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O'Brien, J. (2008). Are we preparing young people for 21st -century
citizenship with 20th-century thinking? A case for a virtual laboratory
of democracy. Contemporary Issues in Technology and Teacher Education [Online serial], 8(2). Available: http://www.citejournal.org/vol8/iss2/socialstudies/article2.cfm
Are We Preparing Young People for 21st -Century
Citizenship With 20th-Century Thinking? A Case for a Virtual Laboratory
of Democracy
Joseph O’Brien
University of Kansas
Abstract
“We need a clear citizens’ vision of the way the Net ought to grow, a
firm idea of the kind of media environment we would like to see in the
future. If
we do not develop such a vision for ourselves, the future will be shaped
for us by large commercial and political powerholders” (Rheingold, 2000,
p. 6). If
the online environment is not considered as substantially different from
the offline one, social studies educators run the risk of applying preconceived
notions not only of citizenship, citizenship education, freedom of expression,
and commercial and public space to the online environment, thus, limiting
its
potential and young people’s preparation for it. To prepare young people
for online civic participation, A publicly supported virtual laboratory
of democracy should be created that enables young people to become socialized
to an online civic society and to learn how to act—in a civic manner—upon
issues of importance to them and the larger society.
Finding a Focus
Virtual community…e-governance…online social networking…digital citizenship.
Such terms were once the lexicon of science fiction writers, but are a significant
part of the lives of a growing segment of the population. The Center for the
Digital Future (2007) noted that “we are now witnessing the true emergence of the Internet
as the powerful personal and social phenomenon we knew it would become” (p.
1), which is supported by the finding that “43
percent of Internet users who are members of online communities say that they
‘feel as strongly’ about their virtual community as they do about their real-world
communities” (p. 1).
As a parent of an adolescent, my attention is turned
toward the future. One reason I am fascinated by the emergence of a digital
society that operates in real time is that I wonder how best to prepare
him for this new reality. Like any other adolescent, though, my son lives
largely in the present. I am compelled to question how his schooling is preparing
him for life in such a society, particularly in a school environment marked
by (often legitimate) limited access to this reality by such means as firewalls
and cell phone bans.
In turn, as an aficionado of history I often look
to the past for inspiration and am reminded of the words of U.S. Supreme
Court Justice Brandeis, who wrote that states are laboratories of democracy
(Brandeis, 1934). If such is the case for states, is it possible for schools
to prepare young people to be digital citizens by creating virtual laboratories
of democracies? In O’Brien (in press) I used the metaphor of a journey
to illustrate one way to think about the Internet as a place, a metaphor
I intend to use again in answering this question.
In this paper I also intend to consider my travels not simply in the offline
and online environments, but through time, as well, to explore the application
of past and existing conceptions of the online environment. As aptly captured
by Thornton (2005), the discussion about the nature of citizenship education
has a rich history in social studies education and has moved in new directions
as befitting the times. Yet, I have had to explore writings in other fields
to engage with ideas about digital citizenship. Legal theorists, for example,
are engaged in a vigorous discussion about how to define the Internet and participation
in an online environment, while we in social studies have not even stopped
to consider, from a holistic sense, the possibility that an online environment
is significantly different from an offline one.
I do not suggest that the field is not addressing critical issues such as
cyber safety, online access, and the digitization of resources and their effects
on student learning. Although these efforts are critical, as a field we should
also take a broader view:
We need a clear citizens’ vision of the way the Net ought to grow, a firm
idea of the kind of media environment we would like to see in the future. If
we do not develop such a vision for ourselves, the future will be shaped
for us by large commercial and political powerholders. (Rheingold, 2000,
p. 6)
By failing to consider the online environment as possibly unique from the
offline one and, thus, failing to realize its potential, we risk applying to
the online environment preconceived notions of citizenship and citizenship
education, freedom of expression, and commercial v. public space. Consequently,
we may limit both its potential and young people’s preparation for it.
While imagining the preparation of students for online civic participation,
I envision the creation of a publicly supported virtual laboratory of democracy
that enables young people to become socialized to an online civic society and
to learn how to act civically upon issues of importance to them and the larger
society. (When considering the civil society, I am referring to that arena
where individuals and groups come together for common civic purposes, as opposed
to commercial ones.)
Such a secure online site would enable students from throughout the nation
to register, create an online avatar, and interact with each other to identify
research, discuss, and act upon public policy issues of local, national, and
global significance. Akin to virtual communities such as Second Life, such
a site might include a campus-like collection of virtual “buildings,” each
designed to fulfill a specific purpose.
This site would take advantage of the growing social networking capacity of
the Internet and allow student to coalesce around civic matters, transferring
the civic mission of schools from a brick-and-mortar setting to an online environment.
I frame my recommendations for such a virtual lab in the context of a student
bill of digital learning rights, which I use as a rhetorical device to emphasize
the importance of meeting these expectations for students and as a way to help
define such a virtual place.
Before providing a rationale for and outlining possible characteristics of
an online laboratory of democracy for students, this paper will first address
different conceptions of citizenship and citizenship education and consider
how states define each. Next will be considered what these conceptions of citizenship
and the state standards suggest about civic participation and students’ preparation
for it. Then the off- and online environments will be contrasted as a prelude
to a discussion about digital democracy both from a governmental and civic
sense. Last, civic participation within a digital environment will be addressed
to create a foundation for discussing an online laboratory of democracy for
students.
Social Studies, Citizenship Education,
and Civic Participation
Citizenship Education
and Social Studies
In Cyber Citizen or Cyborg Citizen Andrew
Koch (2005) highlighted the importance of citizenship education, noting that
“democratic political practice is premised on the principle of an informed
citizenry engaging in a commitment to democracy…” (p. 160). Thomas Jefferson
best expressed this sentiment in a 1787 letter to James Madison:
I know of no safe depository
of the ultimate powers of the society but the people themselves; and
if we think them not enlightened enough to exercise their control with a
wholesome
discretion, the remedy is not to take it from them but to inform their
discretion.
In response to the calls of those like Butts (1988)
for “the revitalizing of the historic civic mission of American education”
(p. 162), the Carnegie Foundation and CIRCLE (The Center for Information
and Research on Civic Learning and Engagement) in 2003 issued The
Civic Mission of Schools report, which concluded (a) that “school-based
civic education should be seen as an essential approach to increasing young
people’s informed engagement with political institutions and issues” (p. 9)
and (b) that social studies was the curricular area best able to develop “competent
and responsible citizens” (p. 6). The National Council for the Social Studies
(1994) confirmed social studies’ unique mission to “help young people develop
the ability to make informed and reasoned decisions for the public good as
citizens of a culturally diverse, democratic society in an interdependent world”
(p. 3).
According to Thornton (1994), while “most social studies leaders and policymakers
justify the subject on the grounds of citizenship…it is here that the consensus
ends: What does citizenship mean and what, in turn, does this mean for curriculum
and instruction?” (p. 224). In seeking to answer just such a question, Barr,
Barth and Shermis (1977) culled the literature and found three approaches to
social studies—citizenship transmission, reflective inquiry, and social science
method, each of which resulted in a different conception of a citizen and a
different approach to prepare young people for citizenry.
Barr et al.’s work was critiqued by White (1982) and Shaver (1977), but others
such as Martorella (1996) built upon their work. Martorella, for example,
identified five “alternative perspectives on citizenship education.” The intent
here is not to review the ongoing discussion of citizenship education, but
simply to acknowledge that a variety of approaches have been documented in
the literature, which have been informed by a vigorous, ongoing discussion
about the purposes for and approaches to citizenship education. What is noteworthy
about most of the approaches to citizenship education as identified by those
such as Barr et al. and Martorella is that civic participation, be it biennial
voting or continuous, active pursuit of the passage of a particular public
policy, is to be studied and possibly practiced in a classroom or school setting,
but rarely in the community.
In seeking to define, in part, what citizenship means, Menezes (2003) recognized
the relationship between different kinds of citizens and how they participate.
Does active citizenship, for example, mean a “‘playing by the rules’ citizen
who episodically votes and regularly pays taxes” or a “communitarian perspective
that participation in voluntary associations within the civil society assumes
a centrality for democratic life” (p. 432)? His emphasis was not on how to
prepare young people for citizenship, but on what was expected of them once
they fully assumed this role.
In answering Thornton’s question about what citizenship means, in this paper
I rely upon three “kinds of citizens” depicted by Westheimer and Kahne (2004),
which are based on “prominent theoretical perspectives,” “important differences
in the ways that educators conceive of democratic educational aims,” and “ideas
and ideals that resonate with practitioners” (p. 240). The first kind of citizen
is a “personally responsible citizen,” one that “acts responsibly in his or
her community by…picking up litter, giving blood, recycling, obeying laws…”
(p. 241). The second is a “participatory citizen,” one “who actively participates
in the civic affairs and the social life of the community at the local, state,
or national level” (p. 241). Finally, a “justice-oriented citizen” is one with
the attributes of a participatory citizen, but who also seeks “to improve society
by critically analyzing and addressing social issues and injustices” (p. 242).
Westheimer and Kahne’s work offers a useful means to link what students are
expected to learn (relative to civic engagement) to a particular type of citizen.
