Proceedings of the Fourth National Technology Leadership Summit:
Open Resources in Education
Preface: Rationale for Building an Educational Source
Forge
The underpinnings of computer science were developed in
university research centers. University researchers often shared and exchanged code
as a way of learning new programming techniques. During that era,
the majority of software was what might be termed "open source" today.
As software development became a for-profit commercial enterprise,
the code was treated as a business asset. Commercial firms reasoned that
their competitors at other firms might gain an advantage if they were allowed
to see the underlying source code. Until 1992, commercial code was
almost always treated as a proprietary asset.
Two seminal events altered this perspective. Tim Berners-Lee developed
the World Wide Web through the efforts of volunteer programmers around
the world collaborating via the Internet. At about the same time, a student
in Finland, Linus Torvalds, collaborated with volunteer programmers
around the world to develop an open source version of Unix now known as
Linux. The Linux operating system and the World Wide Web itself are examples
of "open source" software.
The source code in open source software is openly available for the world
to review and improve. By making the source code available, a "million
pairs of eyes on the code" can identify and fix bugs faster than a tightly
controlled team of proprietary programmers. The Linux operating system is so
stable that the world's largest computing company, IBM, has adopted it across
its
entire line of servers, from the largest mainframe to the smallest
PC-based server (http://www.ibm.com/linux). Tim Berners-Lee and Linus Torvalds
provided what mathematicians term an "existence proof," demonstrating that
the Internet could be used for large-scale collaborative programming projects
in an open source environment.
An M.I.T. programmer, Richard Stallman, received a MacArthur
Fellowship (often known as a "genius award") for a third important
contribution. Stallman developed the concept of a General Public License (GPL)
for software. A GPL employs copyright law to establish certain
commonsense rights. These include the right to copy underlying source code, modify
the software, and redistribute it, with appropriate attribution of authorship of
the original code.
Academic researchers had shared code from the very beginnings of
programming, but Stallman's concept of a GPL used the copyright law itself
to establish this as a legal right and not just an ad hoc tradition. The
open source tradition underlies the wellsprings of intellectual creativity that
gave rise to the Internet and the World Wide Web. It is responsible for
the technological infrastructure that has transformed both universities and
many businesses. Until now K-12 education has had an informal tradition
of sharing resources, but has not made use of GPL to protect shared or
collaboratively developed resources.
In Fall 2002 a group of educational leaders met in the fourth in a series
of National Technology Leadership Summits (NTLS IV). The first
three summits were undertaken with funding from the U.S. Department
of Education. These leadership retreats proved so useful that a mix of
corporate support and funding from private, non-profit foundations was
made available to underwrite a fourth summit.
The topic of open source software in education was selected as the issue
for consideration at NTLS IV. The two dozen leaders participating in NTLS
IV included presidents and representatives from national teacher
educator associations, editors of educational technology journals, executives from
the corporate world, and directors of educational foundations. These
leaders were asked to consider how the benefits of open source software that
have already proven invaluable in higher education and business might
be extended to K-12 education. These leaders formed four task forces:
an Enterprise task force, a Teacher Education task force, a Collaboration
and
Community task force, and an Editorial Directions and Dissemination
task force:
- The Enterprise task force brought together CEOs and other leaders
from the academic and corporate worlds to determine how the public
and private sectors might work together most effectively to support
and enhance K-12 teaching and learning. Allen Glenn, dean emeritus at
the University of Washington, led this group. Dean Glenn served
as president of the American Association of Colleges for Teacher
Education (AACTE) and is a recipient of the AACTE lifetime
achievement award. He also served as a consultant to the Minnesota
Educational Computing Corporation and on the board of directors of the
Edmark Corporation, providing a unique perspective on the corporate
and academic worlds.
- The Teacher Education task force had the assignment of
identifying promising directions for implementation of open source applications
in the core content areas of science, mathematics, English, and
social studies. This group was led by John Mergendoller, executive director
of the Buck Institute of Education. His research includes landmark
studies of exemplary preservice and inservice technology training for
the Congressional Office of Technology Assessment, providing an
effective vantage point to synthesize the deliberations of this task force.
