Assessment, for both the improvement of performance and
evaluating learners, is most effective when it reflects learning as
"multidimensional, integrated, and revealed in performance over time" (Walvoord &
Anderson, 1998). With that in mind, what do networks and new media have to offer
that can assist and improve educational assessment? This paper asserts
that network-based assessment offers fundamentally new possibilities
for knowing what students know.
Networks, as used here, are an integration of the Internet,
computers, intranets and humans offering new forms of instruction and
assessment. Network-based assessment is emerging within educational testing
and measurement, as well as online teaching and learning (Bennet,
1999; Mislevy, Steinberg, & Almond, 2000). In educational testing and
measurement, there are examples of large-scale online testing and scoring, such
as the online SAT and GRE. In online teaching and learning, there are
numerous reflective writings, small sample studies of classes, and
innovative experiments documented in the Society for Information Technology
in Teacher Education (SITE) conference proceedings and journals over the
last several years.
A great deal of the literature on online assessment is concerned with
design and delivery to students in online courses. These studies primarily
offer advice on ways to reproduce face-to-face methods and standards of
quality, with some suggestions about ways to use standard
telecommunications tools such as email and discussion threads to determine what students
know and can do (e.g., Perrin & Mayhew, 2000; Robles & Braathen, 2002;
Roblyer, & Ekhaml, 2000). Some policy groups underscore the same view of
technology as "almost like" face-to-face settings.
For example, the first assumption of The American Distance
Education Consortium's guiding principles for distance teaching and learning is
that "the principles that lend themselves to quality face-to-face learning
environments are often similar to those found in web-based
environments." (Editor's note: The URL for this web site and others are located in
the Resources section at the end of this article.) The definition of good
teaching articulated by the American Association for Higher Education's
"Seven Principles of Good Practice in Undergraduate Education" remained the
same after being revised for online teaching. I am, nevertheless, convinced
that the new media means more than "almost face-to-face"; new media
has changed the landscape of teaching, learning and assessment.
Researchers who agree that the landscape has changed are interested in
the unique affordances of network-based teaching and learning and have
begun to articulate a general framework for assessment. For example, some
have outlined a broad framework for assessment, from which we can build a
new architecture for network-based assessment (Almond, Steinberg, &
Mislevy, 2002; Pellegrino, Chudowsky, & Glaser, 2001). Others have begun to
outline techniques for estimating the best problem or resource to present to
a
learner given a set of problems already completed (Almond & Mislevy,
1999; Hawkes & Derry, 1989; Steinberg & Gitomer, 1996).
Innovators in the field of latent semantic analysis and applications
of Bayesian theory are beginning to show essay scoring results that
rival human scoring (McCallum & Nigam, 1998; Rudner & Liang, 2002).
Others, using neural net analysis, can categorize the problem-solving approach
of learners in a web-based environment (Stevens, Lopo, & Wang, 1996).
These examples begin to point to a qualitatively new role for
Internet-based technologies in assessment — one that is rich with multimedia, responsive
to learners, flexible over many situations, unobtrusive to the natural actions
of learning, and assisted by artificial and network intelligence.
Network-based assessment methods and media have the potential
to transform how assessments help us know what students know. The
new technology enhanced conception of assessment stands in contrast to
the traditional view of assessments as "tests" of knowledge
remembered. Instead, the new perspective on assessment seeks to create a body
of "evidence" of usable and available knowledge observed in natural
settings of the learner (Greeno, Collins, & Resnick, 1997; Mislevy et al., 2000).
In contrast, some have argued that the fundamental adjustment needed
in online assessment is primarily due to a lack of face-to-face
contact (O'Malley & McCraw, 1999).
