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Swenson, J., Rozema, R., Young, C. A., McGrail, E., & Whitin, P. (2005). Beliefs about technology and the preparation of English teachers:
Beginning the conversation. Contemporary Issues in Technology and Teacher Education [Online serial], 5(3/4). Available: http://www.citejournal.org/vol5/iss3/languagearts/article1.cfm
Beliefs About Technology and the Preparation of English Teachers:
Beginning the Conversation
Janet Swenson
Michigan State University
Robert Rozema
Grand Valley State University
Carl A. Young
Virginia Tech
Ewa McGrail
Georgia State University
Phyllis Whitin
Wayne State University
Preface
The May 2005 National Council of Teachers of English (NCTE) Conference on
English Education (CEE) Leadership and Policy Summit brought together over 75
past, present, and future leaders of CEE from across the United States to Georgia
State University to rethink issues related to the preparation and continuing
professional development of English language arts teachers and teacher educators
(see the Leadership
and Policy Summit home page). [Editor's note:
URLs for hotlinks can be found at the end of this paper in the Resources
section.]
The goal of the working meeting was to assemble a collective knowledge base
and a series of written position papers to guide future policy efforts of English
teacher preparation and development in this country. For more details on the
summit itself, see “Reconstructing
English Education for the 21st Century: A Report on the CEE Leadership and Policy
Summit,” co-authored by Suzanne Miller, CEE Chair, and Dana Fox, CEE
Leadership and Policy Summit Chair.
As Miller and Fox (2005) explain,
The CEE Summit was not merely an intellectual retreat but a working
meeting consisting of small group sessions for discussion and writing
as well as plenary sessions for critical conversations on vital issues and
reporting out to whole group. Collaborating in small thematic inquiry groups,
invited participants from various educational institutions across the
United States worked together electronically for two months prior to the Summit
and then face-to-face in Atlanta for three days to develop a framework of
critical CEE issues and ideas and to begin to develop an action agenda.
The following article represents the initial draft of one of the position
papers resulting from the work of participants in the “What do we know
and believe about multimodal literacies and digital technologies in English
education?” thematic strand group of the CEE summit. This initial beliefs
statement is being co-published online by both the English section of Contemporary
Issues in Technology and Teacher Education (CITE Journal), and CEE. As
such, the original version is also located on the NCTE
CEE Web site.
As part of the rationale for this tentative beliefs document being published
in the CITE Journal, the participants and authors in the CEE Summit multimodal
literacies and digital technologies strand are inviting and encouraging short
responses to this initial draft in the form of commentaries, which will be reviewed
for publication in a commentary strand linked to the original article. The commentary
feature takes advantage of an interactive medium to develop an ongoing, peer-reviewed
dialog that, in this case, will be used to inform the revision of this tentative
beliefs statement about technology and the preparation of English teachers.
Commentaries for this call for submissions should be submitted for review by
February 1, 2006, and they may be submitted online by clicking on the submissions
link at the top of this page or by using the following direct link: http://site.aace.org/newpubs/index.cfm?fuseaction=Info.CITEEntrance.
Reviews for these commentaries will be expedited, and commentaries accepted
for publication will appear in the March 2006 issue of the CITE Journal.
Introduction
English educators are charged to prepare preservice and in-service teachers
to consider not only the ways in which we engage in meaning-making by using
a variety of representational, interpretive, and communicative systems, but
also to consider the synergistic relationships that exist between readers, writers,
texts, contexts, and the situations in which texts, in their many forms, are
written and read. Pope and Golub (2000) and Young and Bush (2004) provide important
insights into preparing current and future English language arts teachers to
use technology effectively, including methods for evaluating technology applications
for their classrooms. However, challenges continue to mount. Today, new technologies
are changing the types of texts we and our students create and interpret even
as they are influencing the social, political, and cultural contexts in which
our texts are composed and shared. Since these technologies are influencing
the development of individuals, institutions, and communities (and since individuals,
institutions, and communities are shaping these technologies and their uses),
it is essential for English educators to turn a critical eye toward the benefits
and affordances; the limitations and liabilities of integrating these newer
technologies into our teaching.
Andrew Feenberg (2002) and Bob Yagelski (2005), among others, have warned educators
not to conflate the adoption of newer technologies with progress. In other words,
both men caution us not to view the integration of newer technologies into English
language arts and literacy teaching as scaffolding innately and universally
desirable outcomes—or as determinist. The development of new technologies
and the decision to integrate them into teaching and learning lives is neither
a foregone conclusion nor following a predetermined trajectory. Teachers, individually
and collectively, have the capacity and the responsibility to influence the
development, modification, adoption, and/or rejection of newer technologies.
In order to make these critical decisions, they will need to understand not
only how to use these technologies, but also the benefits and costs their adoption
and integration into English language arts and literacy teaching have the potential
to create for teachers, students, and the broader community. Since best practice
in teaching requires that teaching be specific to individual students, classrooms,
and communities, such decision-making will require additional research on the
classroom at local as well as national levels.
The impact of these new technologies has been sufficiently pervasive that
a document of this length can only be suggestive of the issues that these technologies
raise for educators. We will not, for instance, take up such serious issues
as childhood obesity that often results, at least in part, from more hours spent
at the computer terminal than in outdoor play, or the gender gap between the
interest of young women and young men in computer tasks that go beyond word
processing and surfing the Internet. Although we will touch on them, we can’t
do justice to such grave problems as the continuing digital and didactic divides
that follow race and class lines, or the ability of the ruthless to use newer
technologies to exploit others, particularly children and the elderly. We will,
however, identify some of the major issues our profession will need to consider
if we are to offer the best possible educational opportunities for our students
and their students. In our discussion, we use a number of terms that warrant
further explanation and, as such, we offer the following definitions:
Focus Area: Defining terms, defining purposes, defining
the outcomes of an exponentially increasing rate of innovation. We are struggling
to develop a shared language for interrogating the ways in which newer technologies
are influencing our conceptions and performances of best practice in English
language arts/literacy education.
Implications: Multimodal, multiliteracies, newer technologies,
new media, new literacies; on-line courses, virtual courses, hybrid courses;
technology as tool, technology as literacy, technology as culture. The word
“technology” encompasses so much that it carries little meaning.
As we continue to parse it to make it more specific, our conversations about
its benefits and liabilities will become more useful.