- The Collaboration and Community task force was asked to
identify steps leading to successful establishment of a web site for exchange
of open source resources in education. This task force was led by
Judi Harris, Pavey Professor of Educational Technology at the College
of William and Mary. Professor Harris established the Electronic
Emissary, currently the longest running educational telementoring
program of its kind and is a recipient of the ISTE Educational
Telecomputing Outstanding Achievement Award. This background provides a
unique perspective on prerequisites for effective electronic collaboration in
K-12 education.
- The Editorial Directions and Dissemination task force was assigned
the task of identifying ways in which an international dialog on use of
open source software in K-12 education should be structured. Ann
Thompson, editor of the Journal of Computers in Teacher
Education, served as chair of this group.
The initial findings and recommendations of each task force are
summarized in the pages that follow. However, two important results emerged as
a consensus across all four task forces.
The first result was a general consensus that discussion of shared
resources in education should be extended to encompass the full range of
educational resources and not just software. Teachers and K-12 educators use a
variety of resources - software, educational macros and scripts, text-based
content, digital media, lesson plans, overheads and electronic slides,
instructional activities, etc. - and there was agreement that a broad term is needed
to encompass all this. The term "open resources" was chosen to represent
the full range of shared resources employed in K-12 education.
Figure 1. Open resources in education encompass text-based
content, lesson plans, electronic slides, and other media, as well as open
source educational software.
The second important result to emerge from the summit was agreement
that a General Public License for teachers could be useful to facilitate
and encourage use of Open Resources in K-12 education. A GPL
provides language for protecting materials so that others can use them provided
that proper attribution is given. A variety of GPLs have been developed
for different applications, audiences, and uses, including the original
GNU
General Public License, an Academic Free License for higher education,
the Online Computer Library Center OCLC Research Public License, and
the World Wide Web Consortium W3C License, and an Artistic License
for artists. The language employed for each of these licensees can be found
at the Open Source Foundation
(http://www.opensource.org/ ).
Niki Davis, president of SITE, and Don Knezek, CEO of ISTE, agreed
to collaborate on development of language for a General Public License
for Teachers (GPL*T). (SITE is a professional association of teacher
education faculty at universities, the majority of whom are also members of
ISTE.) Development of language for a GPL*T will involve
school-university partnerships represented by the memberships of SITE and ISTE, respectively.
For generations teachers have informally shared, modified, and revised
each other's instructional materials and activities, both through oral
conversation and discussion and through exchange of written materials and
documents. However, attribution of the authorship of shared resources is less
commonly practiced.
Just as Richard Stallman found it necessary to employ copyright law
to codify and protect a longstanding tradition in the software community,
a general public license will encourage a similar practice in the
educational community. As a beneficial side effect, GPL*T will also encourage
teachers to model appropriate attribution of authorship for their K-12 students.
The task assigned to the leaders participating in NTLS IV was to identify
the issues and questions to be addressed rather than solutions. The summary
of their deliberations that follows is intended to be a starting point for
discussion and deliberation in the wider educational community. The hope is
that it will serve as a stimulus for an international dialog on open resources
in education in the year to come.
Open Resources and Teacher Education
John Mergendoller and Sara Kajder
An Educational Open Source Development
Model
Judi Harris and Kathy Swan
Open Resources and Public/Private Partnerships
Allen Glenn and Steve Whitaker
Editorial Directions: Establishing a Dialog on Open Resources in Education
Ann Thompson and Lynn Bell
Appendix: NTLS IV Participants
Open Resources and Teacher Education
JOHN MERGENDOLLER
Buck Institute of Education
SARA KAJDER
University of Virginia
The Teacher Education task force undertook the assignment of
identifying promising directions for implementation of open source applications in
the core content areas of science, mathematics, English, and social studies,
as well as teacher preparation. This task force included representatives
from the Association for Education of Teachers in Science (AETS), the
Association of Mathematics Teacher Educators (AMTE), the College and
University Faculty Assembly (CUFA) of the National Council of the Social
Studies, and the Conference on English Education (CEE) of the National Council
of Teachers of English.