Others have pointed to the difficulties of preserving secrecy of items
in traditional item response theory tests (Perrin & Mayhew, 2000). But
the development of effective and reliable assessments for online
students requires a great deal of innovation and departure from traditional
practices (Ryan, 2000). Because technology mediates learning in new ways, it
engenders new forms of knowledge, as well as possibilities for documentation
and analysis (Bransford, Brown, & Cocking, 2001; Bruce & Levin, 1997;
Greenfield & Cocking, 1996; Kafai, 1995) and should, therefore, focus our
attention on expanding our conceptions of assessment.
What follows is a brief outline of the meditating role of technology and
what those new affordances mean for teaching and learning. That discussion
is followed by an introduction to the major elements in contemporary
designs for assessment systems and ways network-based assessment processes
can take advantage of these perspectives. Finally, the article uses a case
study example to illustrate the new elements in use in a network-based
assessment
system.
Technology as Mediator in Teaching, Learning, and Assessment
"When used to its full potential, the computer is more than a tool
for efficiency and automation: it transforms thinking and creates new
knowledge." (Kalik, 2001)
Technology mediates knowledge and thus fundamentally changes
learning, teaching, and assessment — what we can know about what students
know (Bruce & Levin, 1997). This view contrasts with traditional views of
the computer as an automaton, a tool for efficiency in searching, organizing,
and communicating knowledge and a place to store information. The
meditating role of technology, extended to network-based assessment, also
contrasts with the traditional view of an assessment as providing documentation
of what has been learned. In place of these views, the computer combined
with global networks is seen as an extension of thinking, inquiry, and
expression that transforms the reach and power of the mind. In this section, the claim
is made that a new landscape of learning has appeared with
network-based technologies, and the changed environment is briefly outlined, with
implications for network-based assessment.
We begin by considering "the effects of technologies as operating to a
large extent through the ways that they alter the environments for
thinking, communicating, and acting in the world. Thus, they provide new media
for learning, in the sense that one might say land provided new media
for creatures to evolve" (Bruce & Levin, 1997). A partial listing of the
fundamentally new affordances made possible through network-based
technologies includes:
-
Access to an abundant multimedia global knowledge
storehouse. Network-based resources include digital libraries such as the
NICI Virtual Library, real-world data for analysis, and connections to
other people who provide information, feedback, and inspiration, all of
which can enhance learning and assessment. Furthermore, today's Internet,
as vast as it seems, is just the beginning of network-based multimedia
and represents a small fraction of global knowledge available now in
digital
form — with an even vaster array of information in non-digital form
that is quickly finding its way onto the web. "Deep web" and
"interoperability" methods will soon make available several orders of magnitude
more information than is available today. (See the W3C web site for
more information on these topics.) In addition, that access is
multimediainvolving texts, images, sounds, digital video, and
morewhich evidence suggests is a rich and effective environment for learning
(U.S. Department of Education, 2000). Design and delivery of
multimedia assessment is in its infancy, as is the use of globally linked
multimedia resources in network-based assessments.
A vastly expanded range of tools for inquiry and
expression. New network-based media is more than a storage medium for information;
it is a new environment for inquiry, expression, construction, and
communication. The frontiers of science illustrate this, as they are
dominated by new visualization, aural, and analytic capabilities that have
only become available within the last few years (Novak, 2002). Yet,
teaching, learning, and assessment have yet to take full advantage of
these developments. Technologies can help users visualize
difficult-to-understand concepts — a boon for learners as well as teachers.
In assessment for example, that enhanced capability can help teachers
see the conceptual growth of the learner or view the structural shape
of performance of a group of learners (Stevens, 1991). Learners can
work with modeling software similar to the tools used in scientific and
work related environments, which can "increase their conceptual
understanding and the likelihood of transfer from school to nonschool
settings" (Bruce & Levin, 1997). Most important, the new range of inquiry
and expression changes the nature and extent of knowledge and its
acquisition.
For example, new forms of computational proof and demonstration
have opened up branches of mathematics that were considered intractable
in the past (Wolfram, 2002), and the role of computational simulation
has taken on enlarged importance for the sciences, including
cognitive science (Holland, Holyoak, Nisbett, & Thagard, 1986).