Belief Statements: We have not yet reached consensus on
what we are talking about when we talk about integrating “technology”
into teacher preparation. In order to enhance our readers’ ability to
offer beneficial critique of our work, we offer in the annotations below,
our definitions for specialized terminology we are using in this document.
Annotations—Wikipedia:
Cybernetics: This discipline intersects neurology, electronic
network theory, and logic and studies communication and control in living
beings or machines.
Digital Storytelling: Digital Storytelling reflects both
a broad reference to the emergent new forms of digital narratives (Web-based
stories, interactive stories, hypertexts, and narrative computer games), as
well as the specific approach of creating short digital films developed by
the Center for Digital Storytelling.
Digital Technologies: A digital system is one that uses
numbers, especially binary numbers, for input, processing, transmission, storage,
or display, rather than a continuous spectrum of values (an analog system)
or non-numeric symbols such as letters or icons. The distinction of "digital"
versus "analog" or "symbolic" can refer to method of input,
data storage and transfer, the internal working of an instrument, and the
kind of display. The word comes from the same source as the word digit and
digitus: the Latin word for finger (counting on the fingers) as these are
used for discrete counting. The word digital is most commonly used
in computing and electronics, especially where real-world information is converted
to binary numeric form as in digital audio and digital photography. Such data-carrying
signals carry either one of two electronic or optical pulses, logic 1 (pulse
present) or 0 (pulse absent). The term is often meant by the prefix "e-,"
as in e-mail and ebook, even though not all electronics systems are digital.
Grammars: Grammar is the discovery, enunciation, and study
of rules governing the use of language. The set of rules governing a particular
language is also called the grammar of the language; thus, each language can
be said to have its own distinct grammar. Grammars evolve through usage and
human population separations. With the advent of written representations,
formal rules about language usage tend to appear also. Formal grammars are
codifications of usage that are developed by observation. As the rules become
established and developed, the prescriptive concept of grammatical correctness
can arise. This often creates a gulf between contemporary usage and that which
is accepted as correct.
Instant Messenger (IM): Instant messaging requires the
use of a client program that hooks up an instant messaging service and differs
from e-mail in that conversations are then able to happen in realtime. Most
services offer a “presence awareness” feature, indicating whether
people on one’s list of contacts are currently online and available
to chat. This may be called a “Buddy List.” In early instant messaging
programs, each letter appeared as it was typed, and when letters were deleted
to correct typos this was also seen in real time. This made it more like a
telephone conversation than exchanging letters. In modern instant messaging
programs, the other party in the conversation generally only sees each line
of text right after a new line is started. Most instant messaging applications
also include the ability to set a status message, roughly analogous to the
message on a telephone answering machine.
Internet: The Internet, or simply the Net, is the publicly
accessible worldwide system of interconnected computer networks that transmit
data by packet switching using a standardized Internet Protocol (IP) and many
other protocols. It is made up of thousands of smaller commercial, academic,
domestic and government networks. It carries various information and services,
such as electronic mail, online chat, and the interlinked web pages and other
documents of the World Wide Web.
LCD Projector: An LCD projector is a device utilized for
displaying video images or data. They are the modern equivalent to the slide
projector and overhead projector used in the past.
Massively Multi-player On-line Game: A massively multiplayer
online game (MMOG) is a type of computer game that enables hundreds or thousands
of players to simultaneously interact in a game world they are connected to
via the Internet. Typically this kind of game is played in an online, multiplayer-only
persistent world. Some MMOGs are played on a mobile device (usually a phone)
and are thus Mobile MMOG or MMMOG or 3MOG.
Media Studies: Media studies is a social science that studies
the nature and effects of mass media upon individuals and society, as well
as analyzing actual media content and representations. A cross-disciplinary
field, media studies uses techniques and theorists from sociology, cultural
studies, psychology, art theory, information theory, and economics.
Modes: In linguistics, mode is the channel of communication
such as spoken, written or signed.
MOOs / MUDs: In computer gaming, a MUD (multi-user dungeon,
dimension, or sometimes domain) is a multi-player computer game that combines
elements of role-playing games, hack and slash style computer games, and social
chat rooms. Typically running on a bulletin board system or Internet server,
the game is usually text driven, where players read descriptions of rooms,
objects, events, other characters, and computer-controlled creatures or non-player
characters (NPCs) in a virtual world. They may interact with each other and
the surroundings by typing commands that resemble a natural language, usually
English.
Traditional MUDs implement a fantasy world populated by elves, goblins, and
other mythical beings with players being able to take on any number of classes,
including warriors, mages, priests, thieves, druids, etc. The object of the
game is to slay monsters, explore a world rich in fantasy and with adventure,
and to complete quests. MUDs are typically fashioned around the dice rolling
rules of the Dungeons & Dragons (D&D) series of games.
MUDs typically have a fantasy setting, while others are set in science fiction-based
universe. Still others, especially those which are based on MOOs, are used
in distance education or to allow for virtual conferences. MUDs have also
attracted the interest of academic scholars from many fields, including communications,
sociology, law, and synthetic economies.
Multimedia: Multimedia literacy is a new aspect of literacy
that is being recognized as technology expands the way people communicate.
‘Multimedia’ is the use of several different media to convey information
(text, audio, graphics, animation, video, and interactivity). As personal
computers and their software become more powerful they have the capacity to
record and edit sound, still images and video and manage interactivity. This
places multimedia creation in the hands of any computer. As multimedia becomes
a more prevalent form of communication it becomes important to understand
the literacies of “reading” and “writing” using multimedia,
and for these skills to be taught in schools and other education institutions.
Multimodal: A multimodal user interface provides the user
with more than a single mode of interaction. The most common such interface
combines a visual modality (e.g., a display, keyboard, and mouse) with a voice
modality (speech recognition for input, speech synthesis and recorded audio
for output). However other modalities, such as pen-based input or haptic input/output,
may be used. Multimodal user interfaces are a research area in human-computer
interaction. The advantage of multiple modalities is increased usability:
the weaknesses of one modality are offset by the strengths of another. On
a mobile device with a small visual interface and keypad, a word may be quite
difficult to type but very easy to say (e.g., Poughkeepsie).
