|
Reins, K. (2007). Digital tablet PCs as
new technologies of writing and learning: A survey of perceptions of digital
ink technology. Contemporary Issues in Technology and Teacher Education [Online serial], 7(3). Available: http://www.citejournal.org/vol7/iss3/mathematics/article1.cfm
Digital Tablet PCs as
New Technologies of Writing and Learning: A Survey of Perceptions of Digital
Ink Technology
Kevin Reins
The University of South
Dakota
Abstract
The purpose of this study was to investigate effective uses
of digital ink technology in an elementary mathematics methods course. A
survey methodology was used in the study to examine the participants’
perceptions toward this technology for teaching and learning. All of the items
on the survey produced response means between 5.0 and 6.0, with a median
standard deviation of 1.095, on a 7-point Likert-type scale. The findings
indicate positive perceptions regarding the benefits of the use of digital ink
technology.
The phrase "technologies of writing" was coined at
Harry Ransom Humanities Research Center (2005) at the University of Texas at
Austin. The term does “not refer to the script alphabet, the calligraphic or
marking system that a text employs, but to the practical methods by which these
systems are applied — pencil, brush,
quill, ink, paint, print, machine key and pixel — and to the material surfaces and sites of the writing itself — clay, animal skin, parchment, linen, wood
pulp and cyberspace” ( p. 1). These methods, systems of application, and
material surfaces have been changing throughout the years. The tablet PC
(sometimes referred to as tablet) is one modern example making changes to all
three of these areas.
Tablets have come a long way from once being made of smooth
clay or papyrus. Some of the oldest tablets of this nature date back to 3000
BCE and still exist due to their kiln-dried hardening process or resilient
inks. At that time a stylus was used while the clay was still wet to make
wedge-shaped letters called cuneiform, from the Latin cuneus- (wedge) and forma- (shape). The stylus, tablets, and application process of today’s
digital tablets are transformed by technology to being much different for
recording thoughts.
Many of the convertible laptops, slates, and tablet PCs in
use today have a stylus-based input and navigation system. These newer mobile
technologies employ digital ink technology by way of
the stylus. Inking is the ability to scrawl (i.e., to write or
draw awkwardly, hastily, or carelessly) directly on
the screen of a tablet PC or convertible laptop with a stylus, much like
writing on a sheet of paper with a pen. The main difference is that the inking
method uses pixel imaging and the surface is the screen, or in other words, the
digital image of the document.
Digital ink technology is changing the way students can take
notes in a course, as well as the teaching methods that an instructor can use
to modify the notes to enhance learning. The capabilities of digital ink
technology go beyond that of paper and pencil for both the student and the
instructor. Students have the ability to write on electronic documents and
save their inkings to the document. They also are able to convert their
handwritten ad hoc notes to text and orient that converted text into the
original document. The text, possibly a meld of handwritten and original text,
is fully searchable. This offers students a way to take digital notes during
class, review and search through them later to reinforce understanding and, thus, improve memory retention. Instructors are able to supplement their
prepared notes by capturing writing, drawing, pointing, annotating, and
highlighting that occurs during or after the class presentation. Instructors
are also able to produce more interactive learning possibilities in their notes.
One recent study using the tablet PCs to teach a programming
unit recognized the importance of learning through a social environment and
emphasized active engagement of the learner. Tutty and White (2006) argued
that the tablet classroom environment is "more effective than the traditional
format of lectures/tutorials/practicals in part due to the increased emphasis
on the social aspects of learning and the processes students undertake when
meaning making” (p. 4). They went on to conclude that "tablet classrooms
enable a more appropriate balance between the duality of participation and
reification … and so the negotiation of meaning and learning was also
correspondingly greater" (p. 4). The impact of this technology is new, and more
studies need to be done about the impact it is having on teaching and learning
from the perspective of both the student and the instructor.
This paper is the result of a developmental
research project involving a cyclic process of thought experiment (i.e.,
consideration) and educational testing. In this process the thoughts of the
designer about the instructional materials are tested in an actual classroom.