Additional examples include the use of visualization, simulation, and
network-based communities in the discovery of new chemical materials,
the human genome project, astronomy, and physics. In
network-based assessment, the techniques of remote sensing can lead to
unobtrusive observations of learners who, rather than taking a test, are
making
decisions, constructing artifacts, and thinking aloud as they work in
a naturally productive setting.
-
More interactive and responsive
applications. "Because many new technologies are interactive, it is now easier to create environments
in which students can learn by doing, receive feedback, and
continually refine their understanding and build new knowledge" (Bruce &
Levin, 1997). However, thus far much of the development of interactivity
has taken place in home-based entertainment and educational games.
Those applications are just beginning to tap the potential of
network-based technologies, for example, in globally extended massively
multi-player online role-playing games (MMORPG). In addition, as global
network-based interoperability takes hold, new forms of responsive
dissemination are emerging (Gibson, Knapp, & Kurowski, 2002), which are
making it possible to envision learning environments in which the active
status of the learner launches a variety of software agents that search
the global knowledge store. Agents can return with links to resources
and people and present the next best item for consideration, study,
or enjoyment. Thus, the creative impulses of the learner can be met
by interactive multimedia technology, providing new avenues to
draw upon a learner's strengths, interests, and aspirations.
New social networks and schools of
thought. The Internet makes unrestricted social networks possible, as well as the possibility that
new forms of school and other social organizations may arise in response
to the thoughts and actions of groups who share common goals.
As network-based technologies become embedded in daily social life,
they tend to become invisible; "we focus less on the fact that they may
be consciously employed as a tool to do a task, and come to see the
task itself as central, with the technology as substrate" (Bruce &
Levin, 1997). Today, for example, some people can contact nearly
everyone they work with at anytime via an electronic message system. Yet for
all the ways that technologies are becoming an invisible part of our
lives, education is still largely organized around traditional
face-to-face settings, except for a few "leading edge" projects.
Perhaps most importantly, the new social communications systems
are interactive, and conducive to active, engaged learning.
Network-based assessment systems, for example, are just now emerging that
take
advantage of social groups (Gibson, 2002). Students can choose
what to see and do, and the media can unobtrusively record as well as
extend what they learn. Learning can be, more than ever and in ways
not possible without networks, driven by the individual needs and
interests of the learner in balance with the social goals of education. (Bruce
& Levin, 1997; Friedrichs & Gibson, 2001).
In addition to these new affordances, network-based assessment
systems can also take advantage of recent advances in the science of
assessing thinking and learning (Pellegrino et al., 2001) including the following:
- Complex performances can be supported and
documented in network-based assessments via multimedia, multileveled, and
multiconnected bases of knowledge.
- With many instances of the learner interacting with applications
in different times, places and contexts, network-based assessments
can build a long-term record of documentation, showing how
learners change over time.
- Analysis of expert-novice
differences can be facilitated across groups, across space and time, drawing from an evolving common
knowledge store.
- The interactive potential of network-based assessment opens up
new possibilities for fostering and determining metacognitive
skills of the learner.
- Emerging capabilities in metadata generation offer the potential
for identifying the problem-solving
strategies of learners.
- Unobtrusive observation techniques combined with libraries
of evidence and tasks can make possible timely feedback to learners
and teachers and matching of current needs with best "next step"
materials, tasks and challenges, including tasks that involve transfer of learning
to new contexts.
- Network-based assessments can include
statistical analysis and displays of information to assist learners and teachers in
making
inferences about performance.
This section briefly outlined eleven ideas — four broad categories of the
new mediating potential of network-based technologies and seven criteria
for assessment systems grounded in recent research — that might form a set
of criteria or an agenda for developing a network-based assessment
system. The next section outlines two of the potential implications of these
elements on teaching, learning and assessment — the potential for
developing adaptive expertise in learners, and an expansion of methodologies
for assessing the range of knowledge and skill of the learner.