The practice of teaching involves a rich tradition of shared resources.
For generations teachers have informally shared, modified, and revised
each other's instructional materials and activities, both through oral
conversation and discussion and through exchange of written materials and
documents. We recognize this collaborative development and sharing under the
general term, "open resources."
Establishment of open resources as a practical model for the
educational community will require the following:
- Establishment of a community of developers willing to invest time
and energy in ongoing resource development
- In the case of software resources and applications,
communication channels and procedures to allow users (teachers and learners)
to collaborate with software developers
- Development of well-documented, pedagogically appropriate
materials that are freely shared under an appropriate educational GPL
- A peer review process to ensure that published materials are
both accurate with respect to content and pedagogically appropriate
- Posting of reviewed resources in a centrally accessible archive
- Revision by other educators and developers, followed by return to
the central archive with an explanation of how the derived resource
has been enhanced
Use of open resources under this paradigm consists of a cycle of
access, revision, and review, as outlined in Table 1.
Table 1
The Open Source Cycle
| I. Access | Teachers and/or learners access classroom-tested, peer
reviewed materials made available on freely accessible Internet
sites. |
| II. Revision | Some teachers adapt the resource to address a specific
classroom setting or instructional objective. |
| III. Review | In the case of significant enhancements, the teacher may choose
to return the adapted resource to the central archive for peer
review. |
The chief way in which this cycle differs from the current tradition
of informal sharing is (a) through attribution of prior authorship of
derived works, and (b) through a formal peer-review process to ensure that
instructional resources are credible and can be used with confidence in the
classroom. The variations in the steps allow teachers with different interests
and backgrounds to maximize participation within a larger educational
community. It is our hope that through the collaborative generation of
instructional ideas that teachers and students will be empowered in new
educationally effective ways.
The resources developed and made available could span the range
from lesson plans to educational software. An Educational
Forge for open resources could offer illustrative examples of open resources in
different content areas, including the following:
- Englishcollaborative poetry tools
The Poetry Forge, an experiment in collaborative poetry
generation, provides an example that both allows students to engage in shared
word play and challenges teachers to modify and develop the tools offered.
Some teachers will employ the software directly without
modification, while others will customize the tool to address specific
instructional needs or objectives.
- Sciencedigital microscopy tools
The goal of the digital microscopy project is to develop tools
that utilize a digital camera to allow students to complete a wide range
of imaging activities from time-lapse photography recording a
butterfly emerging from the chrysalis to the close-up investigation of
single-celled organisms in pond water samples. These tools will
facilitate scientific inquiry and thinking by making observations more
accessible and permanent and by making it easy for teachers and students
to produce images that present the world in a different perspective.
- Mathematicsmath tools
The Math Forge contains a variety of interactive projects and
downloadable files, in a variety of macro and scripting environments such
as Excel, Macromedia Flash, Logo, and the Geometer's Sketchpad.
These projects span various mathematics topics that encompass
fractals, probability, normal distribution, projectile motion, and geometry.
The goal of these activities is to allow mathematics teachers to use
technology to enhance and extend their students' learning of
mathematics, altering parameters and variables to explore mathematical
content dynamically.
- Social Studiesdigital primary sources
In social studies, a pilot project centers on development of a
repository of shared digital images related to oral community histories,
allowing
students and teachers to share digital media and print resources that
are stored in a common location. This will facilitate inquiry-based
learning by students who construct and critically examine digital
resources. Digital images from many regions around the globe will be used
to capture students' perspectives of local history, economics,
geography, and politics within their community.
The concept of open source is predicated on a cycle of ongoing
enhancement and improvement undertaken by a community of volunteers to
develop a growing body of materials that addresses the needs of the
community. Depending on the nature of the educational content, varying degrees
of technical skill may be required to modify or revise the instructional materials.
At one end of the continuum, almost any teacher with rudimentary
word processing skill will be able to modify a text-based document. At the
other end of the continuum, extensive programming skills may be required
to modify educational software developed in C++ or Java. The next section,
on educational software development, provides a possible model for
collaboration between educators and a community of volunteer programmers.