Materials developed are not left unchanged; they are constantly revised and
improved. The object of the research is the development and testing of the
instructional materials, but only as a means to an end (deLange, Burrill,
Romberg, & van Reeuwijk, 1993; Gravemeijer, 1994). Observation of the
presentation of the lessons, reflections on these observations, and student
surveys are used to explore and answer the research questions.
This paper presents the survey
results in hopes of answering one of the developmental research project’s
questions: How do students perceive the use of digital ink technology for
teaching and learning? The project focuses on improving the use of this
feature of tablet PCs in order to increase discourse and justification of
answers in a mathematics methods course.
Methodology
Participants
The participants in this study
were members of two successive cohorts of college students completing a bachelor
of arts degree in the elementary education program of a small, liberal arts, 4-year
institution. The preservice teachers at this accredited institution of higher
education move through this program as a cohort or group of students, taking
all of their coursework together. One semester prior to their professional
semester, which constitutes the capstone experience in the preparation of
teachers and includes a full-time student teaching experience, the students
enroll in three methods courses. At the beginning of this semester, students
in the cohort are assigned a tablet PC to use. They are free to use this
tablet PC in all of their coursework that particular semester, as well as take
the tablet with them wherever they may go.
The participants in this study had
limited exposure to digital ink technology prior to receiving their tablets. A
survey of both cohorts reported that most students had seen this technology in
grocery stores on signature machines for credit cards, Palm pilots, and other
PDA devices. For all students except 1 out of the 36, however, the
introduction to stylus-based digital ink input and navigation on a convertible
laptop, tablet, or slate was completely novel.
Materials
A survey instrument entitled, Perceptions
of Digital Ink Technology (PDIT), was developed by the researcher (see Appendix A). To establish content validity, the initial
survey instrument was examined by a panel of two other instructors teaching
with digital ink instructional technology. The panel suggested several wording
changes and provided two additional questions to add to the survey. All of the
recommendations of the panel were addressed, and changes to the survey were made.
Cronbach’s index of internal consistency of the items was 0.877. This
coefficient alpha suggests that the scale scores of the survey items are
reasonably reliable for participants similar to those in the study (Green,
Salkind, & Akey, 2000).
Design and Procedures
Sixteen of 20 students
in the fall cohort and 20 of 20 students in the spring cohort were surveyed
using the revised instrument two thirds of the way through the semester in
which they were assigned the tablet PCs. Consent was obtained and the students
were told that neither their participation in the study nor the evaluation of
the survey would impact their course grade. There was no missing data, and 36
of 40 students in the two cohorts completed the survey.
Simultaneously throughout the
developmental research project, the researcher was designing materials and
methods capitalizing on the use of the digital inking capabilities of tablet
PCs. Nine different types of effective high-quality inking practices thought
to improve instructor-learner dialogue were employed as follows:
1. Controlling an active learning environment. Students inked on prepared notes and examples then shared
and justified their responses on the view projector’s screen via a Komatsu
AirProjector wireless presentation server and an AirProjector Moderator
facilitated by AirProjector Client Software. This system of hardware and
software allowed the instructor to get real-time capture of any of the
students’ wireless tablet PCs that joined the moderated session. The software
has the capacity to create a snapshot or real-time capture of whatever is on
the PC’s screen and project it on the view projector’s screen. The instructor,
as moderator of the session, controlled the projecting rights of the view
projector. Students also came up and inked the justifications of their
responses on the instructor’s projected notes via a Smart Classroom’s Sympodium
screen.
2. Assessing for Instructional
Decision-making. Concurrent and
preformative assessments for instructional decision-making were employed using
the inking features of the tablet. Several matching, multiple-choice, and
short-answer assessment items, along with mathematical performance tasks and
discrepant events were used in the course to reveal students’ prior knowledge,
instantaneous understanding, naïve conceptions, and misconceptions of
mathematical concepts. Various student responses to these items were projected
on a whiteboard accompanied by discourse centered on verbalizing the knowledge
the students brought to the learning opportunity.