Implications of the New Affordances on Teaching,
Learning, and Assessment
Teaching and learning supported by the elements outlined in the
previous section can shift from an overdependence on short-term memory and
using procedures to creative, interdependent, and iterative processes of
knowledge construction. Such a shift is necessary in order to deal with
massive access to information, essentially limitless bounds for social
interactions, and completely novel ways of interacting with and expressing
information and ideas. Some commentators have noted this shift as part of a
larger movement from an industrially based economy to a
knowledge-driven society, bringing with it new demands of flexible and adaptive responses
by learners. As Kalik (2001) observed:
The chief implication of a shift to "knowledge work" is that
knowledge workers adapt their responses to a given situation
instead of carrying out standard operating procedures. They attempt
to understand what would be an appropriate response to a
situation, then marshal the necessary resources and capabilities to get
it done. They are good problem solvers.
These new cognitive demands on learners are a sign of what
cognitive scientists call "adaptive expertise" (Bransford et al., 2000), which
network-based assessments can be designed to measure. In systems designed
to develop and measure adaptive expertise, learners are viewed on a
continuum with other knowledge workers, including their teachers. Teachers, in
turn, who want to be flexible and adaptive themselves, must become
curriculum
designers who assist learners in planning, marshalling resources,
and validating that learning has taken place. Assessment methods and
reporting must follow these trends in order to stay well aligned and to measure what
is important, as well as what is actually taught and learned.
Assessment designers thus need to understand and begin with a model of cognition
that includes problem solving, analysis skills, and varying degrees of
expertise. (Pelligrino et al., 2001).
The cognitive model elements of problem solving, analysis, and
adaptive expertise are measurable within a performance range that differs for
various learners, identified by Vygotsky (1978) as the "zone of proximal
development." The increased interactivity and responsiveness of
network-based assessments improves the measurement of the top of the zone. The
zone represents the difference between what learners can do with help and
what they can do without guidance and, thus, has a minimum as well as a
maximum that should be measurable by assessments. We can assume that what
a learner can do without help or guidance, as is often the case in
traditional "test" settings, measures near the bottom of the zone.
In summary, the previous two sections begin to show that there is a
unique new potential for network-based assessments to measure what students
and teachers know and can do. The forms of delivery and interactions
are dramatically different from traditional assessments, giving rise to
new possibilities for forms of collecting and analyzing information that are
better aligned with what we know about how people learn. To take advantage
of the new potential, researchers and developers can take advantage of a
new model for the design and delivery of assessments that can be applied
to network-based technologies, including those that combine computers
and human expertise.
A New Model for Assessment Design and Delivery
Recent work has led to a new model of assessment design. Pellegrino et
al. (2001) showed that every assessment, regardless of its purpose,
involves three fundamental components: "a model of how students
represent knowledge and develop competence in the subject domain, tasks
or situations that allow one to observe students' performance, and
an interpretation method for drawing inferences from the performance
evidence
thus obtained." In addition to this triadic internal structure,
assessments only operate successfully in a context in which learners have been given
an opportunity to learn, for example, through curriculum and instruction.
The assessment tasks or situations must be aligned with actual opportunities
to learn in order to provide good information to any intended audience
(learner, teacher, public) for an assessment.
Deepening and extending the three-part model, Almond et al. (2002)
outlined several submodels in the design as well as delivery of assessment
systems (see Figure 1). Relating their core models to the above and including a
brief description produces an architecture for building network-based
assessment systems:
-
A model of how students represent knowledge and develop
competence in the subject domain.
Student model — specifies the dependencies and statistical properties
of relationships among variables that lead to claims about the
knowledge, skills, and abilities of the learner. A scoring record holds the values
of those variables at a point in time.
-
Tasks or situations that allow one to observe students' performance.