Learning Civic Participation…Or
Not
In defining civic engagement, Torney-Purta and Lopez (2006), drawing
upon the work of Patrick (2003, 2005/2006), made a distinction between intellectual
skills and participatory skills. Patrick had noted that in “combination with
cognitive civic skills, participatory civic skills are tools of citizenship
whereby individuals, whether acting alone or in groups, can participate effectively
to promote personal and common interests in response to public issues” (p.
19). He identified the following as universal participatory skills:
…interacting with other citizens to promote personal and common interests;
monitoring public events and issues; deliberating and making decisions about
public policy issues; influencing policy decisions on public issues; implementing
policy decision on public issues; and, taking action to improve political and
civic life locally, nationally, and globally. (p. 27)
These skills align well with those identified by Torney-Purta and Lopez, who
indicated that
schools and other organizations foster civic engagement when they help students
to do the following: working with others toward political goal; interpreting
political information; participate in respectful discourse about social and
political issues; learn about effective leadership in groups of peers, and
how to mitigate the influence of negative experiences such as bullying; join
other students and adults to address a community need; assess opportunities
to solve community problems; express their views in media forms that are attractive
and familiar to them. (p. 7)
They concluded that traditional citizenship education is well suited to
developing some of the intellectual skills necessary for civic and political
participation. The same, though, was not true for the participatory skills,
particularly those addressing either actual participation in the political
system or substantive policy issues, since such issues were likely to prove
controversial and disquieting to the community (a finding supported by Niemi & Niemi,
2007). As a result, citizenship education rarely heeded the advice of those
like Hunt and Metcalf (1968) and Engle and Ochoa (1988) “to recognize values
formation as a central concern of social studies instruction” (Parker, 1996,
p. 124).
Although Menezes (2003) argued that “citizenship education
should…focus on students’ empowerment for assuming an active role in the [democratic]
process and defining and expanding citizenship itself” (p. 432), Torney-Purta
and Lopez (2006) reported that “there is hesitation about whether and how to
incorporate enhanced opportunities for students’ voice and input in their schools
and classrooms” (p. 15). Also notable was that “because of the political nature
of teaching and learning citizenship, teachers often are unsure of the boundaries
around engaging students in political activities” (p. 17), a finding supported
by Martin and Chiodo (2007). There even was “ambivalence… about whether and
how to incorporate service-learning into citizenship education programs” (p.
17), which potentially will continue the disconnection between serving a community
need and addressing the issues that might require the need for the service
in the first place.
By and large, K-12 students are engaged in a form of citizenship education
that, at best, builds their knowledge base and promotes the acquisition of
the intellectual skills necessary for life as a citizen, yet fails to develop
the participatory skills, due in part to a reluctance to immerse students in
a nonschool, offline environment. However, the way textbooks and state standards
portray civic participation raises questions even about that knowledge base.
Portrayal of Civic Participation in Textbooks
Studies such as Anyon (1978), Carroll et al. (1987), Wade and Everett (1994),
and Avery and Simmons (2000-2001) led Bennett (2005) to conclude that there
were “uniform depictions of passive citizenship and general failure to address
the complexities of deliberation” (p. 1). Based on a review of the three most
widely used civics textbooks, she concluded that each textbook failed “to connect
the role of participatory citizenship to institutions of democracy in a fundamentally
compelling way” (p. 2). This “failure reflects an implicit ambivalence to
the role of participation in American democracy,” thereby, “offering a limited
discussion of the means or reasons for the necessity of citizen participation,
the texts explicitly limit the scope and implicitly the necessity or value
of citizen participation in American democracy” (pp. 2-3).
Aside from discussion of interest groups and political parties, participation
was defined in individualistic ways, such as voting or communicating with a
representative. The texts provided little information about ways that citizens
can and do participate in a democratic society. In a review of civic life
as portrayed in U.S. history and civics textbooks, Avery and Simmons (2001)
wrote,
Although most Americans report that they are proud of their country, they
tend to view their obligations to the government as limited to paying taxes,
obeying the law, and voting. Americans generally think it is a "good thing" if
one chooses to become involved in civic groups or actions, but it is certainly
not an obligation. (p. 128)
They concluded that textbooks devoted little attention to advocacy groups,
a finding supported by Niemi and Junn (1998) who, after analyzing the results
of the 1988 National Assessment of Education Progress in Civics, concluded
that while high school seniors were knowledgeable about individual rights,
they were not as familiar with advocacy groups.
Review of States’ Positions on Citizen Education and Preparation for the
Digital World
According to Torney-Purta and Lopez (2006), “While knowledge of civic content
is the focus of most state standards, some standards also emphasize civic dispositions
[though] standards in all three competency strands (knowledge, skills and dispositions)
are not uniformly recognized in state assessments” (p. 4).
Recent work undertaken by several colleagues and I support this conclusion. In
reviewing the standards of 49 states and Washington, DC, we found that of the
46 states stating a purpose for social studies, 36 specifically identified
citizenship. Thirty of those states qualified the type of citizen desired,
using terms such as responsible and participating. Seven states,
for example, desired “active,” “involved” or “participating” citizens, while
16 states desired “responsible” citizens. The way the states characterized
what they desired of a citizen matched Westheimer and Kahne’s (2004) definition
of either a “personally responsible citizen,” which is one who “acts responsibly
in his or her community by…picking up litter, giving blood, obeying laws,”
or a “participatory citizen,” which is one “who actively participates in the
civic affairs and the social life of the community at the local, state, or
national level” (p. 241).
Virginia best represents the personally responsible citizen model. According
to the Virginia History and Social Science Standards of Learning (SOLs) for
12th grade Government (Virginia Department of Education, 2001)
The student will demonstrate that thoughtful and effective participation in
civic life is characterized by: obeying the law and paying taxes; serving as
a juror; participating in the political process; performing public service;
keeping informed about current issues; and, respecting differing opinions in
a diverse society. (p. 579)
In the SOLs, a good citizen is characterized by trustworthiness and honesty,
courtesy, respect for the rights of others, responsibility, accountability,
self-reliance, respect for the law, and patriotism.
The Vermont Framework of Standards and Learning Opportunities (Vermont Department
of Education, 2000) typifies the participatory citizen model:
Students act as citizens… establishing rules and/or policies for a group,
school, or community, and defending them (e.g., dress code policies, establishing
a skate board park); demonstrating positive interaction with group members
(e.g., working with a group…); and, demonstrating the role of individuals in
the election processes (e.g., voting in class or mock elections). (p. 38)
Of those states delineating a clearly identifiable conception of citizen,
most aligned with the “personally responsible citizen.”
Since a statewide standardized
assessment can assess only some of the intellectual skills necessary for civic
participation,
some states have retreated from purporting to prepare students to become civically
engaged. In 2004, for example, the Kansas Department of Education changed
the state’s government standard to the following:
The student uses a working knowledge and understanding
of governmental systems of the United States and other nations with an emphasis
on the U.S. Constitution, the necessity for the rule of law, the civic values
of the American people, and the rights, privileges, and responsibilities of
becoming active participants in the democratic process. (p. 1)
One is left with the sense that the standard is incomplete, since the purpose
for and the context in which the “student uses a working knowledge” is not
provided. While the mission statement indicates that the Kansas History and
Government standards will “enable students to actively participate as informed
citizens,” this purpose is lacking in the government standard. Overall, the
standards lean toward an individualistic orientation toward civic participation
and citizenship, that is, voting, communicating with public officials and contributing
to political campaigns.
Civic Participation
as a Critical Component of Citizenship Education
Given the portrayal of civic engagement in textbooks
and state standards and the fact that students do not gain an awareness of,
let alone a strong knowledge base about, participating in a democratic society,
pundits should not be surprised by low voter turnout. Unquestionably, certain
forms of civic participation such as voting are an integral part of the civics
curriculum, yet Schwartz (1984) described voting as “an episodic public act”
(p. 1121).
Imagine taking a prescription once every 2 years
on a particular day and then being fine for the intervening 729 days. How
important would the pill seem on the 730th day? From the vantage
point of young people, if the government seems to run fine for 729 days, how
important can voting be? And if the government does not “run fine” between
elections, but all you know to do is vote (take the pill) to try and fix the
problem, how would you respond?
As Hess (1979) concluded, “People who argue for
their position in a town meeting are acting like citizens. People who simply
drop scraps of paper in a box or pull a lever are not acting like citizens;
they are acting like consumers” (p. 10). Noveck (2005) raised a similar concern:
“Reactive, push-button voting on the ideas of attenuated representatives does
less to foster engagement than taking action for oneself about school policy,
workplace management or urban planning” (p. 7). These statements lead one to
wonder if the U.S. is preparing consumers of, rather than participants in,
a democracy.
While not absolving nonvoters of responsibility
for their inaction, I question whether social studies educators have provided
young people with the knowledge needed to understand civic participation, let
alone with the experiences necessary to act upon that knowledge. As noted
by Boston, Pearson, and Halperin (2005) “Beyond gathering the core knowledge they need
to understand the meaning of citizenship and to act as citizens, our students
must also have opportunities, under adult guidance, to become civically engaged”
(p. 7, emphasis added).