New Literacies: For the contemporary world, literacy now
comes to mean more than just the ability to read, write and be numerate. It
involves, at all levels, the ability to use and communicate in a diverse range
of technologies. Since the computer became mainstream in the early 1990s,
its importance and centrality in communication has become unassailable. We
should now, properly, speak of “literacies”. These literacies
always involve technology and the ability to use technology to negotiate the
myriad of discourses that face us in the modern world. These literacies concern
using information skillfully and appropriately, and are multi-faceted and
involve a range of technologies and media. One such group of literacies that
is growing in significance as personal computers become more powerful is multimedia
literacy.
In sum, today’s students need to cope with a complex mix of visual,
oral, and interactive media as well as traditional text. People of lesser
education or older people may see themselves falling behind as the informational
gap between them and the people literate in the new media and technologies
widens.
New Media: New media usually refers to a group of relatively
recent mass media based on new information technology. It is based on computing
technology and not reducible to communication in a traditional sense. Most
frequently the label would be understood to include the Internet and World
Wide Web, video games and interactive media, CD-ROM and other forms of multimedia
popular from the 1990s on. The phrase came to prominence in the 1990s, and
is often used by technology writers like those at Wired magazine and by scholars
in media studies. The term has garnered negative connotations due to techno-utopian
claims by new-media proponents about the revolutionary social and personal
benefits of new media; the claims of revolutionary transformation of people’s
lives were widely seen as unjustified. All the same, new media have only grown
in popularity, and their current ubiquity is slowly causing social changes;
their initial proponents’ error may have been in the speed with which
they claimed media would transform society, rather than the prediction itself.
Personal Digital Accessory (PDA): Personal digital assistants
(PDAs or palmtops) are handheld devices that were originally designed as personal
organizers, but became much more versatile over the years. A basic PDA usually
includes a clock, date book, address book, task list, memo pad, and a simple
calculator. Many PDAs can access the Internet via wireless or mobile ‘phone
technology. One major advantage of using PDAs is their ability to synchronize
data with a PC or home computer.
Podcast: Podcasting is a method of publishing audio and
video programs via the Internet that lets users subscribe to a feed of new
files (usually MP3s). It became popular in late 2004, largely due to automatic
downloading of audio onto portable players or personal computers. “Podcasting”
in its strictest sense is distinct from other types of online media delivery
because of its subscription model, which uses a feed (such as RSS or Atom)
to deliver an enclosed file. Podcasting enables independent producers to create
self-published, syndicated “radio shows,” and gives broadcast
radio programs a new distribution method. Listeners may subscribe to feeds
using “podcatching” software (a type of aggregator), which periodically
checks for and downloads new content automatically.
Semiotics: Semiotics—also known as semiology—is
the study of signs, both individually and grouped in sign systems, and includes
the study of how meaning is transmitted and understood.
Streaming media: Media that is consumed (read, heard, viewed)
while it is being delivered. Although it is generally used in the context
of certain content types (“streaming audio,” “streaming
video,” etc.), streaming is more a property of the delivery systems
employed to distribute that content. The distinction is usually applied to
media that are distributed over computer networks; most other delivery systems
are either inherently streaming (radio, television) or inherently non-streaming
(books, video cassettes, audio CDs).
Text Messaging: Short message service (SMS) is a service
available on most digital mobile phones that permits the sending of short
messages (also known as text messages, messages, or more colloquially SMSes,
texts or even txts) between mobile phones, other handheld devices and even
landline telephones.
Visual Literacy: Visual literacy is the set of skills involved
in the interpretation and criticism of images. It is a field of study in academia,
drawing on art history and criticism, information design and graphic design,
and computer interface usability. It is also a goal of education paralleling
linguistic literacy. The basic skills of visual literacy include the vocabulary
of concepts necessary for understanding and discussing images.
Web log (Blog): A weblog or blog (derived from web + log)
is a web-based publication consisting primarily of periodic articles (normally,
but not always, in reverse chronological order). Although most early blogs
were manually updated, tools to automate the maintenance of such sites made
them accessible to a much larger population, and the use of some sort of browser-based
software is now a typical aspect of “blogging.”
W iFi: Wi-Fi (sometimes written Wi-fi, WiFi, Wifi, wifi)
is a trademark for sets of product compatibility standards for wireless local
area networks (WLANs). Wi-Fi, short for “Wireless Fidelity,” was
intended to allow mobile devices, such as laptop computers and personal digital
assistants (PDAs) to connect to local area networks, but is now often used
for Internet access and wireless VoIP phones. Desktop computers can use Wi-Fi
too, allowing offices and homes to be networked without expensive wiring.
Wiki: A wiki is sometimes interpreted as the abbreviation
for “what I know, is,” which describes the knowledge contribution,
storage, and exchange up to some point. A wiki is a Web application that allows
users to add content, as on an Internet forum, but also allows others (often
completely unrestricted) to edit the content. The term wiki also refers to
the collaborative software (wiki engine) used to create such a website (see
wiki software). In essence, the wiki is a vast simplification of the process
of creating HTML pages, and thus is a very effective way to exchange information
through collaborative effort.
World Wide Web: “WWW,” “W3,” or
simply “Web” is an information space in which the items of interest,
referred to as resources, are identified by global identifiers called Uniform
Resource Identifiers (URIs). The term is often mistakenly used as a synonym
for the Internet, but the Web is actually a service that operates over the
Internet.
Zine: A zine—a contraction of the word fanzine—is
most commonly a small circulation, non-commercial publication of original
or appropriated texts and images. Zines are written in a variety of formats,
from computer-printed text to comics to handwritten text. Zines are seldom
copyrighted and there is a strong belief among many zine creators that the
material within should be freely distributed.
Building on the categories above and for the purposes of this paper, we have
decided to organize our beliefs about technology and teacher preparation in
relation to four major foci:
Newer technologies v. newer literacies.
The influence of newer technologies on theories informing our thinking about
text, language, and literacy.
Composing with multimodal and multimedia technological tools.
The political, economic, and socio-cultural influences operating under the
practice of new literacies with new technologies.
Each focus section will include some, if not all, of the following: a description
of the focus, implications, belief statements, annotations, a consideration
of what these beliefs might mean for teaching and for teachers.
Focus 1: Newer Technologies v. Newer Literacies
Focusing on teaching new technologies rather than English language arts/literacy
learning is shortsighted, since many newer technologies have relatively short
lifespans. On the other hand, many new literacies and modes of inquiry require
direct instruction on the use of hardware, peripherals, software, and interfaces.
Belief Statements:
As Neil Postman (1996) invited us to do a decade ago, English educators
need to become more vocal about their conceptions regarding the ultimate objectives
of language and literacy education.