Appendix B highlights a specific example in which the instructor was able to assess the
individual student’s level of geometric thinking according to the van Hiele
theory (Battista, 2007) based upon their inked responses to preformative
assessments. As the instructor viewed the work of several students, inconsistencies
in the inked responses helped to identify their misunderstandings about
necessary and sufficient conditions for geometric definitions. Thus, the
information received from displaying several inked responses can be used by the
instructor for identifying inconsistencies, making instructional decisions, and
drawing the students’ attention to the valuable decision-making information
provided by each of the assessment items.
3. Drawing attention for learners. Visual cues included highlighting or drawing circles
around text in prepared notes, adding ad hoc notes in the white spaces, and
connecting thoughts shared in the prepared notes.
4. Demonstrating solution strategies
and thinking processes. Problems
incorporated in the course required students to present and explain their
solution strategies or explain their thinking processes by making them visible
via digital ink. Some problems required a geometric approach, while others
required some type of mathematical or physical representation to find a
solution. These problems often required multiple steps to arrive at a
solution.
5. Refining thinking processes. Some problems posed in the course required mathematical
thinking that was not directly accessible to most students. However, as
students built upon the incomplete individual thinking processes demonstrated
on the tablets, the group eventually arrived at better, more refined, thinking
processes. Appendix C is an example in which the
students were given a task to develop an algorithm for finding the area of any
polygon on a geoboard. To test the robust nature of their algorithm they were
given nine different polygons with which their algorithm should be confirmed.
The projection system supported sharing and discussing the various inked
solution strategies, as well as the specific cases for which their algorithms
were either successful or unsuccessful. Examples and counterexamples using the
inking and projection system helped students to identify the flaws in their
invented algorithms.
If students reached a point at
which they felt their algorithm worked all of the time, the instructor was also
able to project a specifically challenging problem to further promote
refinement of students’ thinking processes. The challenge problem required a
test of the invented algorithms to find the area of a concave polygon like the
one shown in Figure 1. As students employed a chop-strategy algorithm the
inkings helped them build a recursive (outside-to-inside) strategy, which
served as a guide for students who were close to verbalizing the idea of
recursion in the chop-strategy algorithm. As shown in Appendix C students were
able to break the figure apart, put the relief polygons onto other geoboards
and apply the chop-strategy. Coloring the various parts of the relief
polygons—both while on separate geoboards and when highlighted on the original
geoboard—further helped to refine students’ thinking about the chop-strategy
and opened avenues for exploring Pick’s Theorem and the Interior Triangles
algorithm.

Figure 1. Concave
polygon used as challenge problem in finding area algorithms.
6. Coming to a collective/collaborative
understanding. A class discussion would
often start out having many branches and directions, but the process of
selecting and weeding out other options and directions displayed on the digital
tablets typically led to consensus as group members convinced one another to
think in one way.
7. Capturing in-class spontaneous
and dynamic expositions. Students and the
instructor frequently created white space in documents to provide room for spontaneous
on-task inking. Sometimes additional mathematics instruction was needed for
students to arrive at a justified response or to further explore random
examples until systematic examples were achieved enabling students to have a
better feel for the problem.
8. Creating collective lists of shared
ideas. Students were often given some
time individually and in small groups to create a list collectively or respond
to divergent high-level questions. They inked their ideas below the prompt on
their tablet PCs. After adequate time, the groups would select one person to
act as a representative and share the group’s combined list with the class on
the view projector’s screen. Items surfaced during the whole-group discussion
were then added as new ideas in a different-colored ink than their original by
students not previously listing these items.
Appendix D shares an example in which students were asked to identify possible geometric
objects that might cast the shadow they witnessed when the instructor hid the
actual object behind a cardboard screen and subjected the object to the
projector’s lamp. The sample shows a student’s original list of possibilities
in blue, and a master list in red ink representing the shared ideas of other
students in the class. The potential for such a list goes beyond permitting a
sense of ownership over the list, as an individual student can see his or her
contributions added to those of others in the class and open for comparison.
The instructor is able to take the information gathered and determine next
steps for further exploration.