Given the way civic
participation is addressed within the social studies curriculum, teachers
are faced with a challenge. Social studies is relatively unique
in the K-12 curriculum. Students in music class practice an instrument in
a band, those in physical education try different sports in a gym, those
in science courses conduct experiments in a lab, while students in social
studies read a textbook, one not even true to its purpose. Unquestionably,
class discussions, group work and research projects all contribute to intellectual
and participatory skills, yet social studies is the only curricular area
devoted to preparing young people for life in their community and in “a culturally
diverse, democratic society in an interdependent world.” No other curricular
area directly places the learner in a setting outside of school. In turn,
despite their education in music, physical education, and science, students
are not expected upon graduation to become a musician, athlete, or scientist,
yet they are expected to assume a role that U.S. Supreme Court Justice Brandeis
characterized as “the most important political office” in our nation—a citizen.
Although a host of reasons prevent situating student
learning directly in a community and beyond, engaging students in an online
environment, such as a virtual lab of democracy, might address these difficulties. The
hesitancy to address controversial issues, the continuing disconnect between
the classroom and community, and the reluctance to involve students in the
political process, though, present potential barriers to such an effort.
Aside from textbooks and state standards, two
other potential barriers to implementing a virtual lab are (a) social studies’
ambivalent relationship with technology and (b) schools’ reluctance to prepare
youth for online civic participation given the Internet’s growing social networking
capacity and the nature of schools as public spaces in a digital age. As with
textbooks and standards, these two potential barriers to providing students
with online civic experiences arise out of existing conceptions of citizenship,
since they inhibit discussion about how best to prepare young people for civic
participation in an online environment.
Social Studies and a Changing Environment: Technology as the X Factor
When conceiving of the relationship between technology and K-12 education
primarily through the lens of instructional technology, technology is often
considered as “a collection of tools” (Berson, Lee, & Stuckart, 2001, p.
210). By concentrating on providing schools with tools such as Internet access,
the “ends have frequently been forgotten” (Thornton, 2005, p. 47). Even when
considering technology within a social context, the field still tends to apply
a tools approach. The digital divide is represented by the disparity between
districts in amounts of hardware and types of software, Internet access, and
cyber safety, rather by the effect of the relationship between technology and
society on the online community in which students will come to live, the directions
electronic democracy might take, and the academic preparation future citizens
might need.
Rheingold (2000) captured this distinction well when writing about the title
to his book, The Virtual Community: “You have to be careful to not mistake
the tool for the task and think that just writing words on a screen is the
same thing as real community.” No doubt, having access to the tools and learning
how to use them are critical, but so is the context in which you learn about
them and how you are asked to apply them.
Vincenti (1990) noted that technological design “is a social activity directed
at a practical set of goals intended to serve human beings in some direct way”
(p. 11). The online environment represents such a technological design, which
involves a host of designers with complementary and competing interests at
work. Since the online environment is a work in progress, there are questions
as to which interests, commercial or public, will come to shape the design
and, therefore, the online environment. By not even acknowledging the distinctive
nature of the online environment nor realizing the perils and potential of
its future, social studies educators run the risk of continuing discussions
about effective use of instructional technology while the online world develops
around us, causing us to lose sight of what is in the best interests of young
people in such a world.
Given the emergence and growing popularity of online social networking, for
example, I wonder if a tools approach has led us to overlook the Internet’s
potential as a democratic commons and, therefore, if we have failed to consider
the implications of the online environment for citizenship education, in general,
and digital citizenship, in particular. The Internet offers a means for individuals
and groups to address matters of social concern and, thus, contribute to an
online democratic commons. The emergence of commercial and nonprofit social
networking sites specifically geared toward youth for social and civic purposes
illustrates a response to this phenomenon but begs the question as to why such
space is not set aside specifically to address the public’s interest in preparing
tomorrow’s online citizens.
Martin (2006) considered “one of the fundamental characteristics of systems
design to be that of enabling the system to be used in schools in order to
facilitate the practical teaching of citizen participation” (p. 7). Frey (2002)
called for the development of school-based electronic participatory programs. Sears
and Hughes (2006) argued that the “ability to rethink and reframe civic principles
and structures is fundamental to democratic citizenship” (p. 7). Van Hover,
Berson, Bolick, and Swan (2006) recognized a need “to articulate constructive
visions for ubiquitous computing” (p. 276) and apply their advice to our conception
of civic education in an online environment.
Redefining Schools as Public Spaces
in a Digital Age
Alexis de Tocqueville (1848), in Democracy in America, marveled at
Americans’ associational nature:
Americans make associations…to found seminaries, to build inns, to construct
churches, to diffuse books, to send missionaries to the antipodes…. Wherever
at the head of some new undertaking, you see the government in France,
or a man of rank in England, in the United States you will be sure to find
an association.
(1848, Chapter V, Vol. II, para. 2.)
As Parker (1996) noted, the associational nature of U.S. democracy created
the potential for “a broadening of the commonwealth, as shared interests became
more varied and diversity among groups more pronounced” (p. 8). In making
an argument for schools as laboratories of democracy, Parker stated, “Public
schools are the only public spaces encountered by virtually all children” (p.
10). I suggest that the online environment represents another public space
where young people come together, one that might serve as a forum for cultivating
among young people this associational nature of U.S. democracy; however, public
education would be required to reconcile its traditional mission of preparing
young people for citizenship with the emerging digital world.
A counterargument is that the online environment is more like the community
at large with a host of public, personal, and commercial spaces. Yet, I suggest
that one reason to engage in a discussion about digital citizenship is to consider
how to create a public space in an online environment akin to that of the public
schools in the offline environment. In turn, just as providing such spaces
does not ensure that “within and among these settings problems of common living
are identified and mutual deliberation and problem-solving activity is undertaken
as a routine practice of school life”(p. 12), simply providing such
public spaces in an online environment will not ensure that young people are
able to work out “the practices of democratic living” (p. 12). Young people
need to learn how to act democratically in an online environment.
There is a certain irony in proposing the creation of online public
spaces that serve as laboratories of democracy, given the analogy I drew earlier
about such spaces in an online and offline environment. For example, in a
time when, for a host of social reasons, young people are discouraged from
wandering too far away from their home and neighborhood (thus, limiting the
boundaries of their offline play and later their social or associational environment),
they are but a click away from anywhere in the world. Although the growing
emphasis on matters such as cyber safety illustrate that one of the same concerns
limiting young people’s physical movements in the offline environment is influencing
their movement in virtual space, movement in virtual space is more difficult
to monitor. Are we able to put electronic measures in place to regulate and
monitor such movement? Unquestionably. As young people grow older, do they
become adept at circumventing such measures? What do you think? Here is where
we encounter the space and time distinctions between the off and online environments.
In the offline environment there is a direct relationship between space and
time where, depending upon the means of travel, one can assume that getting
from one point to the next will take a certain amount of time. Also, where
a person is able to travel determines those who can be associated with and,
therefore, what a person can undertake as a member of a group. As a young person
I was mindful of this relation when I decided to travel somewhere, whether
to a friend’s house or to the store. As more and more people move to broadband
access, though, the relationship between moving within virtual space and time
becomes increasingly irrelevant.
Why am I addressing what seems obvious? First, part of growing up is gaining
increasing independence and assuming greater responsibility for one’s actions.
In turn, adults grant autonomy to youth to make more and more decisions and
trust in their judgment when doing so, which lies at the heart of citizenship
education.
Second, when I was growing up I remember these times as an ever-expanding
circle to my personal, social, and physical space, one influenced to a degree
by my means of travel. When I was younger and traveled mostly by foot, I remember
when the woods about two blocks away replaced the cul-de-sac where I lived
as my playground. I then made new friends, ones that lived several blocks away,
and used my bike to get to their homes. When I reached early adolescence,
with stronger legs and a bigger bike, my world reached out several miles or
more, and then I got my driver’s license.
I am not suggesting that the online environment is replacing the offline one
in this regard. When my 15-year-old son came to me holding a handheld player
excited that he just made an online trade for a game piece with someone in
Japan, however, I realized that his playground is quite different from the
one my generation experienced. Therefore, rather than simply seeking to monitor
and regulate young people’s online actions, public education should assume
the responsibility of preparing them for democratic life in an online environment.
They must possess the skills and dispositions necessary to make informed decisions
about their life and that of others in this venue and, thus, deserve the trust
that our parents and guardians once gave us. One way to accomplish this end
is to carve out online public spaces as laboratories of democracy, supported
by the government and designed especially for students.
The Nature of Virtual Environment and
the Need for a Public Discussion About Its Future
Prior to exploring the idea of a virtual laboratory of democracy, I will address
several characteristics of the online environment and, in doing so, raise questions
about the growing commercialization of the Internet and its implications for
the use of the Internet to serve the public interest. This discussion raises
the larger questions of whether the online environment is truly distinct from
the offline one and whether applying conceptions derived from the offline environment
to the online one is appropriate.