Time to prepare for teaching and time with students are finite resources.
With their ultimate objectives in mind, English educators might consider what
is gained (including the affordances that are only available through the effective
integration of technology into our teaching) and lost (including the limitations
of technologies to help us achieve our objectives) in committing time to teaching
and learning new technologies and literacies. Yet, as Guenther Kress and Theo
Van Leeuwen (2001) reminds us, we are at the early stages of understanding
the influence of multi-modality on our lives, meaning-making and learning:
. . . [Giving preferential attention to one mode or another, or multiple
modes] depends on your interest, on who you are and what you do, what will
put most weight on the scale, the things that were or the things that will
be, the losses or the gains. But what is lost may return, and what is gained
may yet turn out to be a loss. The new technologies’ emphasis on multi-modality,
three-dimensionality and interactivity can be seen as a return of many of
the things that were lost in the transition from “orality” to
“literacy,” as a “secondary orality,” in other words
(Ong, 1977). But the search for immersion, 3D virtual reality and interactivity,
and the advent of “cyberculture,” may also signify the most
profound loss of embodiment we have seen yet. . . (p. 92).
English educators need release time and access to newer technologies in
order to critically and productively evaluate their potential.
Preparing English educators to model effective integration of technology
into their teaching will be of little use if their students and their students’
students don’t have adequate access to those technologies.
Annotation:
Newer technologies present a conundrum for many English educators. Most teachers
would agree that the best teaching is student centered, outcomes oriented, theoretically
sound, contextually appropriate, and research based. The difficulty English
educators face is in effectively evaluating the potential of newer technologies
unless they commit to personal explorations. These new technologies have spawned
a wide array of new venues, semiotic systems, genres, and issues for English
educators and their students, and the learning curves for each (for instance,
teaching in online environments, developing a better understanding of visual
literacy, composing Web sites, or studying new intellectual property laws) is
usually steep. Existing research on the impact of newer technologies on students’
literacy tends to be anecdotal and descriptive rather than definitive and prescriptive.
A document of this length cannot address the multitude of ways in which newer
technologies or repurposed older technologies have changed our lives. Pat Sullivan
(1991) views these implications as so serious that she encourages us to think
of newer technologies as “change agents” rather than tools; Walter
Ong (1982) suggests that we consider the ways in which these technologies change
the way our students compose their thinking; and Jim Porter (2002) reminds us
to consider the ways in which the technologies we have used have shaped our
ideologies—including our perceptions of the values and limitations of
newer technologies.
Implications for Teaching:
Technologies we have used have shaped our ideologies—including our perceptions
of the values and limitations of newer technologies. The following belief statements
are an attempt to suggest the possible changes that consideration of such technologies
might stimulate.
Belief Statement:
Annotation:
Formerly, the K-16 students’ study of literacy and language was largely
faculty driven and occurred primarily in classrooms (and to a lesser extent
as independent study in students’ homes, libraries, and museums). Today,
newer technologies have created additional sites for teacher and student learning.
Students have a far wider array of “spaces” in which they can participate
as active learners. These include, for instance, online and hybrid courses offered
by individuals, schools, educational consortia, universities and bookstores;
Web sites, wikis, and blogs created by professionals in various fields as well
as by enthusiasts and other students; and a growing array of games. We were
amazed at the ability of our students to master geography as they played Where
in the World is Carmen Sandiego? decades ago. Many of our students have had
the experience of entering an alternative, persistent work where they assume
alternative personalities, address new challenges, and receive new rewards.
In many instances, students are engaged in these worlds with peers from many
other countries. This is an area, Gee (1993) reminds us, that has great potential,
but has not yet been sufficiently studied.
Frequency and duration of contacts between English educators and their students
and in-service teachers and students can increase in both frequency and duration
through the use of newer technologies. These new instructional sites offer English
educators and their preservice students opportunities to engage with in-service
teachers and students in a wider variety of community settings (urban, suburban
and rural; high, middle, and low-income; racially homogenous and diverse) and
courses (in writing, literature, and/or drama courses; and in disciplines other
than English) than they could experience in real time and face to face.
These new technologies, however, offer new challenges. Many teacher educators
do not have access to newer technologies, and, if provided access, will also
require professional development opportunities that allow them not only the
opportunity to learn functional aspects of the technology, but also opportunities
to think critically about pedagogical concerns (with whom, when, where, how,
why, and to what extent to use them), and about the intellectual, social, cultural,
political, and economic impact of using them.
These newer technologies will allow English educators to follow cohorts of
new teachers during their induction years and to provide additional support
at the point of need during this critical period of a teacher’s career.
In addition to the widely adopted listservs for continued professional development,
new videoconferencing interfaces may go far to address some of the many reservations
that faculty have had regarding on-line courses and distance learning. With
an opportunity for all students and the teacher to interact synchronously and
to view simultaneously real-time audio and video of one another as well as a
shared whiteboard on which they can all write and share software they all can
use may mediate some of those concerns. Those who value the informal or co-curricular
learning opportunities that students who can afford to become residents of college
campuses enjoy will be challenged to imagine how to create new informal, co-curricular
opportunities for students who study and learn primarily or exclusively in these
new spaces.
As some courses move on-line or become hybrids of on-line and face-to-face
teaching, educators are finding that students who enjoy ubiquitous computing
also expect a ubiquitous faculty. As teachers increase the means and methods
through which they make themselves available to their students, they will need
to consider at what cost that availability comes:
Tutoring
Involves more parties (takes an entire village, parents, community members)
Web sites for the classroom
Expectations that change in on-line environments sponsored by faculty compared
to their personal use
E-mail decline in civility, how affecting people out of this space; rudeness
of talking on phone in public space; parentis en locus,
Classroom Web sites (expectations of teacher responses)
Focus 2: The Influence of Newer Technologies on Theories Informing
Our Thinking About Text, Language, and Literacy
Theories to inform our thinking about text, language, literacy, as influenced
by the latest technologies, is another important consideration. Areas related
to this focus would include, for instance, semiotics, grammars of newer literacies,
and languages being developed by newer technologies.
Implications for Teaching:
These theories inform our thinking about learning, teaching, and our ways of
thinking about text, language and literacy in general.
Belief Statements:
Digital technologies change print-based concepts of text.
Digital technologies change print-based concepts of reader.
Digital technologies require new literacy strategies.