Table 2
Levels of Technical Skill Required for Modification
| I. Digital Content | Digital content consists of text-based documents such as
Word files or digital media such as still images and digital
video. Skills required to modify content include word
processing (in the case of text files) and multimedia editing
capabilities (in the case of images and video). |
| II. Scripting | Interactive materials include macros for spreadsheet tables
and graphs, interactive sketches for The Geometer's
Sketchpad, and scripts in authoring environments such as
Macromedia Flash. |
| III. Programming | Educational tools and applications written in programming
languages such as Java and C++ require extensive
technical expertise to modify. |
These examples are emergent. In the spirit of open resources, none of
these examples is presented as a completed or final product. Instead, they
are offered as a starting point for discussion, in the hopes that other
educators will build and improve upon them, much as the programming
community
has developed Web servers, electronic mail applications, and the
protocol for the very Web itself through volunteer collaborative efforts. Our hope
is to initiate a national dialog on this topic, exploring ways in which
the potential of the Web, so well exemplified in the software
development community, can be extended to the educational community.
An Educational Open Source Development
Model: From Cooperative Synchronicity to
Intentional Collaboration
JUDI HARRIS
College of William and Mary
KATHY SWAN
University of Virginia
As educators, we have a long tradition of sharing materials and ideas.
We often make our unit plans, reproducible handouts, teaching tips, and
learning activity designs available to other teachers. Before we use
techniques recommended by others, though, we usually change them to suit our
own and our students' learning needs, interests, and styles - and we often
pass these revisions on to still other educators. In this way, the
continually revised educational materials and ideas that reach us are often results
of joint cooperative efforts of perhaps many teachers - though we usually
do not know who most of the co-creators are.
As you read in the preface, there is another professional community that
has almost as long a history of idea and materials exchange and revision:
an international network of software developers connected by the
Internet. Working primarily as volunteers, this community has produced and
fine-tuned many pieces of software, including the popular Web server
Apache and email server SendMail. The applications that these talented
folks develop are available free of charge to anyone who wants to use them,
and users are welcomed to change the code to suit their constituents' needs
and preferences, much like teachers exchange instructional ideas and
materials to fit their classrooms.
What if some of these talented software developers could work
with educators to develop and customize educational software? In addition,
what if a mechanism were in place to help educators share the materials that
they create in this virtually collaborative manner?
Recently, a group of educational leaders gathered at the fourth
National Technology Leadership Summit (NTLS IV) to consider potential
implications of open source software for educators. If such "projectships"
-
as Mark Webbink of Red Hat, Inc., terms them - were to materialize
between groups of educators and programmers, how could the development
process be structured to accommodate the motivations and subcultural styles of
both groups? Preliminary answers to these questions were posited by the
members of the Collaboration and Community task force, and a summary of
our initial "imaginings" follow.
Communities and Roles
Development of educational open source software could - and
probably should - be rooted in a new kind of cross-community collaboration.
The nature of this collaboration is necessitated by the dispositions and
work habits of the two communities whose motivations, values, and styles must
be accommodated in this collaborative process: K-12 educators and
open source programmers. Fortunately, members of both communities
were represented in the Collaboration and Community task force group.
It did not take long to understand that these two communities work,
communicate, and are rewarded very differently - for different reasons, on
different schedules, and with different subculture-specific styles. Almost
immediately, we recognized the need for
liaisons who comprehend both cultures to "translate" between them, if members of both are to work together
successfully to create educational open source materials. As our discussion
continued, we realized that the liaison's work is quite complex; it expands
to incorporate many roles.
In Table 3, we have summarized the roles that educators, liaisons,
and developers would play in the development of open source materials in
our model. Please note that while we use the specific example of open
source software development here, we see this model, with minor
modifications, also describing the creation and refinement of noncomputer-based
educational materials.