Finding Space for the Public Interest in a Rapidly Emerging Commercial
Place
According to Chester (2007), “We are on the eve of the emergence of
the most powerful communications and media system every developed” (p. xv),
yet “we run the risk of merely serving as observers while special interests
determine America’s ‘digital destiny’” (p. xvi). He argued for an “intense
and well publicized debate about where our digital society is headed,” a debate
that addresses “how our media can foster civic participation [and] make our
government more accountable to the public” (p. xv). He stated that our society
is at a crossroads, one where decisions are being made as to whether the Internet
will be “our public information highway” and, thus, serve as a “public resource
and treasure” or whether it will become “a digital tollbooth that will send
us gaming, gambling, more movies on demand, and interactive advertising” (p.
xvii).
Hunter (2003) used similarly strong language to depict what he argued was
occurring with the Internet:
Historians will look back to these early years
of the twenty-first century as the moment
when the tipping point became apparent. It is not too portentous to
say that we stand at the fork between two possible futures of intellectual endeavor. Down
one road lies a future of completely propertized and privatized ownership
of intellectual activity. Down the other road is a future
where the interests of society at large are fostered, which at times leads to private ownership
of intellectual activity, and at other times demands that some public intellectual
space be kept as commons for all. (p. 442)
Hunter went on to argue “that we are enclosing cyberspace and imposing private
property conceptions upon it,” resulting in the creation of “a digital anticommons
where suboptimal use of Internet resources will be the norm” (p. 444). According
to Hunter a digital anticommons will lead to an online environment “where no
one will be allowed to access competitors' cyberspace ‘assets’ without a license
or other transactionally expensive or impossible permission mechanism” (p.
442). Hunter characterized what is happening as “the gradual whittling away
of the public domain within intellectual property” (p. 446), a view shared
by Boyle (2003), who called this trend the “second enclosure movement.”
Lemley (2003) criticized “the idea that the Internet
is literally a place in which people travel” as “not only wrong but faintly
ludicrous” (p. 523). I realize, however, that the metaphor is useful for two
reasons. First, the familiar provides a comfortable starting point for attempting
to conceive of the Internet. Second, in seeking to distinguish the virtual
nature of the Internet from a physical place, Lemley provided useful guidelines
in setting parameters around the Internet: Unlike with a physical place, a
person “can be everywhere at once”; since “bandwidth is effectively infinite”
there are no “spatial constraints”; and while “physical places exist in proximity
to one another…there is no ‘next door’ on the Internet” (p. 526). The key
is to start with the idea of the Internet as a place, knowing that this starting
reference point is the physical world, but then to take the idea of place and
to rethink it within the context of a virtual environment. To do so, it is
helpful to delve further into what Chester (2007), Hunter (2003), Balkin (2004),
and Lessig (2004), considered a big question concerning the Internet: whether
public or commercial interests will come to dominate and, thus, define how
virtual space is used. In addition, the implications of the growing commercialization
of the Internet on preparing young people for an online life should also be
considered.
Google – the Internet’s Future?
On the one hand, this characterization of the Internet seems far removed from
citizenship education and the lives of young people. On the other hand, it
illustrates how we are trying to define the Internet as a place and, in so
defining it, to characterize life within it. If we come to define the Internet
as commercial space, then are we largely defining our role as consumers in
this place? If we take Chester’s idea of the Internet as a “public resource”
or Hunter’s implicit notion of the Internet as a public commons, then would
we not define our role as more of a citizen? Consider this view in light of
Noveck’s (2005) claim that relative to the Internet “what was an ‘information
revolution’ is becoming a social revolution” (p. 4). The online environment
has become a commercial battlefield, as illustrated by Google, and the way
the traditional methods of considering such matters no longer apply. Consider
what developments by Google (as representative of online businesses) might
mean for digital citizens and consumers. This helps to highlight the importance
of dedicating a portion of the Internet for public interest.
Since Google represents a possible direction of the Internet’s evolution,
what is Google?
- Google
both typifies the emerging digital economy and is a classic Horatio Alger
story, two young, ambitious, and bright people become multimillionaires.
- Google
was one of the first companies to dramatically simplify what was best about
the “old” Internet, that is, a rich repository of information and readily
accessible to even the technologically illiterate.
- Google
continually diversifies its services, carving out niches, such as Scholars
and Images, as well as capturing the multimedia capability of the Internet.
- Despite
the concerns expressed by some pundits, the purchase of YouTube not only
stands as a shrewd business deal but represents Google’s entry into social
networking
and even fuller use of the Internet’s capacity.
- Google
typifies the “new media,” that is, 24/7 instant-access, interactive, personalized
online service providers. In turn, YouTube users challenge the “old media,”
that is, the content providers producing intellectual property such as copyrighted
movies and music.
- Google
is a growing monopoly, one that has caught the attention of the Federal Trade
Commission (FTC) with the pending purchase of DoubleClick, a major online
advertising company. The FTC and the U.S. Senate are reviewing the purchase
for antitrust reasons.
- Google
is seeking a patent for profiling software that would enable the company
to create psychological profiles of online gamers, which advertisers might
use
to personalize ads for specific users in the online game. Google potentially
could collect information on anyone using a game console with Internet access.
- Using the Street View feature of Google maps, individuals are posting videos
on YouTube,
such as the one of a person entering a porn shop, giving a new meaning to
being in the public eye.
- Given
the Chinese government’s concern over what the Chinese people might access
online, Google agreed to create a Chinese version that censored itself. According
to a BBC article (BBC News, 2006), “a search on Google.cn
for the banned Falun Gong spiritual movement directs users to a string of condemnatory
articles”(para. 5).
So what is Google? Highly effective online service provider? Harbinger of
the future? Facilitator of the democratic commons? Emerging digital monopoly,
the likes of which would make John D. Rockefeller proud? Digital commercial
version of “big brother”? As you contemplate these questions, consider how
much of this activity has occurred within the past 18 months, illustrating
the importance of Chester’s call for a public discussion about the future of
the “digital society.” This activity represents healthy competition between
multibillion dollar content and online service providers that benefits us as
consumers, but two items are noteworthy.
First, information is the new commodity, and one of the most valuable types
of information is personal information. Although the Internet is perceived
as “free,” one price is information about ourselves, which businesses use to
market and sell their products online. As Chester (2007) noted, “Our online
‘behavior’ is closely followed and then shared… without our real consent” as
“marketers…connect our cyberspace travels with information readily for sale
by data-mining warehouses” (p. 128). Just as media companies realized they
could make money by selling old newspapers in a digital format, so too businesses
have realized the value of personal information that we freely give away as
a condition of using their sites.
Second, we not only are witnessing the growing commercialization of the Internet,
but possibly a dramatic and radical blurring of the lines between the commercial
and private spheres of life. Several years ago Safeway came under great criticism
for seeking to sell the buying habits of its customers, which it gathered from
its computerized cash registers. Telemarketers called one too many families
at home during dinner time, which resulted in the creation of the “no call”
list. In the first instance, I can decide not to frequent Safeway any longer. In
the second instance, with caller ID I can screen calls during the evening and
not permit the marketing representative into my home.
With the case of Google’s profiling software, though, the only way to keep
Google or other such service providers from tracking what my son does online
in our living room is to forbid him to connect to the Internet. Again, let
me resort to the place metaphor. The computer or game console can be imagined
as a door out of one’s home into a public or commercial realm. Thus, if my
son chooses to exit our home via the Internet, he is doing so knowingly and
needs to realize the terms under which he is agreeing to do so. On the other
hand, few people would invite marketers into their homes and permit them to
leave a means (known in the online world as “cookies”) to track their behavior
in the physical public or commercial realm.
The Google example, then, not only raises a host of public policy issues worthy
of discussion, but also a need to find ways to socialize young people for life
in an emerging digital society. As Chester concluded, the public interest
gets lost amidst this battle of media titans. His concern leads me to wonder
again if a tools approach has caused us to overlook the Internet’s potential
as a democratic commons, one where users not only are made aware of the implications
of such matters on their online lives, but are able to engage in public discussion
about them and are informed of ways to act upon such public policy matters.
Placing Borders on
the “Indefinite and Infinite”?
As Lemley (2003) articulated, the risk of using metaphors is
that their application proves more limiting than illuminating. Such is possible
with characterizing cyberspace as a place. One application of this metaphor
can serve as the basis for arguing that the online environment is distinct
from the offline one and requires a different set of standards when making
decisions about it. A second application is to treat virtual space akin to
real space and to apply the same regulations to both spaces.
