Taylor, R. P. (1980). Introduction. In R. P. Taylor
(Ed.), The computer in school: Tutor, tool,
tutee (pp. 1-10). New York: Teachers College Press.
Taylor framed potential uses of the computer as (a) tutor, computer
assisted instruction in which the computer teaches the child, (b) tool, in which
the computer amplifies ability to address academic tasks, and (c) tutee, in
which students learn by programming (tutoring) the computer.
Nearly a quarter-century later, we are well into that future that
Taylor envisioned, with a distance to go. This midpoint offers a useful
vantage point for consideration of the roots of the discipline, and where we may
wish to go in the future.
We also encourage you to read Taylor's companion reflection piece,
entitled "Reflections on The Computer in the
School," by clicking on the "Read related articles" link on this page.
Introduction
FOR THE FORESEEABLE future, computing will play an
increasingly important role in human learning. However, no one yet knows exactly
how great that role will eventually be, or precisely what form it will finally take.
Few people outside the computing community have anything but the
vaguest concept of either that role or its form, for two reasons. First,
technical innovation has come so fast in computing that even the expert can
barely keep up with it. Second, the effort to apply computing to education is
less than 25 years old and, though an immense body of work has
already accumulated, it has been poorly publicized to the wider public. The
media generally have tended to sporadically overrate a small subset of
developments in this field while ignoring or giving only superficial treatment to
the rest. Nevertheless, with the advent of microprocessors and the prospect
they afford of widely available computing power, thousands of educators
and parents are beginning to seriously ponder what the role of computing will
be in human learning and what action they can and should take to affect it.
This book is meant to help them. It does so by making readily available
a number of articles about the application of computing to education.
Their
authors, all pioneers in this field, have been directly or indirectly
responsible for a great deal of work in this area in the past decade, and the
articles included reflect upon and report that work. Despite the extensive
innovation in computing, much remains the sameparticularly in the way
computer logic structures are related to human thought structures. Thus what
has already been examined and implemented can be of surprising
relevance. Teachers and other educators now entering this field may imagine they
are breaking new ground when in fact they are not. Reading these essays
will discourage such fantasies. By presenting past accomplishments, the
essays will encourage the new entrant to use them and build upon them rather
than to blindly create them anew. The articles are therefore a key to the future
as well as a record of the past.
Such writings should be read by anyone interested in computing
and education because they suggest what has already been accomplished.
To know what has already been accomplished is the first step, whether
one merely wishes to find out what the field is like or whether one wishes
to determine the point from which to begin one's own work. However,
simply plunging into the field and attempting to assimilate the ideas may not
work. Initially some conceptual help may be needed.
Approaching the Diverse, Technically Foreign Area
of Computing in Education
The application of computing to education encompasses a range of
complex activity, formidable in its apparent diversity even for those who are
simultaneously both computer specialists and educators. Approaching such
a complex area for the first time, especially as a computing novice, can
be very confusing. This book attempts to minimize the unnecessary
confusion three ways. First, by limiting the number of authors included, it
arbitrarily limits the diversity of what is presented. Second, by presenting only
articulate spokesmen, the issues and the work discussed are presented in
an intelligible fashion. Third, by introducing a succinct framework
(tutor/tool/tutee) for classifying all educational computing, the book provides
the reader with a simple scheme for intellectually grasping a somewhat
chaotic range of activities.
The major role of this introductory essay is to present the
tutor/tool/tutee strategic framework. The basic framework and a summary set of
comments
on each of the five authors are presented. Then, the application of
the framework is demonstrated, in terms of the work of those five.
To assist the reader interested in understanding more of the context of
the author's work, a brief biographical sketch precedes the presentation of
that author's articles. To assist the reader interested in reading more of
a particular author's work, a short selected biography for that author can
be found at the end of the book
Tutor, Tool, Tutee The Three Modes of Using Computing
in Education
The framework suggested for understanding the application of computing
in education depends upon seeing all computer use in such application as
in one of three modes. In the first, the computer functions as a
tutor. In the second, the computer functions as a
tool. In the third, the computer functions as paychecks a
tutee or student.