Table 3
Open-Source Development Roles
| Educators/Students | Liaisons | Software Developers |
| Identify software needs |
Find educators and programmers to work together at the beginning of the project. |
Find educators and programmers to work together at the beginning of the project. |
| Provide feedback throughout development. |
Locate resources to initiate projects. |
Cooperate with other developers to refine code. |
| Review software content for accuracy and comprehensiveness. | | Facilitate "development loops": recursive project development, testing, and tweaking. Transfer core code to liaisons. |
| Generate further ideas and initiate revision cycles. | 1. Identify programmers to work on recursions of core project code. | Generate further ideas and initiate revision cycles. 1. Identify programmers to work on recursions of core project code.
2. Identify next project champion when he or she leaves the project. Revise code in response to feedback.
|
| | 2. Identify next project champion when he or she leaves the project. | |
As Table 3 indicates, the role of liaison in this collaboration is the
most complex of the three. As such, it probably requires talents and
prior experiences that are more rare than either of the other two roles. In
essence, liaisons would serve a bridging function between the educational
and software development communities. They would, therefore, need to be
able to understand and function well in
both groups. Technology-savvy teachers, school-based educational technology coordinators, university professors
and graduate students interested in educational technology integration,
and creatively/technologically gifted students are potential liaisons.
Additional roles and responsibilities of these individuals include:
- Determine, in consultation with educators, which code
revisions become elements of the core product and which do not (i.e., work
to prevent "code forking"). Focus upon the learning that can be
supported by the software rather than specifics of code.
- Build project "buy-in" and sustainability. (Rewards are key. See Table 4.)
- Translate between educator and developer subcultures (e.g.,
explaining open source to educators).
- Serve as project champion, manager, facilitator, and "connector."
Development and refinement of each educational open source project
will probably progress in identifiable
stages, with the specific roles that each participant plays shifting over time as work on the project progresses.
More importantly, roles played by team members collaborating on the
same project are likely to shift according to individual interests, expertise,
and motivations. This flexibility and fluidity of roles is crucial to the success
of each project - and to the educational open source movement
itself. (We suspect that the educational open source movement, or "metaproject,"
will develop in stages that are similar to project-related
stages.) At all times, though, all roles must be filled in a particular project for the endeavor
to succeed.
Rewards
The work done in each of the roles described in Table 3 is
primarily voluntary. Though some open source projects are funded by grants or
as works for hire, the impetus for the typical open source project at present
is other than financial. Any feasible and sustainable educational open
source development model must, therefore, take into account the varying - and,
we hope, complementary - motivations of the participants playing each of
the roles with reference to a particular project. Table 4 outlines
probable motivations for educational open source work.

The roles and corresponding rewards described in Table 4 will
probably emerge as much from the nature of inspired work already extant in
the educational and software development communities as from the
new experiences and relationships to be found in future educational open
source work.
Beginnings
At present, collaborations between educators and open source
software developers are rare and rarely sustained. To shift this pattern, the
first rounds of educational open source software will have to be planned
and supported in strategic, somewhat preplanned ways. In a sense, we will
have to create first artificially assembled collaborative teams to explore
and document the as-yet undiscovered intricacies of the "bridged
intercultural collaboration" we suggest.
For the new working relationships between disparate subcultures to
become organically initiated and sustained - and for the same to happen within
the open source in education "metaproject" or movement - a
high-quality collection of well-received educational open source products must
be conceived, developed, tested, and publicized. The instructional
applicability and diffusibility of this first group of projects will, to a large extent,
determine the success of the movement itself. Therefore, we strongly suggest
that early educational open source workers seek not only government and
private funding to make this first stage of software development possible - but
also choose carefully the projects to be created. This first set of software
will then have the best possible chance at widespread adoption in K-12
classrooms by virtue of the applications' inherent characteristics.
The "proof of concept" of the movement itself rests upon nothing less
than our perceptiveness about educational software needs and preferences,
our knowledge of the nature of the two subcultures involved, and the
adoptability of a relatively small number of particular products. Our ability to
operationalize these perceptions in creative, generative ways through the
design, testing, and publicizing of educational software is the key to success
or failure on both the individual project and metaproject levels. Will we
be able to incorporate the open source community's cooperative
synchronicity in software development into a cross-cultural model of intentional,
sustainable collaboration? Only time will tell us the answer.