Goldsmith (1998), who argued against cyberspace as a distinct
place relative to international transaction stated,
Transactions in cyberspace involve real people in one territorial
jurisdiction either (i) transacting with real people in other territorial
jurisdictions or (ii) engaging in activity in one jurisdiction that causes
real-world effects
in another territorial jurisdiction. To this extent, activity in cyberspace
is functionally identical to transnational activity mediated by other means,
such as mail or telephone or smoke signal. (p. 1239-1240)
Goldsmith also contended that extraterritorial regulation is
“commonplace in the modern world” (p. 1239) and, therefore, the same rules
applied to a physical place would apply to a virtual place. Again within the
context of transactions between people, David Post (2002) countered that cyberspace
was distinct from the real word in that
I can communicate an offer to sell some product or service:
instantaneously (or nearly so); at zero marginal cost (or nearly so); to
several million people; with near-zero probability of error in the reproduction
or
distribution of that offer; which can be stored, retrieved, and translated
into another language by each of the recipients (instantaneously, and at
zero marginal cost); and, to recipients who have the capability to respond
to my
offer (instantaneously, and at zero marginal cost). (p. 1374)
The distinctions between the offline and online environments
pointed out by Post extend beyond such communication. Goldsmith made the argument
that by the end of the 20th century legal “concepts of territorial
sovereignty permit a nation to regulate the local effects of extraterritorial
conduct even if this regulation produces spillover effects in other jurisdictions…”
(p. 1212). Such conceptions were applicable in a time and place when such
“local effects” typically could only be caused by large, cohesive groups, such
as nations or businesses, entities that possessed a degree of “self-awareness”
and the ability to make conscious choices. What happens when such local effects
are the result of aggregated actions of thousands of discrete users?
Consider the Chinese government’s recent deal with Google in
which, as the service provider for Chinese users, Google agreed to limit access
to certain content. Although this action supports Goldsmith’s thesis in that
the Chinese government sought out Google as the agent most responsible for
the “local effects” (i.e., Chinese users engaging in transactions undesired
by the government), it also proves the limitations of this late 20th- century
model. Google is the biggest such service provider, but the number of smaller
service providers, as well as the growth of diverse forms of social networking,
suggests that such action by China is but a finger in the dike.
This example points out some of the other distinguishing features
noted by Post: the scale of activities, which addresses not only the frequency
of activities but also the number of users. Given the scale of online activities,
assessing the effects of them with any precision is difficult. Since by its
very nature all online activity is international, how do we determine where
the government derives its authority to regulate such action?
Such features complement the associational nature of U.S. democratic society.
As noted by Greenhill and Fletcher (2003),
electronic spaces can be, though not necessarily, participatory and interactive.
The action of entering electronic social spaces makes any available electronic
experience an immediate possibility without any definite confirmation of these
possibilities, or even their existence. The
user is, in effect, spatially located everywhere at once while being nowhere
in particular. (A Map to Electronic Social Space section, para. 2)
Greenhill and Fletcher’s (2003) characterization of electronic
space as “indefinite and infinite while all the places within it remain instantaneously
accessible” (2nd para.) leads me to consider the online environment
as distinct from the offline one. The key here is the notion of the Internet
as a social space, though one lacking in definition or borders except for those
imposed upon it by those assembling there. Just as businesses are carving
out online commercial places, so should citizens create public spaces.
Perils, Promise, and Potential of Democracy
in a Digital Community
Just as language designed to define physical space does not necessarily
capture the essence of virtual space, the same holds true for consideration
of democracy within an online environment. Citizenship entails one’s relation
with the formal political system and with the larger civic society, particularly
an online one. My attention is mostly focused on the larger online civic society,
rather than the more specific online government. In doing so I potentially
fail to address Martin and Chiodo’s (2007) finding that students typically
do not make the “connection between civic and political engagement” (p. 123),
a finding supported by Flanagan and Faison (2001) and Galston (2001). Yet,
Martin and Chiodo recognized that “civic engagement provides a foundation for
political engagement” (p. 127). I am also sensitive to teachers’ reluctance
to engage students in the political system. In describing the potential of
the Internet as a place for students to experience democracy, I will first
address why a focus on e-government fails to make full use of the Internet’s
democratic features. I will next consider the idea of “e-democracy” within
the online civic society and then address some of the democratic features of
the online environment.
E-Government as a Form of E-Democracy
– Why It Is Not Enough
The emergence of “e-government,” typically presented in a stage model, has
generated much discussion. Kampen and Snijkers (2003), for example, contend
that e-government usually emerges in several steps. First, there is the establishment
of a presence of government or governmental institutions on the Web, which
is followed by the possibility of online transactions with government by citizens
and businesses. A further step involves greater and greater interaction between
citizens and government that extends beyond merely providing services. “Accelerated
communication of citizens and politicians through the means of ICT [information
and communication technology] will lead to increased participation of citizens
in the making of policy in democratic nations” since such technologies offer
“open unprecedented opportunities for interactions between citizens and politicians”
(p. 492). Kakabadse, Kakabadse, and Kouzmin (2003) identified four different
approaches to e-government: electronic bureaucracy model, information model,
populist model, and the civic society model. Moon (2002) acknowledged similar
stages, but concluded that many governments as they proceed through the stage
models of e-government typically “focus on Web-based public services (information
provision and public service delivery) and do not include Web-based political
participation and virtual democracy (online voting and public forums)” (p.
432). In describing the U.S. government’s progress in fulfilling the promise
of e-government, Fountain (2001) stated,
The American government appears to be in the
early phase of significant transformation as public managers begin to use the
Internet and related information technologies in ways that affect coordination,
control, and communication. Many of these developments hold the potential for
substantial efficiency in producing and delivering information and services.
(p. 241)
Thomas and Streib (2003) stated that the Internet is “an increasingly important
vehicle for citizen-initiated contacts with government” (p. 97), which suggests
the public’s growing realization
of e-government’s interactive potential. VanFossen (2006) said, “Evidence
has suggested that the Internet has begun to function as a communication
network for grassroots organizations and activist networks” (p. 36), raising
the prospect of the gradual emergence of Kakabadse et al.’s (2003) populist
approach and Kampen and Snijkers’ (2003) interactive government approach.
For three reasons I am focusing on the larger civic setting, which is “neither
the state nor the marketplace” (Center for Digital Democracy, Making the Internet
Safe for Democracy section, para. 1). First, despite the glimmers of a more
interactive e-government approach, e-government in the U.S. is still an unmet
promise and is several steps behind the democratic potential represented by
the Internet.
Second, the nature of online democracy tends to be a direct, as opposed to
a representative, democracy model. Gaining experience in the former setting
will not only aid students in acquiring knowledge and skills necessary to influence
public policy in online and offline settings, but will also provide them with
richer, broaderm and deeper democratic experiences.
Third, as in the example of Google, commercial interests are increasingly
defining the nature of the Internet. If, as Habermas (Fraser, 1992) noted, the
public sphere is a place for discursive rather than market relations, then
students need to learn how to engage in this public or civic sphere in an online
environment, particularly if they are to participate in a “debate about the
future of the digital society” (Chester 2007, xv).
Coded for Democracy, or Not
Longford (2005) captured well both the relationship between the code
and design of the Internet and the prospect of failing to clearly define the
relationship and distinctions between online commercial and public space:
…the ways in which citizenship norms, rights, obligations and practices are encoded in
the design and structure of our increasingly digital surroundings. To be more
specific…at the level of technical design, the Internet and the World Wide
Web regulate and govern users, enabling and cultivating certain conduct,
activities, and forms of life while simultaneously constraining and neutralizing
others. (Introduction section, para. 1)
The code forming online commercial space on the most transparent level is
intended to enable users to engage in business transactions, defining the users’
role as that of a consumer. On the less transparent level, such as with the
use of services like email or social networking sites, the user’s association
with the service providers is still as a consumer. A colleague learned this
fact to his dismay when, after advising friends of his family’s imminent move
to New Hampshire, ads related to New Hampshire began popping up on his account. Although
sites such as YouTube, (a grand example of a collective contribution to an
online culture), and Amazon (which relies in part upon a user-driven rating
system), contain many democratic features associated with an open-source environment,
the code for such sites is written to serve a commercial not a public interest. Yet,
as Winner (2005) noted,
From the founding of the republic to the present day the rhetoric of American
politicians, businessmen, educators, and journalists has always praised
the coming of new tools and systems, predicting that they would contribute
not
only substantial benefits in the power, efficiency and profit, but also
revitalize democratic society, enabling citizens to command the political
and economic
resources to become more effectively self-governing. (p. 124)
Despite the concerns about the commercialization of the Web, Chester (2007)
recognized the Internet as one such system: “The Internet is more than a marketing
machine. It has revolutionized access to information, greatly enhanced free
speech and communication, and given us tools for creative expression” (p. 147). Levine
(2002) argued that certain features of the Internet, such as its convenience,
would lead to more civic participation (p. 122) and that the Internet acts
as a “massive town hall meeting” (p. 126). However, such features have resulted
in misconceptions about the ability of the online environment to promote democracy. He
suggested that the creation of an online commons (i.e., a space not subject
to “competition and private ownership,” p. 130) would represent “one of
the most promising strategies for democratic renewal” and would serve as a
means “to keep the Internet a publicly accessible space in which citizens create
and share free public goods” (p. 137).
A Dynamic Coalition of the Internet Governance Forum, which is working on
an Internet Bill of Rights, supports this idea:
The Internet is the widest public space that mankind ever has known. A
space where everybody can have their say, acquire knowledge, create ideas
and not
just information, exercise their right to criticize, to discuss, to take
part in the broader political life, and thus to build a different world of
which
everybody can claim to be an equal citizen. (p. 1)
If, as Parker (1996) wrote, democracy needs “cultivation,” then we must realize
that the Internet requires similar attention. Simply because the Internet’s
design is characterized by many democratic features does not ensure that it
is democratic:
The Internet is also causing a new, big redistribution of power; that’s
why it is continuously under threat. In the name of security, liberties are
restricted.
