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Volume 16  Issue 4  

A Dual Placement Approach to Online Student Teaching

by Kevin J. Graziano & Lori Feher
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Many school districts across the United States now offer online K-12 education, and the proportion of all students in higher education taking at least one online course is at an all-time high of 32% (Allen & Seaman, 2013). With the evolution of online teaching and learning, teacher preparation programs must establish and offer online student teaching placements. The purpose of this case study was to investigate the experiences of seven secondary preservice teachers who completed student teaching in dual settings, online and on campus. Student teachers valued not having to write the curriculum for online classes, stated that classroom disturbances were limited online, identified valuable online tools and resources to differentiate their lessons, and reported high parental involvement with online classes. Student teachers, however, struggled to motivate their online students and manage their time efficiently. Recommendations on how to get started and improve online student teaching are provided.

Volume 16  Issue 1  

Teaching to Teach (With) Game Design: Game Design and Learning Workshops for Preservice Teachers

by Mete Akcaoglu & Ugur Kale
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Engagement in game design tasks can help preservice teachers develop pedagogical and technical skills for teaching and promoting critical thinking and problem-solving skills. Through the design process, preservice teachers not only exercise critical-thinking and problem-solving skills, but also learn about an instructional method to support their future students’ problem-solving skills. Becoming comfortable with games and game design, however, requires firsthand design experiences, which teacher education programs hardly provide. Given the limited opportunities and research, this study attempted to gain insight into the implementation of a game design workshop to teach preservice teachers how to integrate game design in their future practices. In this exploratory case study, we analyzed reflections and lesson plans from four preservice teachers who participated in a game design workshop. Overall, the preservice teachers found the workshop to be effective in teaching them the intricacies of the game design process. However, both the participants’ learning experiences during the workshop and the level of pedagogical elements present in their lesson plans varied depending on their technology knowledge and teaching context.

Volume 15  Issue 4  

Software’s Smile: A Critical Software Analysis of Educational Technology Certification in New York State

by Tom Liam Lynch
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Technology is increasingly positioned by policy makers as a necessary part of 21st-century schools. However, it is not always clear how well preparation programs in educational technology truly prepare educators for such work. In this study, the author critically analyzed official standards documentation for an educational technology specialist program in order to determine the degree to which preservice educators are being prepared for what is expected of them. The author articulated a framework called critical software studies, which seeks to unpack the way software, which is what comprises modern technologies, demands a kind of scrutiny few acknowledge and consider when preparing future educators. The author concluded that the standards themselves do not take a critical stance with regard to technology, but rather presuppose technology as something neutral and purely functional. Recommendations to improve standards and programs are then made to different stakeholders in teacher education.

Volume 15  Issue 3  

Investigating the Social Interactions of Beginning Teachers Using a Video Annotation Tool

by Joshua Ellis, Justin McFadden, Tasneem Anwar & Gillian Roehrig
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This study examines the use of a digital video annotation tool used by beginning in-service secondary science and mathematics teachers in the Teacher Induction Network (TIN). TIN is an online induction program in its ninth year of existence and has served over 180 teachers. The need to provide spaces for beginning teachers to reflect on their practice and seek support of their colleagues is critical to their professional growth. The current study specifically examines the social interactions and potential supports of a video annotation tool (VideoANT) to promote collaborative interactions toward the development of reflective practices. Results suggest that in the absence of additional scaffolding, teachers overwhelmingly used VideoANT to respond to their peers’ teaching practices with praise and agreement. Given the aims and objectives of the induction course, this finding indicates the need to give beginning teachers specific supports and scaffolds to further their development as reflective practitioners. This study adds to the literature on online video clubs for teacher education and identifies changes intended to improve the current design of the video activity in TIN.