The Computer as Tutor
To function as a tutor in some subject, the computer must be
programmed by "experts" in programming and in that subject. The student is then
tutored by the computer executing the program(s). The computer presents
some subject material, the student responds, the computer evaluates the
response, and, from the results of the evaluation, determines what to present next.
At its best, the computer tutor keeps complete records on each student
being tutored; it has at its disposal a wide range of subject detail it can
present; and it has an extensive and flexible way to test and then lead the
student through the material. With appropriately well-designed software,
the computer tutor can easily and swiftly tailor its presentation to
accommodate a wide range of student differences.
Tutor mode typically requires many hours of expert work to produce
one hour of good tutoring, for any or all of several reasons. (a) As
intuitive beings, humans are much more flexible than any machine, even a
computer. (b) Creating a lesson to be delivered by a human tutor requires less
time
because it omits much of the detail, relying upon the spontaneous
improvisation and performance of the instructor to fill in both strategy and
substance at the time of delivery. (c) Computers are still relatively crude devices
and the only means we have of programming them are awkward and
time-consuming. (d) Human instruction rarely aims to accommodate
individual differences because the normal classroom situation prohibits such
accommodation; hence lesson preparation and design are simpler and
swifter. Because such accommodation is possible with the computer as tutor,
the substantive and strategic details needed to individualize the lesson tend
to get included, thus often greatly lengthening lesson design and
preparation time.
The Computer as Tool
To function as a tool, the classroom computer need only have some
useful capability programmed into it such as statistical analysis, super
calculation, or word processing. Students can then use it to help them in a variety
of subjects. For example, they might use it as a calculator in math and
various science assignments, as a map-making tool in geography, as a facile,
tireless performer in music, or as a text editor and copyist in English.
Because of their immediate and practical utility, many such tools have
been developed for business, science, industry, government, and other
application areas, such as higher education. Their use can pay off handsomely in
saving time and preserving intellectual energy by transferring necessary but
routine clerical tasks of a tedious, mechanical kind to the computer. For
example, the burdensome process of producing hundreds or even thousands
of employee paychecks can be largely transferred to the computer through
the use of accounting software; the tedious recopying of edited manuscripts
of texts or even music can be relegated to the computer through word
or musical notation processing software; the laborious drawing of
numerous intermediate frames for animated cartoons can be turned over to the
computer through graphics software; or the fitting of a curve to experimental
data can be done by the computer through statistical software.
To use the computer as tutor and tool can both improve and enrich
classroom learning, and neither requires student or teacher to learn much
about computers. By the same measure, however, neither tutor nor tool
mode
confers upon the user much of the general educational benefit
associated with using the computer in the third mode, as tutee.
The Computer as Tutee
To use the computer as tutee is to tutor the computer; for that, the student
or teacher doing the tutoring must learn to program, to talk to the computer in
a language it understands. The benefits are several. First, because you
can't teach what you don't understand, the human tutor will learn what he or
she is trying to teach the computer. Second, by trying to realize broad
teaching goals through software constructed from the narrow capabilities of
computer logic, the human tutor of the computer will learn something both about
how computers work and how his or her own thinking works. Third, because
no expensive predesigned tutor software is necessary, no time is lost
searching for such software and no money spent acquiring it.
The computer makes a good "tutee" because of its dumbness, its
patience, its rigidity, and its capacity for being initialized and started over
from scratch. Students "teach" it how to tutor and how to be a tool. For
example, they have taught it to tutor younger students in arithmetic operations, to
drill students on French verb endings, to play monopoly, to calculate
loan interest, to "speak" another computer language, to draw maps, to
generate animated pictures, and to invert melodies.
Learners gain new insights into their own thinking through learning
to program, and teachers have their understanding of education enriched
and broadened as they see how their students can benefit from treating
the computer as a tutee. As a result, extended use of the computer as tutee
can shift the focus of education in the classroom from end product to
process, from acquiring facts to manipulating and understanding them.