9. Marking-up and returning an electronic
assignment. Students submitted drafts of
lesson plans, journals, and homework assignments to instructors to obtain
feedback by way of digital inking directly on the document. These inkings were
saved on the document, and then the document was e-mailed back to the student.
The benefit of this type of mark-up was that the comments could not just be
accepted as with the Track Changes tool option in Microsoft Word. Students had
to go back to the original document, make decisions about which changes they
were going to make, and then make the changes.
The aforementioned
environment and types of effective high-quality inking employed during the
study were constantly entering cycles of revision. They were implemented,
revised, and implemented again with the goal of improving the
instructor-learner dialogue. The participants in the study were surveyed about
their perceptions of the use of digital ink technology for teaching and
learning.
Data Analysis and
Findings
Initially, preservice teachers (N = 36) from two
cohorts were to make a “yes” or “no” judgment about each of the 12 items on the
survey. Next, they responded to a 7-point Likert-type item rating the degree of
their response (see Figure 2 for an example question).
Example:
Did you find the use of projected
notes with student inking capabilities helpful? Y / N
Rate the degree of helpfulness. 1
2 3 4 5 6 7
not
helpful very helpful
|
Figure 2. Example question from the Perceptions of Digital Ink
Technology survey. |
The preservice teachers’ responses to each item on the survey
are summarized in Table 1. A p-value of 0.05 was used with a one-sample t-test to compare the mean of each item to a neutral response of 4.0 on
the Likert-type scale (i.e., the test value). A response above 4.0 would
indicate more positive perceptions with the item (Green et al., 2000). All of
the items were found to be significant at the 0.001 level, indicating positive
perceptions with all of the items on the survey. The effect size evaluates the
degree that the mean scores on the test variable differ from the test value in
standard deviation units. If the effect size equals 0, the mean of the scores
is equal to the test value, but as the effect size becomes larger it is clear
that the mean of the scores is different from the test value. Traditionally,
effect sizes of 0.2, 0.5, and 0.8, respectively, represent small, medium, and
large effect sizes (Green et al., 2000). In this study, all values for effect
sizes exceeded 0.8 (see Table 2).
Table 1
College Student Perceptions of Digital Ink Technology
Items (N = 36)
|
Item
|
Likert-Type Scaled
Scores
N (%)
|
|
7
|
6 |
5 |
4 |
3 |
2 |
1 |
| Q1 |
9 (25.0) |
10 (27.8) |
15 (41.7) |
2 (5.6) |
0 (0.0) |
0 (0.0) |
0 (0.0) |
| Q2 |
4 (11.1) |
14 (38.9) |
7 (19.4) |
7 (19.4) |
3 (8.3) |
1 (2.8) |
0 (0.0) |
| Q3 |
6 (16.7) |
19 (52.8) |
7 (19.4) |
4 (11.1) |
0 (0.0) |
0 (0.0) |
0 (0.0) |
| Q4 |
7 (19.4) |
12 (33.3) |
13 (36.1) |
4 (11.1) |
0 (0.0) |
0 (0.0) |
0 (0.0) |
| Q5 |
14 (38.9) |
5 (13.9) |
8 (22.2) |
5 (13.9) |
3 (8.3) |
1 (2.8) |
0 (0.0) |
| Q6 |
9 (25.0) |
13 (36.1) |
8 (22.2) |
5 (13.9) |
1 (2.8) |
0 (0.0) |
0 (0.0) |
| Q7 |
4 (11.1) |
10 (27.8) |
13 (36.1) |
7 (19.4) |
2 (5.6) |
0 (0.0) |
0 (0.0) |
| Q8 |
4 (11.1) |
11 (30.6) |
13 (36.1) |
6 (16.7) |
1 (2.8) |
1 (2.8) |
0 (0.0) |
| Q9 |
5 (13.9) |
11 (30.6) |
13 (36.1) |
6 (16.7) |
1 (2.8) |
0 (0.0) |
0 (0.0) |
| Q10 |
10 (27.8) |
10 (27.8) |
12 (33.3) |
2 (5.6) |
1 (2.8) |
1 (2.8) |
0 (0.0) |
| Q11 |
5 (13.9) |
11 (30.6) |
12 (33.3) |
5 (13.9) |
3 (8.3) |
0 (0.0) |
0 (0.0) |
| Q12 |
13 (36.1) |
13 (36.1) |
7 (19.4) |
1 (2.8) |
2 (5.6) |
0 (0.0) |
0 (0.0) |
Note. A Likert-type scale score of 7.0 represents
strong, positive perceptions with the item.