Annotation:
Digital texts both imitate and expand existing print forms. Some digital texts
share common forms and common purposes: the online newspaper, for example, is
similar in many ways to its print-based counterpart. At the same time, digital
texts possess characteristics that are unique to the digital medium, challenging
our ideas about what texts are and how they work. More specifically, digital
texts may be hypertextual and multimodal, linking to a multitude of other texts;
they are dynamic, changing content in real time. Also, they are indeterminate,
with no definite beginning or end, and multimodal, incorporating visual, auditory,
and other non-verbal elements. New digital genres, such as web pages, web logs,
multi-user virtual environments like MOOs and MUDs, and collaborative writing
platforms like wikis and threaded discussions are evolving and new digital grammars
emerge with each new form.
Translating print texts into digital format also alters the ways they transmit
meaning and the ways in which they are accessed. As publicly accessible online
archives make more and more texts available—from fiction to non-fiction,
from classic to contemporary, from the academic to the mainstream—our
study of texts will continue to change. Online archives have the potential to
resituate print works within rich multimedia contexts, to expand the boundaries
of texts through links to biographical, historical, and other connective texts,
and to widen the canon to include previously marginalized writers and genres
formerly underrepresented in the print medium.
Like the reader of print texts, the reader of digital texts takes an active
role in the creation of meaning. Digital texts can expand this role by allowing
the reader to follow non-linear reading pathways, by encouraging the reader
to intervene in and expand the text, and by presenting the reader with rich
opportunities for meaning making through multimodal content, such as video,
audio, and other elements. Through these interactive processes, readers of digital
texts become more “writerly” readers, collaborating with the author
to co-create the text. More importantly, new media for digital texts asks for,
and to a large degree, demands interactivity in order to be fully realized as
a civic discourse.
In reading digital texts, readers use a wide range of new literacy strategies
to create meaning. Increasingly, information is taking on new forms that incorporate
images, video, sound, and other non-textual elements. Such multimodal texts
require readers to recognize, evaluate, and make meaning within these variant
modes of representation. As digital information resources grow incomprehensibly
vast, readers must know how to locate, evaluate, synthesize, cite, and use information
judiciously and with integrity. Reading a single report on one news Web site,
for example, may involve manipulating icons, viewing related streaming video,
listening to audio, participating in an instant poll, and identifying and following
links to related information.
At the same time, reading digital and multimodal texts requires conventional
literacy strategies necessary to all reading acts. Such strategies are based
on the belief that that reading is a personal, meaning-driven process, and that
readers actively create meaning as they read. While technology applications
have the potential to reinforce reductive literacy strategies, as in skill-and-drill
phonics software, they also have potential to support richer and more holistic
views of reading by helping readers to envision and partake in the world of
the text, by encouraging students to make intertextual, intratextual, and extratextual
connections, and by offering sophisticated means of textual analysis and critique.
Lastly, like the print media, new media reinforce the values and ideologies
that are embedded within our language and society at large. Readers must recognize
and respond to these cultural subtexts, not only in computer-mediated texts,
but in film, television, music, and other popular media as well.
What Does This Mean for Teaching?
Technology integration in any content area is most effective when the instructor,
an expert in his or her discipline, makes important connections between the
objectives and pedagogy of his or her content area and the available technology
tools. This process involves asking how technology can support and expand effective
teaching and learning within the discipline, while simultaneously adjusting
to the changes in content and pedagogy that technology by its very nature brings
about. Within the English language arts, this means:
At the K-12, undergraduate, and graduate levels, English educators must
integrate digital texts into the curriculum, drawing on a wide range of databases,
archives, web sites, web logs, and other online resources. Ideally, these
digital texts should represent the wide range of texts that available online,
including print-based genres (e.g. poetry), new digital genres (e.g. the weblog
or wiki), hybrid forms (hypertext editions of print works), and multimedia
texts.
At the K-12, undergraduate, and graduate levels, English educators must
encourage students to recognize, analyze, and evaluate connections between
print and digital texts, as well as recognize what a reader of print and digital
texts needs. At the same time, teachers must challenge students to expand
print-based models of text and reader to incorporate new digital genres. Exploring
the connections between print and digital texts also means understanding how
digital and print texts compliment each other, as their conjunction and juxtaposition
offer new meanings and enriched experiences for readers.
At the K-12, undergraduate, and graduate levels, English educators must
prepare students to read new media using a range of new literacy skills, including
information literacy strategies, multimodal literacy strategies, critical
literacy strategies, and media literacy strategies.
Focus 3: Composing With Multimodal and Multimedia Technological
Tools
Composing processes with multimodal and multimedia technological tools in efforts
to create various types of text, including hypertext, hypermedia, Web design,
PowerPoint presentations, digital literacy portfolios, and digital video documents,
will continue to evolve and effect how we go about the teaching of writing,
producing text, and communicating.
Implications for Teaching:
A careful consideration and analysis of composing processes and products that
include multimodal literacies and multimedia technology will better inform our
learning, teaching, and ways of thinking about composition, composing processes,
and conceptions of an expanded, multimodal notion of text and meaning-making.
Belief Statements:
Composing processes occur within multimodal and multimedia technologies.
The composing process yields a variety of legitimate and effective products,
outcomes, and artifacts that go beyond the printed page, including hypertext,
hypermedia, Web design, digital literacy portfolios, PowerPoint presentations,
and digital video documents.
Using multimodal literacies and multimedia technologies has the potential
to make the composing process and the subsequent texts produced more dynamic,
interactive, generative, exploratory, visual, and collaborative.
Composing in multimodal and multimedia technologies includes important considerations
of visual, design, and performance aspects, and is not limited to print text
to convey meaning.
Composing in multimodal and multimedia technologies creates opportunities
to reinvent and enhance notions of audience, purpose, genre, form, and context.
It also has important implications for mechanics, usage, grammar, style, and
evaluation.
Composing processes in multimodal and multimedia technologies provide opportunities
for collaboration and partnerships that occur with students and teachers across
classrooms, schools, communities, states, and the globe.
Annotation:
The composing process yields a variety of legitimate and effective products,
outcomes, and artifacts that go beyond the printed page, including hypertext,
hypermedia, Web design, digital literacy portfolios, presentations, and digital
video documents. Using multimodal literacies and multimedia technologies has
the potential to make the composing process and the subsequent texts produced
more dynamic, interactive, generative, exploratory, visual, and collaborative.