Time to Begin?
The programmer-based open source movement is about a dozen years
old. Surely in a decade or so, we will look back at assumptions undergirding
the model suggested here and both nod at their verity and smile at our
naïveté. Although we believe that the best approach to this endeavor is clear
sighted, strategic, and proactive, we also acknowledge that the best ways for the
two communities to collaborate will necessarily emerge over time and
through repeated, reflective trials. The next step, therefore, is to begin.
Open Resources and Public/Private Partnerships
ALLEN GLENN
University of Washington
STEVE WHITAKER1
University of Virginia
The open source software movement represents a unique
collaboration between volunteer programmers and for-profit businesses. The
Enterprise task force considered how this collaboration might be extended to
K-12 education through public partnerships.
Specifically, the Enterprise task force considered how best to create
an environment that would foster creativity, enhance educator influence,
and more actively engage students in the learning process through the
development of an open-resource model of software sharing. The
Enterprise task force included CEOs, general managers, and educators representing
higher education, public schools, and educational organizations. The
members considered how the needs, interests, and abilities of the private sector
and educational institutions might be joined to create a useful and
long-term partnership to support open source
resources.
The corporate world and education have a long history of
collaboration, cooperation, and periods of uneasy truce. Good schools are important
to business - they provide well-prepared workers, educated citizens,
and consumers of products and services. Businesses place a good
educational system as one of their top priorities for location because of a need
for educated workers and good schools for employees.
Schools are also the beneficiaries of school-corporate partnerships.
Employees provide tutoring, expert knowledge, and skills for numerous
school projects. Business partners also provide needed training for teachers
and students and new technologies for the classroom.
Technological advances and the advent of the information economy
have created new opportunities for corporate partnerships. Billions of
dollars have been spent on computing hardware, the development of software
for instructional use, and information access. Both corporations and
schools have benefited from these relationships. But in today's educational
environment, there is a growing lack of pedagogically appropriate
materials accessible to classroom teachers. Can a public/private partnership
that brings together programmers, educators, and business address this issue?
Before rushing to create such an alliance, it must be clear that all
parties must benefit from the relationship and all participants must understand
more fully the other's position, needs, and culture. For example, business
must make a profit and meet the demands of investors. Educators, therefore,
must expect to pay a fair market price for products and service. Educators, on
the other hand, need quality instructional materials, service support, and
some confidence that the business will work to sustain the relationship. Both
need to believe that the other respects their work and that an honest effort will
be made to sustain the partnership.
In order to better understand each other and to create a workable
partnership, the Enterprise task force recommends that the following issues need
to be clarified before moving forward.
- Projects and partnerships. Both parties are familiar with
project relationships. Projects have specific goals, a set of outcomes,
accountability measures, a specific budget, and a set timeline. There is usually
a leader and other participants. Partnerships are different in one
significant wayall parties share equally in the leadership, activities,
and support. Contributions are based on expertise. Partnerships are
more difficult to create and sustain. What type of organizational
structure should be created that will bring all parties to the table on an
equal footing?
- Accountability. Accountability is critical for both business and
education; however, it is defined differently. Business is accountable to
its owners/investors and is represented by the profit/loss column.
Educators, representing a diverse group of constituents, are accountable
for student learning, but outcomes are more difficult to measure.
However, current trends toward standards, assessment, and accountability
are changing education's stance toward accountability. What are ways
that
- accountability can be incorporated into a merging partnership
that would meet both corporate and education needs?
- Pace of change. Bill Gates discussed the notion of "business at
the speed of thought." In today's technology environment companies
that do not adjust quickly do not usually succeed. Business's views
of change shape its view of how education appears to respond to calls
for innovation and change. Educational institutions, often for valid
reasons, are slower to respond to change and view business's demands
as unrealistic. What are realistic expectations for the achievement
of partnership goals?
While personnel changes occur in business, business partners
must understand that educational environments do change in a unique way
- students move through the system and educators leave the
institution. These changes often create unique problems for any relationship.