The highest and lowest three items in ranking, by descending
order of their means, were the following:
Highest three:
- Did you find the use of colors or other special inking features
for coding your notes helpful? (Item 12; M = 5.94, SD = 1.09)
- Did inking on the projected image increase your engagement in the
presentation? (Item 3; M = 5.75, SD = 0.87)
- Did you find the use of projected notes with student inking
capabilities helpful? (Item 1; M = 5.72, SD = 0.91)
Lowest three:
- Did you learn to have empathy for others’ projected solutions and
solution strategies? (Item 8, M = 5.22, SD = 1.12)
- Did you feel that inking in your notes helped you retain and
recall information more easily? (Item 7; M = 5.19; SD = 1.06)
- Did you appreciate seeing your comments added to the display?
(Item 2; M = 5.17, SD = 1.28)
Table 2
Results of t-Tests with Effect Sizes for the Digital Ink
Survey (N = 36)
| Item |
Y/N Freq. |
M |
SD |
t-test |
Effect Size |
| Q1 |
36/0 |
5.72 |
0.91 |
11.31* |
1.89 |
| Q2 |
34/2 |
5.17 |
1.28 |
5.49* |
0.92 |
| Q3 |
35/1 |
5.75 |
0.87 |
12.01* |
2.00 |
| Q4 |
36/0 |
5.61 |
0.93 |
10.35* |
1.73 |
| Q5 |
32/4 |
5.52 |
1.48 |
6.18* |
1.03 |
| Q6 |
35/1 |
5.67 |
1.10 |
9.13* |
1.52 |
| Q7 |
35/1 |
5.19 |
1.06 |
6.73* |
1.12 |
| Q8 |
34/2 |
5.22 |
1.12 |
6.52* |
1.09 |
| Q9 |
36/0 |
5.36 |
1.02 |
8.02* |
1.34 |
| Q10 |
36/0 |
5.64 |
1.20 |
8.20* |
1.37 |
| Q11 |
35/1 |
5.28 |
1.14 |
6.75* |
1.13 |
| Q12 |
35/1 |
5.94 |
1.09 |
10.66* |
1.78 |
* p < 0.001 |
Discussion
The results support the conclusions that preservice elementary
teachers who are introduced to effective, high-quality use of digital ink
technology for teaching and learning have positive perceptions with the
following statements. The statements are in descending order of their means.
- The use of colors or other special inking features for coding
notes are helpful.
- Inking on a projected image makes one feel more engaged in the
presentation.
- Use of projected notes with student inking capabilities is more
helpful than not.
- Use of personalized inked notes is more helpful in preparing for
final exams.
- An appreciation exists of the permanency of the inking added to
notes.
- The presentation itself becomes a more valuable part of a course.
- Online availability of inkable notes is more convenient than
printed notes.
- An awareness of self-knowledge comes though inking in notes.
- Status of beliefs and ideas sometimes change when students hear
explanations of other students’ inking.
- More empathy for other’s projected solutions and a solution
strategy is learned.
- Inking in notes makes it easier to retain and recall information.
- An appreciation comes from seeing your own personal comments
added to the display.
The most interesting finding was not necessarily associated
with the survey item with the highest mean, but instead with the survey item
for which all participants were in close agreement. The standard deviation
shows agreement with an item. Item 3 had the lowest standard deviation of all
of the items, meaning that the participants held similar beliefs about the
statement that the presentation was an integral part of the course. Further
interpretation of these results may suggest that the participants recognized
the benefits of learning with this technology and deemed it valuable.