Composing in multimodal forms and with multimedia technologies includes important
considerations of visual, design, and performance aspects since it is not limited
to print text to convey meaning. This creates opportunities to reinvent and
enhance notions of audience, purpose, genre, form, and context. It also has
important implications for mechanics, usage, grammar, style, and evaluation.
Composing processes in multimodal and multimedia technologies provide opportunities
for collaboration and partnerships that occur with students and teachers across
classrooms, schools, communities, states, and the globe.
New and innovative technology has created changes and challenges in education,
and it suggests new ways of teaching and learning, including how we teach composition.
A greater respect for and emphasis on the importance of multimodal literacies
and emerging multimedia technologies is reshaping current theory and practice
in composition processes and products. Modalities such as print, still images,
video, and sound, along with the arts, and popular culture all have the potential
to inform, enhance, and transform the composing process. Music, art, print,
dance, video, photography, sports, and games might be tools used to facilitate
the composing process, or they might be some of the products and/or artifacts
created within the composing process.
With the growing range of texts available to students today, literacy skills
have expanded to reading images, codes, and sounds in addition to words. Greater
emphasis must be placed on how various forms of technology, media, and modalities
shape students’ encounters with and creation of texts, as well as the
meaning they are deriving from and/or creating with them. The various networks
available to students today allow them to explore a variety of texts and meanings
in almost infinite ways, depending on how they access, modify, generate, send,
and archive print and multimedia texts. Computer technology, especially Web-based
applications, create innovative possibilities to combine multiple literacies,
modes, and technologies in compelling ways and reinvent notions of text, audience,
purpose, context, performance, and genre that consider, but also extend and
make dynamic, traditional print media.
As communication tools continue to evolve and expand to include modes beyond
print alone, “writing” reaches a broader sense of “composing”
that extends beyond pen and paper; even word processing includes elements of
design, as well as texts featuring multiple genres and modes of expression.
Rather than limiting composing to a linear process, multimodal literacies and
multimedia technology make use of hypertext and create opportunities for interactive
reading with multiple points of entry into and exit from a text. Rather than
being limited to creating a linear print-based text, students can compose an
interactive, multidimensional hypertext. Composing with multimodal and multimedia
technologies also provide expanded opportunities for students to collaborate
on individual and jointly-written texts, many of which can be shared with a
much wider audience, including other classrooms, schools, and communities across
the country and the globe.
As teachers of writing, we must be prepared to facilitate a more textured and
complex approach to the composing process. While a research project from the
past might be solely comprised of a third person expository essay, a similar
project composed today might include some version of the traditional essay along
with multimedia components, such as sound, image, and video clips, and multiple
modes of expression, such as music, artwork, poetry, and first person narratives
of historical fiction, all providing different perspectives on the topic under
study. Furthermore, students are able to construct deeper critical insights
and meaning-making in the choices they make in terms of specific artifacts they
include, those they create themselves along with those of others they choose
to include and cite. The links they make, internal and external, as well as
the choices they make in terms of design and formatting, all contribute to meaning.
In other words, multimedia texts that make use of technological innovations
and integrate multimodal literacies provide a broader and more dynamic representation
of ideas than afforded by the limitations of print; they also provide boundless,
creative ways of connecting various forms of expression and, in turn, help to
forge critical new understandings and meaning-making.
What Does This Mean For Teaching?
Writing instruction must evolve to incorporate and accommodate new and
emerging technologies, including the use of hypertext and the integration
of multimodal literacies and multimedia technologies. However, this does not
mean that we exclude what we know and understand about a best practices approach
to teaching writing effectively.
With respect to multimodal literacies, instruction in the composing process
needs to include a careful consideration of why people choose various modes
to express themselves (i.e., writing using print versus using images to convey
ideas based on the characteristics of these different modes).
As with all writing instruction, process is a key issue with multimodal
texts, not just the product. The process of choosing, using, and creating
texts becomes even more important with new and emerging technologies, especially
as students make connections between and juxtapose multimodal texts.
Technology should not replace the writing teacher; however, teachers will
need to embrace new and emerging technologies with respect to teaching composition
and coaching students’ development of effective writing processes and
products.
Instruction in the composing process will need to be expanded to include
a focus on design issues, especially with regard to creating links and realizing
the meaning derived from this process. Hypermedia will require students to
use multiple modes and multimedia to create new meaning in which they demonstrate
the ability to combine together relevant oral, print, visual, and digital
texts in writing.
The composing process will need to expand to include decisions about which
artifacts students should choose to integrate into their writing to demonstrate
best what they know about and wish to represent about a particular topic.
Part of this expansion will also include important decisions about the forms
of text that will best represent those artifacts, ranging from print to non-print
media and multiple forms of expression.
Instruction in the composing process will require greater flexibility given
the constant and perpetual change that technology brings to writing in all
of its various forms. This is evidenced by recent growth in the use of web-based
innovations like blogs, wikis, and podcasts. Similar innovations will surely
follow and continue to proliferate and influence students’ communication
habits.
Instruction in the composing process has always emphasized the importance
of collaboration, especially in terms of conferencing and providing feedback.
Teaching and learning with regard to the composing process will benefit from
enhanced collaboration between and among students, but also between and among
teachers and students, including teachers and students from schools and communities
outside of the immediate classroom.
The evaluation of the composing process and the subsequent texts produced
that integrate multimodal literacies and multimedia technologies will be complex
and require teachers to work carefully with colleagues and students to create
fair, effective, and valid forms of assessment. Evaluation will need to consider
not only process and product, but also design elements, choice of artifacts,
and critical connections and meaning-making. As such, it is important to recognize
and respect the unique role that teachers of writing play in the assessment
of student writing—a role that cannot be relegated to or replicated
by software programs designed to grade student writing through analysis characterized
by prescribed pattern recognition.
In order to provide opportunities for students to engage in composing
processes that make use of multimodal and multimedia technologies, teachers
need to minimally understand:
the values, possibilities, pedagogies, and constraints of multi-modal literacies
and multimedia technologies;
the range of new modes and texts that have emerged with new and emerging
technologies;
the importance of continually updating knowledge of teaching composition
given the continually evolving nature of technology;
the added importance of recognizing and emphasizing context with regard
to writing that new and emerging technologies dictates; in other words, audience,
purpose, form, and meaning become even more important with the new opportunities
provided by composing with new and emerging technologies and expanding notions
of text;
design principles for multimodal and multimedia texts; and
theories about the relationships between print and other modalities.