Task model — specifies variables used to describe key features of
tasks (e.g., content, difficulty), the presentation format (e.g.,
directions, stimulus, prompts), and the work or response product (e.g.,
answers, work samples)
Presentation model — specifies how a task will be rendered (e.g.,
on screen, audio, on handheld)
-
An interpretation method for drawing inferences from the
performance evidence thus obtained.
Evidence model — specifies how to identify and evaluate features of
the work or response product and how to update the scoring record.
Almond et al., (2002) described two submodels that fall outside of
the
Pellegrino et al., (2001) model, since they deal more with construction
and delivery than design.
-
Methods for assembling and delivering assessments.
Assembly model — specifies how an assessment will be assembled
(e.g., iterative and interactive as online, redundant and complete as on paper)
Delivery model — is a catch-all container for all of the above models
and includes constraints that do not fit elsewhere (e.g., security,
backup, administration control)
The network-based system illustrated by the case study in the
following section extends the above four-system model of assessment to include
a globally shared library of resources behind each submodel described
above. As the new assessment architecture becomes a common vocabulary
among assessment designers, the possibility increases for sharing that
vocabulary and structure as a web-based ontology for searching and finding
assessment objects. Utilizing XML and RDF schema, researchers are beginning
to develop interoperable systems that allow the creation of a wide variety
of locally relevant assessments from globally available resources.
The essential tools and approaches of the architecture have been
developing within the global "World Wide Web Consortium"
(W3C), which develops interoperable technologies, specifications, guidelines,
software, and tools, to lead the World Wide Web to its full potential. W3C is a
forum for information, commerce, communication, and collective understanding.
Figure 1. A model for design and delivery of assessment systems,
taken from Almond, Steinberg, and Mislevy (2002).
With a general model of an assessment system available and the
mediating potential outlined above, we next turn to case study examples to
illustrate the new elements of network-based assessment.
Case Study Examples
The Educational Technology Integration and Implementation
Principles (eTIP) Cases project, funded by the Preparing Tomorrow's Teachers to
Use Technology-Catalyst grant program has built a number of online
simulations intended for preservice teacher education programs. The
simulations are set in the context of imitation web sites for several different schools
and provide online, multimedia case-based instruction and assessment that
can help preservice teachers and teacher education faculty learn about
effective integration and successful implementation of educational technology.
The content of the cases draws from the National Educational
Technology Standards, the Interstate New Teacher Assessment and Support
Consortium standards, and the National Staff Development
Council standards for staff development programs, as well as the experience of the case writers. A
matrix of "sim-schools" has been created, in which rural, suburban, and
urban settings were crossed with high-performing, mid-performing, and
low-performing student results and staff development data. This produced a
rich simulation context of schools, in which questions of technology
innovation, teacher preparation, and staff development can be raised.
Each question creates a new "case." Several cases are brought together
into a "problem set," and several problem sets can exist within one
over-arching "problem space" created by the matrix of school types and
characteristics. The flexibility and reusability of the major elements — cases, sets, and
spaces — form the heart of the task model of the network-based assessment
system. Two items contribute to the definition of each case within a problem set:
the prologue, which sets out the challenge or situation and requests a
student work product or response, and a table of weights, which determines
the relevancy of the description items for a particular prologue. The
relevancy table is used in the analysis of the resources that learners use while
constructing their responses and, thus, functions as an idealized student
model, detailing how an expert learner would view the relevancy of the contents
in the site concerning the question at hand.
The presentation model for each case includes a unique prologue
that frames the challenge or situation and calls for learners to make a
decision and produce a response. Then, through a menu of hyperlinks,
learners explore the range of information available to use in developing their
response to the challenge. Context-rich descriptions of classroom and
school settings are presented in text, visual, and audio formats. The
multimedia elements and descriptions, which are also items or data variables for
the assessment analysis in the evidence model, can be selected in any
sequence. The hyperlinked items, the scenario posed, and the case's
weighted contents constitute a specific problem space context through which
learners navigate as they construct their response. Responses can be either
machine or human scored, including remote scoring by social
networks of peers and experts. While the overall approach is constructivist, each case is not
so open-ended and complex as to overwhelm users (Mayer, 1997).