It is also valuable to make note of the survey items with
lower means despite the significance and the effect size. Sometimes this
effect on the mean can be caused by the response of a few outliers, as
demonstrated by the Yes/No frequencies and the frequency of the responses by
Likert-type scale values. For example, some students may not have appreciated
having their comments added to the display (see Item 2) because they felt
belittled when their responses turned out to be associated with unproductive
routes or incorrect answers, despite the instructors’ attempt to use them in
some way. A classroom culture must be developed by the instructor to help
students realize that incorrect answers or unproductive routes are acceptable,
helpful, and often necessary in the learning process, especially in mathematics.
Students failing to understand this point of conceptual pedagogy may still
retain a lower appreciation of their comments being added to the display when
they are incorrect.
Additional student comments might be helpful for making
interpretations with regard to some of the lower frequencies recorded for the
Likert-type item discussing the preference of availability of online inkable
notes over printed notes (see Item 5). Several students in the course found
that they liked to print the prepared notes before class and interact with the
notes in a paper-and-pencil fashion. When approached by the instructor for
explanation of this preference students responded in one of two ways,
expressing a need to have a hard copy of everything for documentation purposes
or not being “good at inking.” Sometimes students have other learning
preferences that are higher in status than digital ink technology, and thus,
digital ink may not the best medium for learning for all students.
In addition to creating a culture for accepting incorrect
answers, an instructor must also help students develop dispositions of empathy
and metacognitive thinking. Students might not practice empathy for the
projected solutions of others or appreciate a solution strategy if the instructor
does not spend time developing this disposition through investigative
questions, comments, and challenges. Students will also have difficulty
recognizing the benefits of handwritten notes, or in this case, inked notes, on
retention or recall of information if the instructor does not direct the
students to think metacognitively about their own learning. The development of
these two cultural norms in a classroom must be well thought out throughout the
course if students are to grasp opportunities to learn these dispositions. The
infrequent opportunities for awareness and development of these two
dispositions may be the cause of the diminishment of the mean scores (see Items
7 and 8).
Many of the benefits observed by the instructor were similar
to the list of statements made earlier in the conclusions. Some additional
benefits were noted by the instructors using the digital ink technology that
were not measured by the survey instrument. They include the connections that
become more clear for the students as the instructor writes on or near the
prepared notes with an ad hoc note or illustration; the permanent record that
may be kept by an instructor of exactly what expounding was shared during the
presentation; the identification and correction that was allowed to take place
of students’ naïve conceptions or misconceptions while pre-assessing, the
students’ abilities to learn from one another; and the realization of the
importance of formative assessment and analysis of student’s written work.
Recommendations and
Implications
Studying examples of effective
instruction can help define instructional methods that may prove to be
successful for other classroom teachers (Schifter, 1996). Instructors and
professors should learn to incorporate digital ink technology effectively.
Students feel engaged when the prepared notes encourage their direct
involvement with the class discussion through inking. When instructors use the
types of effective high-quality inking described in the methodology section of
this paper, students feel like the inking is an integral part of the lesson
rather than just a meaningless incorporation of technology in a course.
Instructors should encourage the use of inking as well as color coding and
searching notes for items when studying for exams. Last, instructors should
consider ways of sharing student solution strategies and creating a classroom
culture that makes students more comfortable with learning from each other.
Dispositions of empathy and self-knowledge must be taught as one would approach
teaching content.
The next steps in this research
project and opportunities for future research for other researchers, include
examining the types of effective, high-quality inking; clarifying instructional
methods for each type; and creating experimental design studies which test
their effectiveness in the learning process. In addition, future uses of this
technology are on the forefront, and with Microsoft’s Magic Pen even more
changes may take place in the near future in ways students and instructors can
interact digitally with hard copy documents.
References
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deLange, J., Burrill, G., Romberg,
T. & van Reeuwijk, M. (1993). Learning and testing mathematics in
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Gravemeijer, K. (1994).