Given that partners can gain an understanding of these issues, the
Enterprise task force believes that the open resources concept provides a
powerful concept that can bring together a select group of business and
education colleagues to further the agenda. In order to advance the agenda,
members believe that:
- A general organization needs to be created to advance the agenda.
- A mechanism for training a select group of developers interested
in open source resources needs to be established.
- A structure for creating, evaluating, and sharing open resource
materials for educators needs to be created,
- A strategy for educating both business and education colleagues
about the open resource issues in education needs to be in place.
While these issues are significant, structures exist that can address each
of them and provide leadership. In addressing these issues, there is ample
room for both open resource materials and materials of a proprietary nature.
A partnership between business and education focused on open resources is
an essential element of providing the best materials for students in
today's schools.
Editorial Directions: Establishing a Dialog on
Open Resources in Education
ANN THOMPSON
Iowa State University
LYNN BELL
University of Virginia
The Editorial Directions task force was given the charge of synthesizing
the work of the other three groups and developing a plan for an
international dialog on open resources in education. The task force included the editors
of six educational technology journals, including
- Computers in the Schools
- Contemporary Issues in Technology and Teacher Education
(CITE Journal)
- Journal of Computers in Teacher Education (JCTE)
- Journal of Technology and Teacher Education (JTATE)
- Learning and Leading with Technology (L&L)
- Technology, Pedagogy, and
Education.
These periodicals span the spectrum of professional journals in
educational technology, ranging from illustrations and narratives of technology use
for practitioners in K-12 schools to research-based articles on the role
of technology in teacher education. Hence, these editors collectively were
well positioned to consider the relevance of open resources to education and
how
a dialog could be constructed to advance consideration of ways
such resources might best address the needs of schools and learners.
For the past half-millennium, print has been the primary medium
for dissemination of scholarly work and educational materials. Invention of
the World Wide Web offered another mechanism for distribution of
resources. Millions have taken advantage of the opportunity that this has afforded
for distribution of ideas and resources. As any school librarian can attest, this
is not an unalloyed blessing. Issues ranging from creditability of sources
to attribution of content must be considered by schools using these resources.
These emerging issues were discussed by each of the groups at the
summit, with each group taking a slightly different approach.
The Teacher Education task force found a credible rationale for
establishing a website devoted to educational resources distributed under a
General Public License (GPL). As their deliberations determined, there are
useful educational resources across a range of content areas that would be
enhanced through distribution under GPL. This copyright mechanism
empowers educators to refine and enhance resources that others have
created. However, an ongoing cycle of creation, refinement, and review is needed
to ensure that materials are both, as the Teacher Education task force
phrased it, "accurate with respect to content and pedagogically appropriate."
The Collaboration and Community task force undertook the assignment
of determining how an educational source forge might be constructed.
The Open Source Development Model they identified would adapt a method
that first proved successful in business and transform it for use in
education. Since educators and programmers constitute different communities
with different perspectives, values, and culture, a successful educational
source forge would therefore, in the words of the Collaboration and
Community task force, potentially "represent a new kind of cross-community
collaboration."
The Enterprise task force combined corporate executives who have
already successfully implemented both open source and proprietary software
models in business with educational leaders who have served in similar roles
in education. This group discussed how business and education can
work together to adapt an open source model established in business for use
in education.
The Editorial task force has the responsibility of braiding these three
strands of dialog together and combining them with other existing dialogs
regarding use of open resources in education. The editors in this task force agreed
to collaborate on a common article on open resources in education that
would serve two objectives. It would familiarize the educational community
with the issues related to open resources in education. At the same time, it
would also allow the editors themselves to participate in an open resource
initiative, providing them with a ground-zero perspective on the process.
We, therefore, decided to begin the dialog by writing an article in the
open source format. The article will be shared across all of the journals
represented, but will incorporate specific information for the audience of
each journal. The article will be distributed under a General Public License
that will allow the editors of other educational journals to modify and publish
the common article while crediting the original source.