In the name of a short-sighted market approach, chances of a fair access
to knowledge are limited. Alliances between corporations and authoritarian
States
try to impose new forms of censorship. The Internet must not become an instrument
to better control the millions of people who use it, to grab personal information
from people against their will, to seal the new forms of knowledge behind
proprietary fences. (Parker, 1996, p. 1)
The Coalition further recommended,
To avert these dangers we cannot just be confident that the Internet will
show its natural resiliency. It is due time to state some principles as
part of the new planetary citizenship: freedom of access; freedom of use;
right
to knowledge; respect of privacy; recognition of new common goods. (p.
1)
Preparing young people as caretakers of the Internet would help “avert the
dangers” but requires recognizing the unique nature of online democracy.
Democracy of Groups in an Open-Source
Environment
Noveck (2005) asserted that in “groups we can
do together what we cannot achieve alone” and that new technologies enable
people to “become a group even without the benefit of a corporation or organization”
so that they “can make decisions, own and sell assets…exercise meaningful power
about national, state and local – indeed global – issues [and even] self-organize
a political protest or campaign…” (p. 3). The result is that “groups will increasingly
be able to go beyond social capital building to lawmaking” (p. 4). I concur
with Noveck’s assessment and am placing the emphasis on promoting the enhancement
of students’ ability to participate in a larger democratic online environment
and not simply in relation to the government:
It is important to mention at the outset that
this argument about groups re-centers a misguided debate we have had about
so-called “e-democracy.” Electronic democracy theorists tend to focus either
on the binary relationship between the individual and the state, ignoring
the collaborative nature of public life, or they remain wedded to conceptions
of
deliberative democracy mired in an outdated technological reality that
ignores the way groups work today. (p. 5)
She argued that the “power and limitations [of
groups] depend on the tools at their disposal” but “we have consistently under-theorized
the role of technology – and in turn the way technology creates the spatial,
temporal and material conditions for interaction,” thus, changing “the calculus
of group self-governance” (p. 7).
She is not alone in recognizing the Internet’s potential for collective empowerment.
In describing freedom of expression within the context of the Internet, Balkin
(2004) stated,
The idea of a democratic culture captures the inherent duality of freedom
of speech. Although freedom of speech is deeply individual, it is at the
same time deeply collective because it is deeply cultural.…It is a network
of people interacting with each other, agreeing and disagreeing, gossiping
and shaming, criticizing and parodying, imitating and innovating, supporting
and praising. People exercise their freedom by participating in the system.
They participate by interacting with others and by making new meanings and
new ideas out of old ones. …As people express themselves, make music, create
works of art, sing, gossip, converse, accuse, deny, complain, celebrate, enthuse,
boast, and parody, they continually add something to the cultural mixture in
which they believe. …Through communicative interaction, through expression,
through exchange, individual people become the architects of their culture.
Building on what others did before them and
shaping the world that will shape them and those who follow them. And through
this practice of interaction and appropriation, they exercise their freedom.
(pp. 4-5)
Martin (2006) noted, “One of the most revolutionary characteristics
of the Internet stems from its capacity to use the limited resources of an
infinite number of interconnected subjects to generate networks with an unlimited
aggregate capacity” (p. 5). This capacity harks back to the Internet’s architecture
and highlights a reason behind the struggle over its future. Benkler (2002),
for example, stated, “The President’s Information Technology Advisory Committee
recommended that the federal government support open source software as a strategic
national choice to sustain the U.S. lead in critical software development”
(p. 371). Open source software fosters “commons-based production,” where “very
large aggregations of individuals independently scouring their information
environment in search of opportunities to be creative in small or large increments”
(pp. 375-376). Such software raises questions about use of intellectual property,
thus, highlighting the distinction between property in the online public and
commercial spheres. Such software also complements Noveck’s democracy of groups
since
Peer production provides a framework within which individuals who have the
best information available about their own fit for a task can self-identify
for the task…but only if the system develops some mechanism to filter out mistaken
judgments that agents make about themselves. (p. 376)
Not surprisingly, “successful peer production systems,” such as Wikipedia,
“have a robust mechanism for peer review or statistical weeding out of contributions
from agents who misjudge themselves” (p. 376).
Do we as citizenship educators have a duty to
provide both for our students and for society? As educators we focus on the
learner. Are we obligated to consider the collective impact of these individuals
on the future society, an impact that arises out of their preparation for citizenship? If
so, then by ignoring the associational nature of online life, the very nature
of the American character that de Tocqueville considered essential to our democratic
society, and failing to prepare young people for it, we may fail to prepare
them for a collective or community-oriented online democratic life.
Why Create an Online Place That Serves
the Public Interest in Citizenship Education?
Given the civic mission of schools, in general, and the importance of citizenship
education to social studies, in particular, we may accept the premise that
the Internet is a distinct place. If so, then our society is obligated to dedicate
Internet space to serve the public interest to prepare the next generation
for citizenship in an online environment. Although such space already is provided
to a degree (e.g., the electronic educational services and resources provided
by a host of public agencies), no such publicly maintained democratic commons
is specifically geared toward learners. If we have dedicated “brick and mortar”
space for citizenship education in the offline environment to prepare learners
for civic life in that environment, why not dedicate virtual space for a similar
endeavor, specifically geared toward civic action in an online environment?
I propose the creation of a national town commons open to K-12 students established
as an .edu site or a series of .edu sites. The site would serve as a democratic
commons where young people might engage in discussion of school or local, national,
or global concerns. Such a commons also might serve as a means for young people
to post calls for action and reports on actions taken, provide information
about themselves or the community in which they live, and the list goes on.
I realize the perils of such a site, though I hope the questions and concerns
do not diminish discussion about the idea itself. Concerns over cyber safety
have not resulted in calls to eliminate young people’s access to the Internet,
nor have incidents of school violence resulted in calls to close schools. I
would hope that concerns over cyber safety in a democratic commons for young
people do not prevent consideration of the commons in itself.
The National Center for Education Statistics (2006) indicated that only 46%
of schools permit student access to the school intranet. The schools’ growing
hesitancy to permit students to go online reveals both a failure to recognize
the importance of creating such a place and a sign of a growing digital disconnect
between young people’s online out-of-school lives and their offline in-school
lives. This situation highlights the need for an online democratic commons
dedicated solely to students, a place where students learn both how to protect
themselves and how to prosper and be proactive online.
Why What Exists Is Not Sufficient –
Commercial v. Public Interest Space
Certain aspects of the Internet’s architecture are innately democratic. What
is YouTube but a grand, global expression of free speech? What are sites like
Facebook and MySpace but avenues for individuals to act upon the associational
nature of our democratic culture? As Rheingold (2006) noted, simply because
those qualities are inherent in the Internet’s nature does not mean that users
will exercise them in this manner. Students need opportunities to learn about
online democratic practices and experiences in online democracy. Numerous
sites serve the public interest, but resources and economy of scale prevent
them from providing either the range of services offered by a typical public
school or from ensuring the adequacy or longevity of such services. The National
Archives is a great example of the former, representing the gold standard of
digitized primary sources and supporting educational resources, yet its services
are (rightfully) tightly focused. The latter is best illustrated by those
sites that provide a rich array of services one month, but are gone the next.
If sites now serving a limited public interest in citizenship education are
insufficient, then why not use commercial sites? Why reinvent the wheel? The
simple answer is that such sites primarily are intended to earn the providers
a profit, not serve the public interest. Chester (2007) argued that, though
such providers have promised to devote resources to serve the public interest,
their record is less than exemplary. This question is akin to asking why hold
school in a publicly owned building as opposed to a Wal-Mart or Toys ‘R Us. Why
should we expect service providers to meet a need that the public in the form
of the government should address?
Socialization in an Online Democratic
Community
Here is where conceiving of the Internet as a place is critical, but also
where I become limited by my past experiences, which impedes my ability to
imagine the Internet as a distinct place and my ability to characterize it. On
the one hand, Greenhill and Fletcher’s (2003) characterized the Internet as
“indefinite and infinite while all the places within it remain instantaneously
accessible.” On the other hand,
Coleman (2004) characterized the Internet as a community: The “traditional
idea of community was characterised by parochial belongings and shared ethical
and emotional commitments” where “community was conceived as a bounded enclave,
with narrow filters of entry and badly-marked exit signs,” while in the online
environment, “interpersonal networks are increasingly a matter of choice rather
than a consequence of geography.”
In this characterization, first, there is the removal of the physical nature
of community, which raises the question of whether preparing young people for
life in virtual communities solely in a physical environment (i.e., a classroom)
is sufficient. Second, Coleman characterized online communities as social
entities, harking back to Noveck’s idea about the democracy of groups. In offline
communities we can choose to live physically in a place located in a community,
but this choice does not necessarily reflect a desire to become a participating
member of that community. We become part of the online community for social
reasons and, therefore, out of a desire to interact with others.