Five Pioneers of the Application of Computing to Education
Though many computer scientists have broad general interests, most
have only a few really dominant specific interests and those few are
typically shaped and informed by the individual scientist's particular point of
view.
Before looking at the work of our five authors in terms of the
tutor/tool/tutee framework, therefore, it may be helpful to summarize the dominant
interests and point of view of each.
Alfred Bork
Bork is a physics professor at the University of California at Irvine where
he has directed the Physics Computer Development Project for a number
of years. That project produces computer-based material that can serve as
the primary source from which first year physics is learned at Irvine. As
this implies, Bork's major interest is the application of computing to
physics instruction. His work strongly emphasizes concept mastery,
self-paced instruction, and computer-resident testing. Though his work
beautifully demonstrates how computer/student dialogs can function and how
graphics can be carefully and integrally used to enhance these dialogs, he does
not argue that all instruction should be computerized, even in a subject
like physics. Bork sees stand-alone computers as the major vehicle in the
new generation of computer-assisted learning. He is also careful to point
out repeatedly that good software in any reasonable quantity is more likely to
be developed by software factories or institutes than by individual
professors, teachers, or researchers.
Thomas Dwyer
Dwyer is a computer scientist and educator at the University of
Pittsburgh, who for a number of years ran a series of projects involving high school
and junior high school teachers and students. The projects were characterized
by an exploratory approach to using computing, one which tended to
depend upon and generate a new way of looking at learning in the school, one
which Dwyer himself dubbed "Solo-Mode" learning. In such learning, the
framework is provided by the teacher but the pupil must work
autonomously, learning to "fly solo." This mode Dwyer contrasts with the more
usual classroom situation that keeps the teacher in complete control and has
the student "flying dual." Dwyer's work stresses an heuristic,
exploratory approach based on principles rather than a closed one based upon a
formula of what to do. He places a heavy dependence upon the teacher as a
supportive human being, stresses that the teacher is crucial, and addresses
teacher
education as a major concern of any attempt to use computing broadly
and creatively in the schools. Though much of the solo work dealt with math
and physical science, Dwyer's work through solo and elsewhere also
applied computing to other subjects, including music.
Arthur Luehrmann
Luehrmann is now associated with the Lawrence Hall of Science at
Berkeley, where he is directing projects to integrate computing into
museum science exhibits to make them interactive, and projects to teach
computing to a broad, general public served by the museum. Prior to going to
Berkeley, he was a professor at Dartmouth and was involved in many
successful projects there, applying computing to instruction. As several of his
article titles suggest, his strongest emphasis is upon the computer as a new
and fundamental technology worthy of study on its own. He sees the
mass impact of this new technology as very substantial and stresses the need
for popular literacy, the need for everyone to acquire programming skills,
and the need for a good stand-alone personal computer. Though trained as
a physicist, Luehrmann's work has dealt with applying computing in
many instructional areas, not simply those related to the physical sciences.
Seymour Papert
A professor of mathematics and an educator at M.I.T., Papert is best
known for his development of the LOGO language and its application to
teaching computing and mathematics to young children. His major thrust definitely
is to teach a way of mathematical thinking that young children can
intuitively master. By encouraging anthropomorphizing, play, and intuitive
guesswork he tries to capitalize upon the existing insights and mental frameworks
of children. His strong attention to how and what children are thinking is
in part based upon his extended association with Piaget in
Switzerland. Papert's work has been exploratory, centering on children's use of
computing, emphasizing almost exclusively the child learning to program. It
has included imaginative use of robots, graphics, and sound as a
child-attractive alternative to traditional textual output. Throughout, the computer tends
to be used to create a problem-rich environment, presenting the child
with interesting, challenging problems that require a computer for solution.
Patrick Suppes
Suppes is a philosophy and mathematics professor at Stanford, where
he pioneered the development of computer-assisted instruction. His
work stresses the applicability of the computer to skill areas such as
mathematics, logic, and language. It aims to produce complete courses of instruction to
be delivered by the computer. He has always stressed how little we know
about learning but has carefully used what is available to design a
considerable quantity of computer-assisted instruction. Much of this instruction is on
the market and in wide use on minicomputers. For example, whole
systems stressing mathematics and language arts skills are commercially
available through the Suppes-founded Computer Curriculum Corporation. His
work stresses individualized learning and increased educational productivity.