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Green, S.B., Salkind, N.J., &
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Author's note:
Kevin Reins
The University of South
Dakota
kreins@usd.edu
Appendix
A
Perceptions of
Digital Ink Technology (PDIT) Survey
Circle Y for “Yes” or N for “No” and rate each question’s Y
or N response on the continuum (1 to 7) described by the words or phrases given
for the endpoints of the scale.
| (1) |
Did you find the use of projected notes with student
inking capabilities helpful? Y / N |
| |
Rate the degree of helpfulness. |
1 2 3 4 5 6 7 |
| |
|
not helpful
very helpful |
| (2) |
Did you appreciate seeing your comments added to the
display? Y / N |
| |
Rate the degree of appreciation. |
1 2 3 4 5 6 7 |
| |
|
did not appreciate appreciated
very much |
| (3) |
Did inking on the projected
image increase your engagement in the presentation? Y / N |
| |
Rate the degree of engagement. |
1 2 3 4 5 6 7 |
| |
|
not engaged very
engaged |
| (4) |
Did you perceive the presentation as an integral part of
the course? Y / N |
| |
Rate the value of the presentation. |
1 2 3 4 5 6 7 |
| |
|
not valuable
very valuable |
| (5) |
Did you feel the online
availability of inkable notes more convenient than printed notes? Y / N |
| |
Rate the degree of convenience. |
1 2 3 4 5 6 7 |
| |
|
inconvenient very
convenient |
| (6) |
Did you feel using your
inked notes were helpful in preparing for the final exam? Y / N |
| |
Rate the degree of helpfulness. |
1 2 3 4 5 6 7 |
| |
|
not helpful
very helpful |
| (7) |
Did you feel that inking in
your notes helped you retain and recall information more easily? Y / N |
| |
Rate the degree of helpfulness. |
1 2 3 4 5 6 7 |
| |
|
not helpful
very helpful |
| (8) |
Did you learn to have empathy
for others’ projected solutions and solution strategies? Y / N |
| |
Rate the degree of empathy. |
1 2 3 4 5 6 7 |
| |
|
not empathetic very
empathetic |
| (9) |
Did you become aware of your
knowledge (e.g., what you did or did not know) through inking? Y / N |
| |
Rate the degree of awareness. |
1 2 3 4 5 6 7 |
| |
|
no awareness great
awareness |
| (10) |
Did you appreciate the permanency of the inking you
added to the notes? Y / N |
| |
Rate the degree of appreciation. |
1 2 3 4 5 6 7 |
| |
|
did not appreciate
appreciated very much |
| (11) |
Did you sometimes change the
status of some of your beliefs and ideas when you heard other students’
explanations of their inking? Y / N |
| |
Rate the degree of contribution. |
1 2 3 4 5 6 7 |
| |
|
did not contribute contributed
a lot |
| (12) |
Did you find the use of
colors or other special inking features for coding your notes helpful? Y / N |
| |
Rate the degree of helpfulness. |
1 2 3 4 5 6 7 |
| |
|
not helpful
very helpful |
Appendix
B
Example of Assessing for Instructional Decision-making
Description: The following in-class, inked,
pre-assessment demonstrates the instantaneous feedback and gives a glimpse of
possible discussions enabled by an AirProjector® and view screen
projection system as these tools help the instructor quickly identify
misconceptions, known problems, inconsistencies, and naïve conceptions that may
be a part of students’ understandings.
Mathematical Task: Move
freely between the four sections of the pre-assessment. Class discussion will
focus on responses to the pre-assessment items (adapted from Wilson (1990)).
The original instrument was administered to sixth- and eighth-grade classes. It
is being used here as an example pre-assessment with preservice teachers;
similar results were obtained in Wilson’s (1990) study.

Figure
B1. Inked student example of Section 1 of the pre-assessment.

Figure
B2. Inked student example of Section 2 of the pre-assessment.

Figure
B3. Inked student example of Section 3 of the pre-assessment.

Figure B4. Inked student
example of Section 4 of the pre-assessment.
Appendix C
Example of Refining Thinking Processes
Description: The following mathematical task usually
produces interior, area-chunking strategies which use whole units and pieces.