Focus 4: Political, Economic, and Socio-Cultural Influences
The political, economic, and socio-cultural influences operating upon the
practice of the new literacies with the new technologies is one of the most
important considerations in education.
Implications for Teaching:
What are the implications of these sociocultural, political, and economic influences
for learning, teaching, and our ways of thinking about learning as a social
practice?
Belief Statements:
In our society, issues of gender, class, race, ethnicity, and other demographics
are intricately intertwined with equitable access to technology and, therefore,
discussions of social, economic, and political power.
The practice of new literacies is dependent upon access to material and
human technological resources.
Use of new technologies encompasses ethical considerations involving fair
use, intellectual property, and privacy.
Communicating with technologies is an interactive process involving an awareness
of the needs, agendas, backgrounds, and identities of both senders and receivers.
Annotation:
Thomas Friedman (2005), in his New York Times bestseller, The World is
Flat, observes that,
… it is now possible for more people than ever to collaborate and compete
in real time with more other people on more different kinds of work from more
different corners of the planet and on a more equal footing, than at any previous
time in the history of the world—using computers, e-mail, networks,
teleconferencing, and dynamic new software. (p. 8)
What new knowledge, skills and dispositions will be needed by American students
if their futures will connect them on-line, in virtual environments, with students
from around the world? How likely do we think it is that Friedman is right?
How would our teaching change?
Increasingly, full participation in our globalized world demands extensive
experience with new literacies and the innovative thinking and flexible communication
that grow from technological expertise. With that in mind, when frequent access
to newer technologies and to the teachers who have the knowledge, skills, and
disposition to integrate these technologies into their pedagogy follows racial
and/or class lines, the situation threatens to widen the gap between privileged
and marginalized student populations. Such inequities result in more than a
lack of computer skill. As Friedman suggests, communication will occur most
often in the future in digital environments. Since it is through communication
that we exercise our political, economic and social power, we risk contributing
to the hegemonic perpetuation of class if we fail to demand equal access to
newer technologies and adequately prepared teachers for all students.
Many teachers and students do not have adequate access to hardware and software
in their schools and classrooms. Frequently, the available technology is essentially
obsolete since the processor speed or memory capacity is inadequate for current
and supported software and insufficient for multimodal composing. In other cases,
the technology is broken and the school lacks the funds or sufficient instructional
technology support to repair it. Restricted access or difficulty scheduling
visits to computer labs make teaching lessons that would extend beyond a single
class period impossible.
Adequate access involves more than up-to-date and well-maintained hardware
and software; it also includes Web connectivity with a bandwidth capable of
uploading and downloading complex texts in reasonable amounts of time. It includes
access to such peripherals as digital cameras, scanners, LCD projectors, microphones,
digital recorders, and camcorders. It involves classrooms that are laid out
and furnished with this type of composing in mind, providing the right type
of tables, chairs, outlets, and space for students work.
Well-informed teachers are also not measured solely by their ability to manipulate
the equipment and software named above. Current and future teachers need familiarity
with methods of obtaining opportunities for their students by finding and evaluating
freeware, share ware and open source software and interfaces. They can benefit
their students by developing and then teaching their students to develop expertise
in evaluation of search engines and critical analysis of Web site credibility.
Well-prepared teachers, with a deep and broad understanding of language, linguistics,
literature, rhetoric, writing, speaking, and listening, can complement those
talents by studying additional semiotic systems that don’t rely solely
on alphabetic texts.
New literacies will also challenge conventional notions of authorship and ownership
of intellectual and artistic property. We already see students unwilling to
stop pirating music and movies, and many feel that plagiarism has reached epic
proportions in this country since editing tools combined with access to the
Internet and effective search engines make it easy to cut and paste information
from one document to another document, blurring for students, and sometimes
for their teachers, the distinction between the creators, users, and owners
of intellectual and artistic property. Not only will teachers need to understand
“fair use” policies, they are likely to need to integrate units
on ethics back into the curriculum to complement those units on rhetoric.
Technology has also changed the nature of privacy, personal space, and identity.
In contrast to print-based writing, technology allows for vast distribution
of any text. Therefore, its audience can be global. Anyone who has access to
the Internet can potentially read Web posting, even those readers for whom it
is not intended. Students should be counseled not only on the risks to their
physical safety, but also on the ways that the texts they are composing today,
and believe they have eliminated, often have lives beyond their computers, and
may reappear in the future at a most inopportune time.
Students invited to study rhetoric and ethics in conjunction with new media
and literacies might be well served to learn methods of critically analyzing
the ways in which others are using multiple semiotic systems to convince them
to participate, to buy, to believe, and to resist a wide range of appeals. Ancient
methods of persuasion have been enhanced through artful use of music, color,
animation, voice over, and tempo. Since students with limited incomes are often
on ad-supported “free” Internet sites, these might become wonderful
sites in which to explore and analyze persuasive appeals. In addition, interacting
in such highly commercialized spaces has also begun to have a negative impact
upon personal identity of their users, who may put economic interests over other
interests in their search for information and truth.
Successful communicating with technologies involves the ability to consider
communicative events from multiple cultural, social, and ideological perspectives,
and use those perspectives for effective meaning-making and culturally responsible
dialogue with others. It also implies the process of uncovering one’s
own cultural, social, political and personal (e.g. age, gender) backgrounds
and understanding how these backgrounds can and often do influence one’s
own ways of communicating and interacting with others in virtual and face-to-face
encounters. In short, digital communication is an interactive process, involving
dialogue and learning for both the sender and receiver.
Unlike face-to-face communication, digital communication does not always allow
for nonverbal signals such as voice tone, facial expression, or body language,
to help the writer clarify intended meanings. Language and cultural differences
among members from diverse and multinational online communities pose additional
challenges to interaction in virtual spaces. For these reasons, online messages
can lead to miscommunication and misinterpretation.
Internet communication and interaction is not always a safe and pleasant experience
for its users. Instances of anti-social behavior in online communication such
as using hurtful language and discriminating among certain members of virtual
communities have been reported. The Internet space also allows their members
to construct and act out identities that may not necessarily be their real selves
and thus lose a sense of responsibility toward others. However, while any act
of online communication involves a degree of risk, the vast majority of Web
interactions occur without endangering the safety of participants.
What Does This Mean for Teaching?