Using The Tutor/Tool/Tutee Framework
Now that the framework and the five pioneers have been introduced,
let's look at some of their writings in terms of the three modes of that
framework. We will only cite a few of the articles included in this book and will
discuss none in detail; our aim will be to merely suggest the framework's utility.
The authors speak well, even brilliantly, for themselves and do so clearly
enough to need no explanation. The framework must be accurate enough for
the reader to make the associations between it and the articles for himself
or herself.
Examples of the Tutor Mode
Historically, this mode has its roots in programmed instruction.
However, when properly deployed it is far more flexible than any book- or
material- based programmed instruction. For one thing, in tutor mode, the
material can be presented interactively, and dynamic graphics and other
sophisticated teaching aids can be integrally used. For another thing (as pointed
out earlier), in tutor mode the performance history of one or more pupils can
be collected and stored, then subsequently used for evaluating the material
and as a basis for routing a particular pupil through the material. At the
same time, this mode can be designed to move the student at a wide range
of
speeds and to be interruptible more or less at the student's
convenience. Though the label has been applied to broader applications than just this
one of using the computer as a tutor, this mode has often been called
CAI (Computer-Assisted Instruction), probably because the ancillary tasks
it performs are similar to those that could be performed by ideally
competent teaching assistants.
The work of Bork and the work of Suppes both exemplify the tutor mode
at its best. All of their included articles deal with this model. Bork has
concentrated much of his thinking on how best to develop good tutor material
for physics instruction, while Suppes has developed material for a wide range
of subjects. Both have used the computer to store, analyze, and act
upon student results, and both have used such sophisticated peripheral devices
as audio or graphics to maintain student involvement and enrich the nature
of the tutoring.
The time period encompassed by Suppes' work alone reveals how
many years have already gone into work on tutor mode computing
applications. The breadth of those applications is suggested by his prepared statement
for the Congressional hearings on Computers and the Learning Society,
"The Future of Computers in Education." No one who reads either that or
his Marseilles conference article, "Impact of Computers on Curriculum in
the Schools and Universities," will mistakenly believe that CAI on
microprocessors is completely new. One gets a sense of how much work goes
into producing good material in this mode by reading Bork's detailed,
"Preparing Student-Computer Dialogs: Advice to Teachers," or by reading his
very thoughtful "Learning about Graphics." Anyone who would produce
good tutor mode material should certainly be thoroughly familiar with both
these pieces.
This mode has had both its advocates and its critics. Criticism from
those who are deeply involved in computing and education is usually directed
at those making extreme claims about the positive benefits to be derived
from tutor mode computing. Good criticism of this kind is exemplified
by Luehrmann's "Should the Computer Teach the Student or
Vice-Versa?" Neither he nor any other pioneer, however, would argue that tutor
mode computing should not have a significant place in education.
Examples of the Tool Mode
Tool mode is probably seen to be the major mode of computer use by
most people outside computing and education. Because it receives
considerable attention and encompasses such a wide range of activities, tool
mode computing is popularly seen as synonymous with computer use, period.
For example, most business data processing, whether routine accounting or
word processing and office automation, uses the computer as a tool. Thus
the school's administrative activities use the computer in a tool mode,
from payroll and inventory to pupil scheduling and grade reporting. Even
library automation involves the computer merely as a tool.
In tool mode, the computer provides a service that the user needs and
more or less knows how to use. It is not primarily a teacher or tutor as in the
tutor mode; it is not user-alterable and not a set of raw building components
as might be provided under tutee mode. Use of the computer in tool mode
may teach the user something during use, but any such teaching is most
likely accidental and not the result of any design to teach. In tool mode
computing, the user can only explore activities and ideas for which the tool at hand
is appropriate; one can explore musical inversion with a composition
and playback tool, but not a word processing tool or a regression analysis tool.