As is true for many resources distributed under a General Public
License, many people will contribute to the development of the article, and
each iteration will be slightly different from the others. We encourage
the readership of this journal to participate in the process by adapting the
article for distribution within your educational community and to follow
its evolution as it appears in different publications and venues. We intend
for this to increase awareness of open resources and begin a dialog about
their role in education.
In addition to conceptualizing the open source article, the Editorial
task force focused upon international issues. An intercultural dimension
may prove to be an important driver for open resources in education. As
the Collaboration and Community task force reminded us, good
partnerships depend on the ways in which participants' goals and expertise
complement one another. There are stark contrasts in affluence internationally.
Educators who have little access to educational software suited to
their language and culture have much to gain if open resources could bring
such development within their reach. Were open resources to work in ways
that level the playing field, it could also reduce the temptation to illegally
copy resources that are currently beyond their financial reach.
Programmers in countries with low incomes could potentially be
motivated to participate to gain acknowledgement from the international
community. Much of this energy is currently devoted to antisocial outlets such
as programming of computer viruses. Open resources could provide a
positive direction for talented programmers who can work collaboratively at
a distance. Open resources could provide valuable challenges for their
skills, as well as professional development, permitting collaboration with
counterparts in other countries.
There are many other issues to be considered. The Teacher Education
task force identified the importance of a review process for open resources
that will allow learners to use them with assurance that the content is
accurate and appropriate. The Collaboration and Community task force observed
that this will require a context to define the roles of teachers, teacher
educators, and technical personnel in this process. The Enterprise task force
noted conditions necessary for the public/private partnerships required for
a successful open resource initiative in education.
The results from all four groups suggest an agenda and a format for
the beginning of the dialog. Professional organizations such as SITE and
ISTE, working in concert with other teacher educator organizations
(AETS, AMTE, CEE, and CUFA) can provide leadership. In the words of
the Collaboration and Community task force, "The next step, therefore, is
to begin."
Reference
Bull, G., Bell, R., Garofalo, J., & Sigmon, T. (2002). Learner-based tools:
The case for open source educational software.
Learning and Leading with Technology, 30(2), 10-17.
Appendix
NTLS IV Participants
I. Teacher Education Task Force
- John Mergendoller, Chair
- Dawn Abt-Perkins, NCTE Conference on English Education
- Randy Bell, Association for Education of Teachers in Science
- Michael Berson, NCSS College and University Faculty Assembly
- Joe Garofalo, Association of Mathematics Teacher Educators
- Terri Bucci, Elementary Education
- Sara Kajder, Task Force Recorder
II. Dissemination / Editorial Task Force
- Ann Thompson, Chair
- Anita McAnear, Editor, Learning and Leading with Technology
- Debra Sprague, Editor, Journal of Technology and Teacher Education
- Lynn Bell, Managing Editor, Contemporary Issues in Technology
and Teacher Education
- LaMont Johnson, Editor, Computers in the Schools
- L. B. Berg, Director, Virginia Educational Technology Alliance
- Lajeane Thomas, Director, National Education Technology Standards
- Gerry Swan, Task Force Recorder
III. Collaboration and Community Task Force
- Judi Harris, Chair
- l Niki Davis, President, Society for Information Technology &
Teacher Education
- Gary Marks, CEO, Association for Advancement of Computers
in Education
- John Teahan, Manager, National Technology Leadership Initiative
- Janice Harper, Associate Dean, North Carolina Central University
- Chris Kemmerer, Engineer, Olympus USA
- Martin Messer, Technical Liaison, Red Hat,
Inc.
- Kathy Swan, Task Force Recorder
IV. Enterprise Task Force
- Allen Glenn, Chair
- Don Knezek, CEO, International Society for Technology in Education
- Mark Webbink, General Counsel and Senior Vice President,
Red Hat, Inc.
- Steve Rasmussen, President, Key Curriculum Press
- Diane Miller, Director, XL Education Initiative
- Karen Billings, Education Director, Software Information
Industry Association
- Zahrl Schoeny, Director, Virginia Initiative for Technology
and Administrative Leadership
- Steve Whitaker, Task Force Recorder
Note
1. Based on reviews and comments by Steven Whitaker, Glen Bull,
and Joe Garofalo.