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VanFossen, P.J., & Berson, M.J. (2008). Civic literacy in a digital age. Contemporary Issues in Technology and Teacher Education [Online serial], 8(2). Available: http://www.citejournal.org/vol8/iss2/socialstudies/article1.cfm
Social Studies Special Issue: Civic Literacy in a Digital Age
Phillip J. VanFossen
Purdue University
Michael J. Berson
University of South Florida
Abstract
Young people today consume large amounts of
information through various media outlets and simultaneously create
and distribute their own messages via information and communication technologies
and massively
multiplayer online gaming. In doing so, these ‘digital natives’ are
often
exposed to violent, racist, or other deleterious messages. Additionally,
these digital citizens must navigate issues of information security, privacy,
and identity theft. Because efforts to control access to information
and exposure to these risks are fraught with difficulties, the most
effective way to safeguard students and young citizens is through education.
Children
and youth need instruction on the application of skills for critical
analysis
and ethical decision making as citizens in a digital world.
Marc Prensky (2001) has referred to the next generation of citizens as “digital
natives.” These are young people, born after 1984, for whom digital technology
has become ubiquitous. Indeed, Prensky (2001b) estimates that high school
students today have spent twice as many hours engaged in video game play
as reading books. Thus, educating these digital natives presents unique
challenges to social studies and citizenship education. Moreover, young
people today consume large amounts of information through various
media outlets and simultaneously create and distribute their own messages
via information and communication technologies. In doing so, these digital
natives are often exposed to violent, racist, or other deleterious messages. Additionally,
these digital citizens must navigate issues of information security, privacy,
and identity theft. Because efforts to control access to information
and exposure to these risks are fraught with difficulties, the most effective
way to safeguard students and young citizens is through education.
With the advent of the Web there is broad access
to the world, but users often lack the cultural sensitivity that can foster
collaboration in a global community. Young people are especially prone to
misperceive the perspectives and opinions of others. Children and youth need
instruction on the application of skills for critical analysis and ethical
decision making as citizens in a digital world. Education for such
“cybercitizenship’ is a natural extension of the citizenship education role
the social studies have always played in school curricula. Lessons
in cybercitizenship, for example, might address the problematic aspects of
the Internet and enhance critical skills for managing these challenges. These
lessons might also mean, however, extending the same sorts of skills needed
by effective citizens to the digital civic space.
Perhaps nowhere is the intersection of these
issues more prevalent than in the quickly emerging synthetic worlds of massively
multiplayer online role playing games (MMORPGs). One approach that holds
potential for educating these digital natives is through the use of MMORPGs. Interactions
in these virtual, synthetic worlds can mirror those in the ‘real’ world and
outside society in terms of rules, laws, economic interaction, and civic
engagement, thus providing a potential teaching tool by which to develop
engaged citizens.
The second James F. Ackerman Colloquium
on Technology and Citizenship, held on the campus of Purdue University in
July 2007, was designed to bring together a group of 30 scholars to present
research and to collaborate on these and other technology related issues. The event was sponsored by the James F. Ackerman Center for Democratic
Citizenship, housed in Purdue University’s College of Education (http://www.education.purdue.edu). The
Colloquium was entitled “Educating for Citizenship in Digital and Synthetic
Worlds: Privacy, Protection and Participation.” The goal was to engage
participants in discussions related, but not limited to
- The role of technology in the development
of knowledge and skills required by citizens in an increasingly digital
and global world, demonstrating connections between everyday individual
actions and global well-being.
- The
tension between the constitutional right to freedom of speech and the protection
of young people online.
- Operationalizing
privacy in a digital age.
- The
potential of social networking and MMORPGs for citizenship education.
The Colloquium provided a unique opportunity
to interact with a relatively small circle of scholars and researchers working
in this area in order to discuss common interests and take stock of the current
state of this field of study. In addition to the paper sessions, participants toured
Purdue’s Envision Center for Data Visualization and had keynote addresses from Edward
Castronvoa, an economist from Indiana University who has studied the economies of massively multiplayer
online games, and Scott Ksander, Purdue University’s
Chief Information Security Officer.
Participants included Eui-kyung Shin (Northern
Illinois University), Don Falls (Southeast High School), James M. Shiveley
(Miami University), Joseph R. Feinberg (Georgia State University), Mark van
't Hooft (Kent State), Shreya Desai (Walker Middle School), Krista Glazewski
(New Mexico State), Dan Zalles (SRI International), Joe Obrien (University
of Kansas), John Lee (North Carolina State), Nick deKanter (Muzzy Lane Software),
Dan Stuckart (Wagner College), Peg Ertmer (Purdue University), Gayle Y. Thieman
(Portland State University, NCSS President), Brendan Calandra (Georgia State
University), Tom Hammond (Lehigh University), Sarah Grafman (Muzzy Lane Software),
Bill Watson (Purdue University), Angie Schoenbeck (Purdue University), David
McDivitt (Oak Hill High School), Christopher McGrew (Indiana Department of
Education), Christina Kapp (Harcourt School Publishers), Scott Ksander (CERIAS,
Purdue University), Edward Castronova (Indiana University), Bob Evans (Purdue
University), and Christian Mattix (Purdue University).
The colloquium was hosted by members of the
National Council for the Social Studies College and University Faculty Assembly,
Phillip J. VanFossen, James F. Ackerman Professor of Social Studies Education
and Director of the Ackerman Center at Purdue University, and Michael J. Berson, Professor of Social Science
Education at the University of South Florida.
Following the Colloquium, each participant
was encouraged to respond to a call for manuscripts for this special issue.
In this issue, we feature
the following article highlighting the theme of Civic Literacy in a Digital
Age:
Are We Preparing Young People for 21st Century Citizenship With 20th Century Thinking? Building a Case for a Virtual Laboratory of Democracy
Joseph O’Brien
We would like to acknowledge the following
reviewers for their outstanding contribution to the quality of the material
in this volume. Their help has been invaluable.
- Ilene R. Berson, University of South Florida
- Shreya Desai, University of South Florida
- Donald Falls, Southeast High School
- John Fenaughty, NetSafe, New Zealand's Internet Safety
Group
- Scott L. Ksander, Purdue University
- Joseph E. O'Brien, University of Kansas
- Mark Pearcy, Braden River High
School
- Kerry Poole, Howard W. Blake High School
- Daniel Zalles, SRI International
Phillip J. VanFossen
Purdue University
vanfoss@purdue.edu
Michael J. Berson
University of South Florida
berson@coedu.usf.edu
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