Coleman also included the element of choice, which is at the heart of a democratic
culture. As Lessig (2004) noted, “Democratic culture is about individual liberty
as well as collective self-governance; …each individual’s ability to participate
in the production & distribution of culture.” What is more democratic
than acting upon our associational nature by choosing to participate in social
networks and exercise freedom of expression? Here, though, I now butt up against
the “indefinite,” “infinite,” and “instantaneous” nature of the Internet. These
aspects highlight not only the Internet’s potential, but also why we find a
certain comfort in a “bounded enclave, with narrow filters of entry and badly-marked
exit signs” (Lessig, 2004).
Pornographic sites, misuse of copyrighted material, cyber-stalkers, and mistaken
divulgence of personal information are but a few of the concerns raised by
this indefinite and infinite place. If such problems exist, why not create
a publicly supported, protected online place in which the Internet’s democratic
features are embedded in the site’s architecture—the equivalent of an online
laboratory of democracy for students? In turn, the site’s purposes and the
democratic principles embedded in the design may serve to define this online
community. At the very least, by defining this space as an online democratic
community of learners, we would take the first step in recognizing the importance
of socializing young people in both an offline and an online democratic society.
Virtual Citizenship Education
Such a virtual space would provide learners with an academic setting to learn
about and act upon democratic practices that address not only the participatory
approach to citizenship, but the justice-oriented one as well. As Bers and
Chau (2006) concluded, “There is a lack of research on how technology-based
interventions particularly aimed at fostering civic engagement can promote
participation not only in the virtual world, but also in the face-to-face world”
(p. 2).
During work on a pilot project, Bers and Chau explored whether “the Internet
can provide a safe space for youth to experiment with civic life by forming
on-line communities” (p. 2). They created a virtual community inhabited solely
by youth, where the “focus goes beyond procedural aspects of democracy to the
many facets of deliberative democracy, such as the ability to participate in
civic actions like community service” (p. 5). Their construct embodied the
participatory model of citizenship, but by building the design primarily around
a virtual community disconnected from the real world, the learners were asked
only to act upon matters that arose within the context of their community and
did not include the social and political matters that arise in the real world.
Although this is an appropriate beginning point for younger students, older
students need to connect their virtual experiences to real-life social issues. As
they recognized, their pilot program represented a “stepping stone for civic
engagement and civic development in the face-to-face world” (p. 14). They
envisioned their program as a means to an end, that is, use of the virtual
environment to foster engagement in the “face-to-face world,” rather than as
an end in itself. They might agree with Coleman (2006) that, in order for “democratic
citizenship to really benefit from online interaction, however, a more democratically
expansive strategy is required than what now is practiced” (p. 258).
Giving Shape to a Virtual Laboratory
of Democracy
A virtual laboratory of democracy would allow learners to cultivate
the knowledge, skills, and dispositions for civic engagement as they engage
with justice-oriented matters. I will address some of the barriers raised earlier,
suggest what might characterize such a place, offer an example that fits with
Westheimer and Kahne’s (2004) participatory and justice-oriented citizen models,
and close with a discussion of a student bill of digital learning rights as
part of the site’s architecture.
Overcoming Barriers and Establishing Principles
First, given our tools approach, we need to move beyond considering the Internet
“as a form of broadcasting, in which youth ‘audiences’ can be trained to interact
with [adults]” (Coleman, 2006, p. 258). We must consider the Internet as a
network where “people are communicating in fluid and uncontested ways” (p.
258). Failing to recognize the Internet’s social networking capacity causes
us to overlook why so many young people are attracted to it. Ironically, the
very features of the Internet that youth find so attractive (i.e., to communicate
and socialize) are defining elements of our democratic society—freedom of expression
and the right to associate. We must help them learn how to act upon these
features in a manner that serves not merely social functions, but the public
interest.
Second, given our concern over addressing controversial issues
in the classroom, “we need to help young people realize that being a democratic
citizen is about disagreement as well as consensus…and [that]the best way to
do this is to encourage online interactions that go beyond cozy simulations
of managed e-citizenship” (Coleman, p. 258). Here is where grounding one’s
self in a particular approach to citizenship and sound instructional pedagogy
is critical.
Avoiding controversial issues seems possible with a personally responsible
citizen approach, but such seems oxymoronic with a participatory and particularly
with a justice-oriented approach. The challenge is designing the site so educators and students can select controversial
issues that better align with the desires and interests of the community, drawing
upon the work of Evans and Saxe (1996) and Parker and Zumeta (1999). Ultimately,
it should be “up to young people to set the terms of their own political debate,
without external censorship,” though this “does not mean that there should
be an absence of agreed upon rules of participation or moderation of debate,
but that such controls should be consensual, transparent and accountable” (Coleman,
2006, p. 260).
Third, “digital citizenship entails a more multi-layered, open-ended notion
of political interaction that more often than not strays some distance from
the traditional preoccupations of instrumental politics” (Coleman, 2006, p.
259). Realizing the concerns over student involvement in the political realm,
creating “online democratic spaces for young people” where they are “encouraged
to develop horizontal channels of interaction through which networks and collective
associations can be formed, as well as vertical channels, providing dialogical
links to various institutions that have power over young people’s lives” (Coleman,
2006, p. 260) would serve as a means for students to gain limited political
experience.
The site could relay
a broad conception of politics that embraces traditional questions of power,
inequality, organization and ideology, but does not exclude everyday political
experience, such as the negotiation of feelings and sensitivities, the governance
of spaces and relationships, the nature of and political status of children,
adults and youth, and the many intersections between popular culture and power.
(Coleman, 2006, p. 261)
If not addressing and acting upon social issues congruent with a justice-oriented
approach to citizenship, students should, at least, have opportunities to become
civically engaged in a manner aligned with the participatory approach.
Finally, given that virtually all schools now have access to the Internet,
the notion of creating a virtual lab or community for students begins to address
the disconnect between the classroom and the community. Such a site not only
should be founded on democratic principles, but also provide opportunities
to act upon such principles. Just as importantly, such a site should serve
an online socialization purpose.
If such is the case, what if participation in the site required agreement
to a social contract? In turn, what if users assumed partial responsibility
for ensuring that the terms of the contract were honored? I am neither idealistic
nor naïve enough to ignore the dramatic limitations of such a proposal, yet
do users not routinely enter into such agreements?
I am reminded of a recent class session during a graduate course where during
a presentation on Socratic seminar two students presented the rest of the class
with a copy of the lyrics of Bruce Springsteen’s “Born in the USA.” Though
everyone had listened to the song numerous times, few knew the lyrics and,
thus, did not “know” the song. My point here is that if such a site is to
serve the ultimate purpose of familiarizing learners with digital citizenship
in an online and offline environment, then we must place value in knowing about
the social contract that forms the foundation of our democratic society, as
well as about the idea of agreeing to a set of ideals and individual responsibility
both to act upon them and to change them when necessary.
Froomkin (2003) stated that “the Internet is an orderly anarchy” (p. 756),
but he also asserted “that the Internet is a complex, predominantly self-regulating
system” (p. 755). If such is the case, then we need to prepare the next generation
for assuming responsibility for regulating that system.
Digital Learning Rights
Given the principles outlined in this paper, I suggest framing the idea of
a virtual laboratory within the context of what students should expect when
participating in such a lab—a bill of digital learning rights for students
(see Figure 1). Ultimately, the “bill” is more a rhetorical device to emphasize
the importance of meeting these expectations for students than a proposal for
legally enforceable rights for K-12 students. The bill also serves as a way
to begin considering the borders of this electronic space.
Bill of Digital Learning Rights
- Freedom of expression in an online environment
- Right to assemble in online environment for educational and civic
purposes
- Freedom of access to appropriate and relevant online information
- Equitable access to the Internet and to the digital tools needed
for learning
- Equitable opportunities to engage in global learning in an online
environment
- Right to digital privacy
- Right to a digitally safe environment
- Equitable opportunities to contribute to an online democratic commons
- Equitable opportunities to engage in digital civic action
|
Figure 1. Bill of Digital Learning Rights.
These expectations capture some of the Internet’s essential democratic features
(freedom of expression, right of association, freedom of access to information,
and equitable opportunity to contribute to the online democratic commons),
while ensuring users’ protection by acknowledging concerns about the their
privacy and safety while online. Finally, given the Internet’s global nature
and its capacity to promote civic participation and social change, we ought
to guarantee opportunities for young people to act upon both.
Imagining a Laboratory of Democracy
Knowing that direct democracy does not scale well, I envision some possible
features of such a site and leave for a later discussion questions about scale
and technical specifications. Imagine going to a site where students first encounter
the site’s version of Ellis Island and are given a tutorial about the site
by a U.S. historical figure of their choice. Upon the conclusion of the tutorial
students create a digital avatar and then review and electronically sign the
social contract. Upon completing the entry requirements, students enter a
community commons where they encounter “buildings” that
serve the purposes and functions described. The purposes and functions of
several buildings are described as follows within the context of acting upon Ken Burns’
oral history project (which aligns with the participatory citizen approach)
and an effort to help former child soldiers become acclimated to their new
lives (which aligns with the justice-oriented approach). These ideas
provide a rough, initial sketch of such a site and are designed
to begin a discussion about how to provide students with invaluable learning
experiences in online democracy.