To illustrate, "H. Usher Elementary School" is one of the sim-schools set
in an urban location. It is a medium size school, with about 700
students. Although the learners do not know it when first encountering the
simulation, H. Usher is a high performing school. According to the prologue, its
faculty and administration perceive that the school has a problem with
student results. The prologue to the simulation states that the
second-grade students are not meeting the district goals and need to advance their
reading comprehension at a faster pace. The learner is challenged to explore
the school context to understand more about the learning environment in
which this situation has occurred, decide what went wrong, and write a
response explaining what to do differently as a second-grade teacher, given
the resources that are available.
In this case, as learners try to figure out how this school works, they
find evidence of a high performing staff development program and a school
that outperforms the district and state. How will inexperienced future
teachers view this situation calling for a complex performance (deciding
what information is relevant and not, deciding what options might work in
this setting, writing about their decision and justifying it)? The eTIP
Cases project is designed to help preservice educators and future teachers
find out.
Problem spaces like H. Usher contain many potential challenges or
situations and solution paths. The content of the school's web site contains
an abundance of rich information that allows several prologues to be
created.
Each prologue can ask different meaningful questions, such as
questions about technology integration in the fourth grade, the principal's
attitude toward peer support systems, the state of professional development,
the needs of students given their performance on state assessments, and so
on. This allows a single problem space to function as a generic task
and presentation model over many "cases" and "problem sets."
Visualizing and Analyzing Problem Solving
As the learner navigates around the problem space, reading, watching,
and listening to the items, the application tracks the sequence and timing
of items used and collects the learner's response product in the form of
essays, which can be scored by the teacher and others. By tracking the learner's
use of items, the application creates a performance record as part of the
evidence model that documents the development of learner-reasoned
relationships among problem space variables. In addition to the performance
record, which is captured as an unobtrusive observation, a work product in the
form of an essay is gathered. The narrative of the essay stores
information directly from learners concerning their decisions, rationale, and what
was meaningful in their analysis.
The heart of the eTIPs application is the
IMMEX system, developed first for chemistry and the physical sciences, and extended by the Vermont
Institute of Science, Math, and Technology
(VISMT) to include an essay scoring capability and an online campus to help introduce new teacher
education faculty to the process of using the cases. IMMEX provides timely
feedback to learners and teachers through a number of quantitative displays of
the performance records of users — including visual displays called "search
path maps" (Stevens, 1991). In these maps, each student action is represented
by a rectangle that is colored to visually relate items closely linked by
content, concepts, or type within the content domains in the problem space.
These icons are organized in different configurations, and lines connect
the sequences of items selected by the students while performing the
case (Figure 2).
Teachers can use these maps in multiple ways. For teacher educators
the maps provide a validity check on their classroom preparation and
emphasis, as well as a source of information about student performance differences.
Figure 2. Sample student search path maps. The map on the left
represents a student who explored many menu items, making a complete search of
the problem space. The performance of the student at right shows that only
two general areas of the problem space were explored, indicating a lack of
grasp of the concepts underlying the problem. Taken from eTIPs documentation.
By comparing earlier to later maps, one can determine a learner's
progress over time through refinements of problem solving approaches.
Providing students with their own maps encourages reflection, which can be
combined with in-class discussion and writing. Search path maps are
particularly important for examining and promoting the metacognitive aspects of
problem solving, such as persistence, elimination of alternative hypotheses,
efficiency, confidence, and certainty. The maps also supply artifacts for
developing problem-solving scoring rubrics and for discovery of problem
solving strategy patterns across groups of performances, including by
artificial neural network analysis (Kanowith-Klein, Stave, Stevens, & Casillas,
2001), an approach that helps automate the interpretation process through
pattern recognition.
