Contemporary Issues in Technology & Teacher Education has a whole new look, and article URLs have changed. We have found 2 articles that may match the URL you entered or followed:

Computer-Mediated Collaborative Projects as Professional Development Opportunities for Teachers

by Julie Shaughnessy, Roehampton University; Ross Purves, Roehampton University; & Anita Jackson, Roehampton University

New technologies now offer teachers alternative models of collaboration with schools overseas, but how effective are they as professional development opportunities? The experiences of 18 specialist primary and secondary teachers in the Teachers’ International Professional Development Programme who visited schools in the USA were investigated as they set about establishing collaborative projects with their hosts. The focus was on the potential of such collaboration to engender professional development outcomes and to investigate the circumstances enabling or impeding success. Data were collected by means of questionnaires and interviews, both during the visit and for 20 months after return. A surprising result was the small number of teachers who managed to start a collaborative project. One of the more frequently cited reasons for lack of progress was technical problems, and this was with a group of teachers who were information and communications technology specialists.  Other inhibitory factors were lack of time and lack of funding.  However, additional examination reveals other benefits arising from the exercise (e.g., in terms of professional development of a broader kind), including a range of factors that could maximize the success of future projects.

Classroom-Based Use of Two Educational Technologies: A Sociocultural Perspective

by Sandy Schuck, University of Technology, Sydney Australia; & Matthew Kearney, University of Technology, Sydney Australia

This paper describes the fit between educational technologies and teacher views and pedagogies in light of two recently completed research projects. These studies focused on observed pedagogies associated with the classroom-based use of two learning technologies: digital video (student-generated), and interactive whiteboards. The paper considers the use of these two technologies from a sociocultural perspective, recognizing that the nature of tools and the nature of societal use of these tools are mutually dependent. Questions are raised about how the inherent nature of different technologies might shape different learning experiences and outcomes and whether certain technologies fit better with some pedagogical approaches than others.