This strategy most likely results from the first few problems posed by the instructor
and tried by students in the downloaded, ink-capable notes. A working
algorithm is assembled and refined by building off of incomplete and naïve
student ideas that do not work for all cases. The chop-strategy algorithm,
which is most clearly defined through a form of recursion, is generated by
students through group discussion and analysis of well chosen examples.
Mathematical Task: Develop an algorithm for
finding the area of any polygon on a geoboard using prior knowledge and skills
of how to find the area of rectangles, right triangles, and other triangles on
a geoboard. The polygon, which is a simple closed curve with three or more
sides, can be convex or concave. An algorithm is a sequence of
instructions that tell how to accomplish a task, like tying your shoes. One
example of an algorithm for tying your shoes is the loop, swoop, and pull
algorithm, better known as Adam Sandler’s shoe tying algorithm from the movie Big
Daddy. But, a good algorithm should be specified exactly, so that (a)
there is absolutely no doubt about what to do next, (b) it has a finite number
of steps, and (c) it always accomplishes the same goal (e.g., your shoe laces
being tied, or in this case, producing the area of any polygon on a geoboard).
Type a written explanation of your algorithm and complete the worksheet with
nine polygons (see Figure C1) with your invented algorithm. Your algorithm should work for all nine cases on the worksheet.

Figure C1. Nine polygons on Geoboards.
If students are getting to the point that they think they
have an algorithm that works all of the time, the instructor can project a
challenge problem like the concave polygon in Figure C2.

Figure C2. A
challenge polygon for developing an area algorithm.
Students will either come up with Figure C3 or parts of C3
to explain their thinking, or it can be displayed using inking as a guide for a
student who is very close to verbalizing the idea of recursion in the chop
strategy algorithm.

Figure C3. A representation to help explain the recursive
chop strategy algorithm.
(Click on image to view animated WMV version.)
The National Council of Teachers of Mathematics (NCTM; 2000) Principles
and Standards for School Mathematics ) recommended that students be
able to create, test, and choose from among several different algorithms. In order
to achieve this expectation an instructor might elicit other invented
algorithms discovered during the mathematical task by having individual
students project their inked solutions for class review. Another algorithm,
which can be developed through the systematization of some simple examples, is
Georg Alexander Pick’s formula for finding area. This formula uses B, the number
of boundary nails, and I, the number of interior nails, of the polygon
region in question. The area is calculated by a formula, A= ½ B +
I – 1. One final algorithm that may result from students’ interior
chunking algorithms is an Interior Triangles algorithm. Any polygon on a
geoboard can be decomposed, on the interior of its region, into triangles.
Figure C4 provides a visual representation of the challenge problem given in
Figure C2 using this alternative algorithm.

Figure C4. A
representation of the Interior Triangles area algorithm.
(Click on image to
view animated WMV version.)
Students can be asked which algorithm they liked best and
why. Class discussions should center on which algorithm develops the concept
of area better for them as learners, is more efficient, is less likely to
contain mathematical errors, and is more mathematically elegant.
Throughout this mathematical task, students have been
refining their thinking processes by presenting their inked solution
strategies, building off of one another’s incomplete and naïve ideas, and
making adaptations and changes to their thinking. This entire example was used
to accomplish a higher order mathematical problem-solving task, that is,
refining strategies until one is found that works in all cases.
Appendix D
Example of Creating Collective Lists of Shared Ideas
Description: The following mathematical task allows students to add
the ideas of other students in the class to their lists. Students work on the
lists individually first, then in small groups, and then as an entire class.
Nonpresenting groups are then able to add new ideas to their lists as other
groups present ideas to the class.
Mathematical Task: The instructor places a geometric object on the overhead
projector (behind a cardboard screen) and turns on the projector’s lamp. The
task is to find (a) objects in your world which could be casting this shadow, and
(b) the names of geometric objects, or drawings of geometric objects if you
cannot remember their names, which could be casting this shadow.

Figure D1. A
collective list of shared ideas from a shadow box activity.
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