VISMT enhancements to IMMEX add essay scoring to the
feedback available to the learner. Essays offer a way to enhance the
metacognitive skills of students. The application supports the creation of scoring
rubrics (Figure 3), which have been used by the eTIPs project to create six
rubrics, one for each eTIP. The rubrics are viewable and printable by teachers,
and can be used to guide essay writing. An essay grading form is provided
to
record essay scores (Figure 4) and reports can be generated that
compare performances across several essays in a problem set.
Figure 3. Sample Etip Rubric (Etip 1). The rubric maker can
accommodate any number of criteria and score points.
Figure 4. Sample essay score using the Essay Grading Tool. Total
score and average score are computed based on the rubric scores for each
criteria, as well as global score.
Essays scores can be compared with search path map information,
for example, by comparing the justification of a decision with the
knowledge domains visited during the search for information.
Also, with relevancy scores available for each item in the problem space,
a score can be created that relates the efficiency of searches with the
scores on the essay. An overall relevancy score is computed that relates the
total items visited to the sum of the level of relevancy of the items. A
high relevancy score with a ratio to all searches that approaches "2"
(meaning that all items searched were highly relevant) might represent an expert
score, which can be used in an analysis of expert-novice differences. Changes
in performance over time can also be used to show those differences.
At present, the evidence model of the eTIP Cases is in an early stage;
thus, there is still much to learn about computing relevancy, relating it to
score profiles on essays, and comparing that relationship with search path
map data. However, it is clear that there is potential for documenting
complex performances that involve problem solving, analysis, and metacognition.
The Future of Network-Based Assessment
The future of network-based assessment will take advantage of World
Wide Web architecture - the Semantic Web - for inoperability of systems.
The Semantic Web (Berners-Lee, Hendler, & Lassila, 2001) allows applications
to share data, even if they were built independently and remotely from
one another. For example, the eTIPs instruction and assessment application
on IMMEX in California sends essays to Colorado, where they are picked
up and scored by people in Vermont (using the VISMT essay scoring tool),
and then returned to a classroom for display to the teacher, who may be
in Minnesota. The future of network-based assessments seems headed
toward such distributed systems.
Semantic Web applications will enable the building of digital catalogs
of resources that take advantage of a decentralized network of experts, such
as the scorers in Vermont adding information to a classroom in
Minnesota. Intelligent routing of those resources can then respond to queries
that express the essay score, a multidimensional score from a survey, and
other profiles of a user's strengths, interests, and aspirations. Human
advisors
and teachers can utilize new forms of network-based assessment to
provide guidance to learners and validation of learning, resulting in highly
personalized instruction, guidance, and assessment applications.
As these systems are developing, they will be guided by new
conceptions of teaching, learning, and assessment, where teaching is seen as a
guiding activity for planning, marshaling resources, and validating learning,
learning is seen as a process of developing patterns and procedures to acquire
and use knowledge in social and technological settings, and assessment is
seen as an unobtrusive network-based activity that produces a rich record
for analysis and making inferences about learners.
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Resources
American Distance Education Consortium -
http://www.adec.edu/
American Association for Higher Education's -
http://www.aahe.org/
ETIPs - http://www.etips.info/
Interstate New Teacher Assessment and Support Consortium -
http://www.ccsso.org/intasc.html
IMMEX - http://www.immex.ucla.edu/
MORPG - http://www.mmorpg.com/
National Educational Technology Standards -
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NICI Virtual Library - www.vlibrary.org
Vermont Institute of Science, Math, and Technology -
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World Wide Web Consortium (W3C) - http://www.w3.org/
Contact Information:
David Gibson
National Institute for Community Innovations
100 Notchbrook Road
Stow, VT USA
dgibson@vermontinstitutes.org