Most people in computing and education frequently and creatively use
the computer in a tool mode, because of their everyday familiarity with
computing capabilities. However, possibly because they are familiar with such
use, possibly for other reasons, most computing-and-education people do not
see this mode as something they want to focus primary energy upon. All
five pioneers whose work is included in this book fit this general position.
All assume heavy use must be made in education of tool mode computing;
none advocates it as most important or focuses his own major interest upon it.
All five have advocated the use of the computer as a calculator and a
word processor, and all have advocated various other tool mode uses as
well. Bork and Suppes, for example, suggest that the computer as a calculator
and record keeper should be available simultaneously to anyone using
the computer in the tutor mode. Bork further suggests that various graphic
tool capabilities should be similarly available. Dwyer, Luehrmann, and Papert
all argue that various tool capabilities should be available to be utilized
by anyone who needs them in exploratory problem-solving, writing, or
anything else. Dwyer, for example, argues that the student flying solo on the
computer would freely utilize many of its tool capabilities as he pursued his
overall project.
Examples of the Tutee Mode
The tutee mode is the one upon which Dwyer, Luehrmann, and Papert
focus their energies. This book reflects that.
One of the early and still one of the best arguments for
this mode of computer use is Luehrmann's "Should the
Computer Teach the Student, or Vice- Versa?" In it, he argues that
in teaching the computer, the child learns more deeply and
learns more about the process of learning than he or she does
from being tutored by software written by others. Papert extends
the argument by suggesting how children using the computer as
a tutee may learn more of what they should be learning
of mathematics than they can in classrooms without
computers. This position is clearly articulated in both "Teaching
Children Thinking" and "Teaching Children to Be Mathematicians
vs. Teaching about Mathematics." Dwyer extends the concept in
a different way in "Some Principles for the Human Use
of Computers in Education," defining his now well-known
concept of solo-mode computing and showing how it relates to the
total curriculum question.
In these essays and others, all three suggest that in using the computer
as tutee, the learning the child experiences is qualitatively different than he
or she might otherwise experience in any school setting. None downgrades
the role of the teacher in a tutee mode environment, but all see it as
different from the teacher's typical role now. Dwyer states the case very well for
all three in his "Some Thoughts on Computers and Greatness in Teaching."
Papert suggests that the computer as tutee can, with appropriate graphic
and robotic capabilities, serve as a means to enable the child to link his or
her experience to the deep, fundamental mathematical ideas we most
want children to learn. In his "Personal Computing and Its Impact on
Education," he suggests that this may be the only way to avoid having most
children spend most of their time struggling within the dismal reality of
dissociate learning. Both in that essay and in "Computer-based Microworlds
as Incubators for Powerful Ideas," Papert contrasts dissociate learning,
the attempt to somehow internalize great quantities of information apparently
of no use in the child's world, with a more natural learning that resonates
with the child's experience.
Using the Framework Without Becoming Blinded by It
The tutor-tutee-tool framework has been presented to help those who
would like to get an organized initial grasp on an apparently complex field. It
will serve to overcome hesitation and initial trauma. Of course it can and
should be used later, so long as it conveniently provides insight. It is a
reasonably broad framework and suffers from no more shortcomings than any
other schema or typology. As such a schema though, it can divert attention
from relevant insights when used too slavishly.
Reasonable alternatives to this framework certainly can be advanced.
They might be entirely different or be simple extensions of it. For example,
I seriously considered extending the tutor, tool, tutee framework to include
a fourth mode, making it tutor, tool, tutee, toy. There are numerous
games, simulations, and models of many sorts that one spontaneously classifies
as toysthey appear to have been created above all to play with and
enjoy, whatever other merits they might possess. I finally decided against
that extension, though, believing that such software is just as well
subsumed under one or more of the earlier three modes. The point is, one need not
be bound by this framework. If modifying it or replacing it by an
alternative framework helps with the process of internalizing the ideas advanced in
the various articles, then such modification or replacement is in order.
The articles are the main thing. They provide a good introduction
to computing and education. If you prefer a different order, follow it. If
the framework gets in your way, disregard it. But do read the articlesall 19.