- Town
Hall Meeting Place.
This forum called Town Hall Meeting Place might serve multiple purposes,
such as an orientation center, a beginning point for online socialization,
a
source
of information about what is occurring within the site as a whole, a map
of the site, and an opportunity to engage in informal discussions about
current events and the contemporary issues embedded in them. Here is where
participants
might first learn about the oral history and child soldiers’ projects.
- Research Center.
The Research Center is the easiest part to imagine as a place for users to
begin their research on either an issue assigned in an offline class or an
issue that caught their attention in the Town Hall. This site also might
provide for more learner-friendly research material than is typically found
online. Many
government sites that focus on providing information to the public also provide
sites for K-12 students, but often the information provided at such sites is
geared more to teachers than youth. The online Research Center should provide
content-rich materials that address the age appropriateness of the site’s users. In
turn, if one of the values of the online democratic commons is the ability
for users to generate material and contribute to the online democratic culture,
ala Wikipedia and YouTube, why not initiate such efforts in this research center?
Here
is where an oral history project might serve the site well. What if there
was a review process where the best student-developed material was posted on
the site for those interested in researching World War II? To help place this
in context, consider the quality of many entries at the state and national
level in History Day. Such projects rarely reach an audience beyond those immediately
involved. What if such students were allowed to contribute their projects
to the Research Center? In addition, consider the importance of the child soldier
issue and the difficulty educators would have in finding age appropriate research
material for high school (let alone middle school) students. Even a site such
as the United Nations’ Cyber School Bus site, which hosts a child soldier project,
has online materials designed more for teachers than for learners.
- Public Issues Information Center.
The Information Center is intended to complement the Research Center. Whereas
the Research Center has more of the trappings of the traditional library, this
site could make fuller use of the Internet’s social capacity, such as through
the use of blogs, podcasts, and virtual conferences. As national
or global issues emerged during a school year, experts in the public and private
sectors could be asked to maintain a blog, give a podcast, or even participate in
a virtual conference. In turn, a learner-generated media
center could combine these elements.
As Froomkin (2003) noted, “blogs represent
one of the latest examples of the Internet's democratization of publishing,”
which “illustrate how ease of publishing can stimulate debate” (p. 856), a
depiction shared by Griffiths (2004). Since “bloggers often read and react
to each other's work,” the result may be “a new commons of public, if not
necessarily always deeply deliberate, debate” (pp. 857-858). Slashdot is
a leading example of a community-based (and community-creating) discussion
forum with
collaborative filtering. Given the diminishing number of WWII veterans, several could possibly maintain blogs or participate in an online video interview
on a periodic basis.
At this center, imagine learning about child soldiers
not only from experts in the field, but from former child soldiers, themselves. Such
youth might discuss not only their experiences as soldiers, but what they
are encountering as they seek to reintegrate into their former or new community.
In turn, the students participating in the online discussion with such youth
might seek to learn how they might assist either those youth, in particular,
or child soldiers in general.
- Editorial
and Student-Centered Discourse Center.
As users become more informed
about an issue, they might move to this Center and go to a part of the
site where other users are engaged in a deeper discussion about an issue
and are
willing to go on record with reasoned opinions about that issue. Although
such editorials might start out as representative of one person’s thinking,
they
may take on more of the character of a group of people with shared thinking. Use
of a Wiki, which is authoring software that permits collaborative documents,
offers a means for those with common interests and thinking to engage in
a discourse, one informed by reference to other Wikis that are representative
of different thinking on the same issue. As Froomkin (2003) noted, “The process
of creating these documents is a form of discourse, and the finished, or
continually evolving, products are themselves contributions to larger discourses”
(p. 856).
The Center might have an electronic voting feature that permits
opinion polls regarding the issues of most importance or straw votes on how
to frame such issues. Here, participants might discuss the role played by
veterans of World War II and the reasons for capturing their contributions
in an oral history project, which might address questions about why learning
history is important. Participants might discuss the use of children as
soldiers and whether those in the U.S. should assume any responsibility for
such youth or use the issue of child soldiers as a springboard for a larger
discussion about what is justified to do in war. To ensure the users a
safe, comfortable environment in which to engage in a free flowing discussion,
places such as this require a greater degree of security and monitoring
than
many other places on the site.
- Civic Engagement Project Center.
In the Civic Engagement Project Center students would congregate to work on specific projects. Such
projects might be as small as conducting online interviews with World War II
veterans or as large as creating an oral history exhibit of World War II veterans
from across the globe. Such a center might provide exit points if participants
need to stay online but exit this particular site to continue work on the project. With
the child soldier project, for example, students might choose to work with
the Invisible Children project (http://www.invisiblechildren.com/home.php),
which is an ongoing project dedicated to helping former child solders acclimate
to a new life.
The intent of the site is to complement, not replace, ongoing
online efforts seeking to address such social issues or offering youth
invaluable ways to become civically engaged. In turn, the site could spawn
new such efforts that are either addressed solely within the context of the
site or, where appropriate, are better addressed as an independent site outside
of, but possibly still linked to, the lab. As with the Editorial and Discourse
Center, this part of the site would require a greater degree of security and
oversight. Access to projects might require a password and as projects reach
a certain size or duration might require an application. This Center harks
back to an earlier piece where I proposed learners working together as an
ongoing research group, one characterized by the Internet’s indefinite and
instantaneous
nature, rather than that of time limits and class periods of the school day.
- Public
Notice Board.
The Public Notice Board either might stand as
a separate center or as part of the Town Hall or Public Issues Information
Center. Here,
an interactive part of the lab could permit users to post their proposed
plans for a project or information about finished projects. Although access
to students' projects in progress should be in a more secure portion of the
lab to lessen the likelihood of cyber vandalism, a YouTube-type
Public Notice Board would prove invaluable. A group might make a video about
its plan for a project and use the Board as an invitation for other users
to review and comment on their plan. Similarly, a group might post a video
invitation to attend the unveiling of a completed project. Although not necessarily
attracting a global audience, at the very least the group might use the
Board to advise family and friends of their “showing.”
- Service Center.
In the Service Center organizations dedicated
to a public service might present information and seek volunteers. The Schools
for Schools project (http://s4s.invisiblechildren.com/),
for example, might offer information about its efforts to assist child soldiers. Obviously,
a screening process is necessary for the privilege of promoting one’s organization. This
center might work from a user rater system, where those who have volunteered
with each organization in the past are able to complete an evaluation form
and post their responses on the site.
- Public
Hearing Meeting Hall. Oone result of users’ work on an issue
could be a call for action. Such a call might be, for example, either to initiate
an electronic petition in response to a national or global concern or to
address a localized matter, such as a failing of the site’s electronic social
contract. The Hall would be the place where engagement moves from the larger
civic sphere to a more focused state or political sphere, which is why it
should be separated from the Public Issues Information Center.
At times
participants will need to address governance concerns, concerns that might require
not simply discussion but action. Such action though might require “decisionmaking
concerning fundamental issues of Internet [or site] management (including
both technical matters and issues of social propriety)” (Froomkin, p. 754). Rundle
(2005) argued that “there is no guarantee – legal or technological – that
free and democratic principles will reign in the networked world” (p. 19).
Therefore, this latter feature, where students assume some responsibility
for governing themselves, might serve as one of the most critical ones.
- Community Center Building.
The Community Center
Building could serve as a social networking place where participants go
primarily for social purposes. As with a regular school,
this venue might serve as for a variety of social functions.
Conclusion
I fully realize that, at first blush, the scope of what I propose is overwhelming. I hark back to an earlier time, a time when young people such as my
sister were unable to secure a public education. She contracted polio when
she was seven and has needed the aid of a wheelchair ever since. Initially,
the school system was unable to accommodate her. Fortunately for her, technology
eventually came to her rescue via a two-way intercom system between her bedroom
and each of her classrooms.
In hindsight, maybe some of my thinking arises from her experience, since
she engaged in a “virtual school” of her time. Back then, though, the prospect
of accommodating her and so many other young people with needs outside the
social norm seemed a daunting task, one which too many people were all too
willing to dismiss as impossible to achieve. All she wanted was an education,
and she has since obtained a master’s degree, adopted four young girls from
India, and now writes federal regulations regarding how to accommodate those
with special needs. I shudder to think what her life, and others like hers,
would have been like if educators at the time had listened only to those who
said meeting her needs was an impossible task.
In posing the creation of a virtual laboratory of democracy from the vantage
point of what young people today need to prepare for citizenship in a digital
society of tomorrow, I am reminded of Coleman’s (2006) call for “an open debate
about what young people want from the democratic process and how they would
like to use the technologies of communication with which they are familiar”
(p. 261). Although he was speaking of the debate itself, I take Coleman’s thinking
one step further and suggest that a virtual lab is “a risky, exciting, and
highly creative exercise in planning for the next generation of democratic
citizens” (p. 261). Such a proposal represents a leap into the future, into
a place yet unknown, but I believe the leap is necessary and well worth taking.
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Authors Note:
Joseph O’Brien
University of Kansas
jeobrien@ku.edu
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