Teachers, teacher educators, and prospective teachers must be both knowledgeable
about and sensitive to issues of equity and diversity in access to technology
and technology expertise in their schools and in their students’ lives.
In planning instruction and homework assignments, they must be mindful of
their students’ technological access and expertise, so that everyone,
regardless of gender, economic, social, ethnic, or linguistic backgrounds,
have equal learning opportunities. Care must be taken in the distribution
and use of, as well as attitudes toward technology, so that the computer-learning
environment, in physical or virtual world, becomes a friendly and supportive
space for all to actively shape their identities.
Teachers must discuss issues of equity and diversity with their students,
helping them not only to understand their origin in the larger social, political,
or economic contexts, but also encouraging them to consider these issues in
their own interactions with technology and other technology users within and
beyond the classroom. Through such conversations students can begin to develop
a stronger sense of social acceptance for all participants in technology-supported
physical and virtual environments, irrespective of gender, race, class, or
political persuasion. Creating the terms for such an environment can provide
a democratic forum, to which everyone has an equal opportunity to contribute.
Ubiquitous access to sufficient and up-to-date technology—including
high-speed Internet access—for all students must become a priority for
policy makers, schools, districts, businesses, and the community at large.
Ideally, resources should be appropriate for being located in classrooms since
technological integration works best in the context of actual learning environments,
not in computer labs. Thus, one-to-one computing integration is the ideal
option for technology integration.
Professional development for teachers and teacher educators must be ongoing,
stressing purposeful integration for the curriculum and content, rather than
merely technical operation. It also needs to provide institutional and instructional
support systems to enable teachers to learn and experiment with new technologies.
Offering release time, coordinating student laptop initiative programs or
providing wireless laptop carts for classroom use, locating computer labs
in accessible places to each teacher, scheduling lab sessions acceptable for
each teacher, and providing alternative scheduling for professional development
sessions so that all teachers can attend, are a few examples of such systems.
Finally, teachers and students must be provided with technical support as
they work with technology. Such assistance must be reliable, on-demand, and
timely for each teacher and student in each classroom.
The overlapping processes of writing and publishing in a Web-based environment
have important implications for the English classroom. Teachers not only have
to help students to understand the seamless nature of these two processes,
but also involve them in effectively writing, distributing, and publishing
their work. They also have to discuss with their students ethical and legal
problems associated with web publishing. Part of that conversation should
involve assisting students in developing their own ethical stances as writers,
publishers, and readers of electronic texts and as participants in electronic
discussions.
Teachers and teacher educators must address plagiarism, ownership, and authorship
in their classrooms. Designing assignments that are unique and, therefore,
impossible to replicate (e.g. compositions that blend personal writing and
information gathering) is the best defense against plagiarism. During the
information gathering process, teachers can highlight questions such as: Where
did you find information? Who owns it? How are you going to use it? How will
you acknowledge it? How much will you cite? Teachers must also keep current
with applications that arise from developing technologies.
Teachers and teacher educators must help students develop strategies to
assess the quality of information and writing on the Web by identifying rudimentary
indicators (e.g., the authority and expertise of the author, date of publication,
or citations for major claims or facts). In addition, students should have
experience critiquing the stylistic techniques and analyzing the agendas of
commercial sites.
There should also be a unified school’s policy about fair use, intellectual
property, privacy, and conduct, readily available to students, teachers, and
parents. Such a policy should explain how the Internet works, information
it can provide students, acceptable and unacceptable use of the Internet,
proper use of personal names, photographs, and any identifiable personal information
that students can safely share with online stores, websites, and chat room
members. It should explain to students the concepts of authorship, ownership,
and intellectual property. Additionally, such a policy should provide students
with ways to manage commercial cookies and avoid sites with any information
that looks suspicious. Finally, it should describe penalties for each violation
of the policy.
Teachers and teacher educators must help students develop netiquette—etiquette
on the Net—for interaction in a virtual space (e.g., sensitivity to
a wide range of response and interpretation of messages among members of diverse
and multilingual communities). Such netiquette is thus not only about courtesy;
more importantly, it is about tolerance and acceptance of people with diverse
languages, cultures, and worldviews.
Teachers and teacher educators must examine with students the social processes
through which humans grow individually and socially, and they must expose
the potentially negative consequences of one’s individual actions. In
doing so, teachers and educators will be able to reinforce the concept of
learning as a social process, involving negotiation, dialogue, and learning
from each other, and as a thinking process, requiring self-directed learning
as well as critical analysis and synthesis of information in the process of
meaning-making and developing informed perceptions of the world.
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Note:
This document was created in part as a result of the 2005 Conference on English
Education Leadership and Policy Summit, Suzanne Miller, CEE Chair, and Dana
L. Fox, CEE Leadership and Policy Summit Chair.
Participants and authors in the “What do we know and believe about multimodal
literacies and digital technologies in English education?” thematic strand
group of the CEE Summit included:
Co-Conveners: Janet Swenson and Ewa McGrail
Richard Beach, University of Minnesota*
Suzanne Borowicz, Canisius College*
Troy Hicks, Michigan State University*
Sara Kajder, University of Virginia*
Ewa McGrail, Georgia State University
Jamie Myers, Pennsylvania State University*
Carol Pope, North Carolina State University*
Robert Rozema, Grand Valley State University
Janet Swenson, Michigan State University
Phyllis Whitin, Wayne State University
Carl Young, Virginia Tech
* Did not attend the CEE Summit but participated in online discussions.
Resources
Invited Participants List - http://www.ncte.org/groups/cee/meetings/122847.htm
Leadership and Policy Summit Home Page - http://www.ncte.org/groups/cee/featuredinfo/122844.htm
NCTE CEE Web site - http://www.ncte.org/groups/cee/positions/122936.htm
Reconstructing English Education for the 21st Century: A Report on the CEE
Leadership and Policy Summit - http://www.ncte.org/groups/cee/featuredinfo/122846.htm
Wikipedia - http://en.wikipedia.org/wiki/Main_Page
Working Meeting Schedule - http://www.ncte.org/groups/cee/meetings/122848.htm
This statement approved
by the CEE Executive Committee and found to be consistent with CEE positions
on the education and continuing professional development of English language
arts teachers and teacher educators. CEE is a constituent group of the National
Council of Teachers of English. This document was developed in part as a result
of the 2005 Conference on English Education Leadership and Policy Summit.
Contact:
Carl A. Young
Virginia Tech
cayoung3@vt.edu
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