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Volume 1, Issue 4 ISSN
1528-5804
Print
Version
Swain, C., & Gilmore, E. (2001). Repackaging
for the 21st century: Teaching copyright and computer ethics in
teacher education courses. Contemporary Issues in Technology
and Teacher Education [Online serial] , 1 (4)
. Available:
http://www.citejournal.org/vol1/iss4/currentpractice/article1.htm
Repackaging for the 21 st
Century:
Teaching Copyright and Computer Ethics in Teacher Education
Courses
COLLEEN
SWAIN
University of Florida
ELIZABETH GILMORE
Texas Wesleyan University
In today's world it is quite common to see old
ideas repackaged and presented to consumers in sleek new
containers. This repackaging also occurs in the educational realm.
For example, the violence seen in schools has prompted the call for
character education, media literacy, and conflict resolution
training. Many of these instructional programs, although possibly
called by a different name, have been in the curriculum of schools
for years. Regardless of the fact that these programs have been
operational in some schools for extended periods of time, recent
violence in schools dictate that the effectiveness of these
programs must be questioned. This need to reflect upon the
effectiveness of existing practices reached our own teaching
experiences in similar ways. Fortunately, we were not exposed to
violence at our educational institutions but the need for
reflection and re-evaluation was still needed. The issue: Copyright
and Computer Ethics.
In the spring of 2000, a geographically disparate
colleague and I were discussing events in the nation's school
systems and the need for best practices in many areas of education.
Our conversation turned to a discussion of events occurring in our
own teacher education classrooms. Students were very interested in
the Napster case, and we were pleased to provide class time for a
discussion on this issue. We both discovered that our students were
extremely misinformed about copyright laws and fair use guidelines.
We were equally concerned with our students' ideas of what was
ethical regarding computers and their use in society. This
situation caused us to question the effectiveness of our teaching
and curriculum for these areas. Frequently, students and
instructors alike are ready to get to the fun stuff
associated with computing and neglect to consider issues such as
copyright laws, fair use, and ethical behavior. Because students
have one unit on computer ethics and copyright in a technology
course during their educational program at our institutions, it is
imperative that we provide the most effective and efficient unit
possible. We decided to re-examine our Copyright and Computer
Ethics units and look specifically at the following areas:
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What preexisting information/misinformation did
students have about the topic prior to our instruction?
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What areas of the unit were successful and what
areas needed improvement?
-
What steps could we take to better address the
misunderstandings or confusion about the topic?
-
How could we promote a consciousness of thought
about computer ethics and copyright that would permeate the teacher
education program?
-
How could we better promote discussion and student
reflection about copyright and computer ethics?
We agreed that is impossible to determine the
students' true ethical standards about computers and copyright
issues when no one was looking over their shoulder but we believed
that this reflection and revision of this instructional unit would
greatly benefit our students. Computer ethics and copyright laws
are certainly not new topics for educators, yet unless we structure
learning environments around these issues, students will not gain
experience and perspective in making ethical decisions with respect
to computers (Hannah & Matus, 1984).
The need for 21 st century teachers to
be aware of copyright and computer ethics and to create a classroom
environment of ethical and legal computer use is extremely
important. We must assist future educators in fostering this
attitude as well as making it a matter of practice. These efforts
are long-term changes, and we recognize that our curricular reform
will be ongoing. However, we wanted to share some of the
interesting findings revealed in our first round of curricular
revision for copyright and computer ethics. It is our firm belief
that with effectively designed and implemented instruction, our
students can work with us to promote an attitude of ethical
computing practices for 21 st century teachers.
Action Plan for the Reevaluation of
the
Instructional Unit
The initial stages of our plan were rather
simplistic. We needed baseline data to determine areas, categories,
and strategies for the redesigned curriculum and instruction.
Therefore, we established an action plan to
-
Survey students to see what they knew when
entering our class via survey instruments and class
discussions.
-
Determine areas and categories that need
additional instruction or redesigned instruction.
-
Create new or improved curricular lessons.
-
Implement new lessons.
-
Re-evaluate effectiveness of the lessons.
-
Continue to survey students to determine the
effectiveness of the curricular revision.
Description of the Survey
During the summer of 2000, we designed a survey to
accomplish the first step of our action plan. This study used a
cohort survey design (as used in Babbie, 1990) along with
information received in class discussions. This 46-item
longitudinal cohort survey allowed us to use the same teacher
education courses and gather data to determine the effectiveness of
the instruction and how the instruction needed to be altered over
time. Survey items were developed using topics referenced in the
literature and from questions asked by our previous students about
copyright and computer ethics. The survey contained 46 items
divided into the following 5 categories:
-
Understanding and Application of Basic Copyright
Laws (10 items)
-
Understanding and Application of Fair Use
Guidelines (14 items)
-
Ethical Situations involving Computers (10
items)
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Use of Questionable/Situational Material/Language
(4 items)
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Appropriate use of Networks, Passwords, and E-mail
(8 items)
The items in each category are described in more
detail later in the article. The survey indexes are SA- strongly
agree , A- agree , N- no opinion , D-
disagree , and SD- strongly disagree . Most of the
survey items were designed to allow students to have specific
thoughts leading to a definitive response. This was done in an
attempt to prevent an abundance of "N" 'no opinion responses.
However, there were some items in the survey specifically designed
without critical contextual pieces of information to determine
whether students recognized the contextual aspects of copyright. In
the fair use guidelines category, there was simply not enough
information given to accurately assess the situations on some
items.
Understanding and Application of Basic
Copyright Laws (10 items)
These survey items were designed to assess the
extent of the student's knowledge about basic copyright issues.
Topics in this category include knowing what can be copyrighted,
whether you must register a work for it to be protected, whether
you can copy consumables (workbook pages, etc.), copying materials
on the Web, and copying software from various sources (school
network, from floppies, CDs, etc.).
Understanding and Application of Fair Use
Guidelines (14 items)
Items in this category of the survey assessed the
extent of students' understanding of the contextual complexity
associated with fair use guidelines. The items range from having a
basic understanding of the fair use guidelines to the complexities
associated with the guidelines. Topics include the use of
videotaped television programs in the classroom, the need for
advance planning when videotaping television programs, the use of
videos in instruction, using copyrighted images in student and
teacher web pages and presentations, the acceptability of claiming
fair use with software, and whether crediting an author is enough
under fair use guidelines.
Ethical Situations Involving Computers (10
items)
These items assessed students' ideas of what is
appropriate or inappropriate when presented with different
scenarios. A sample of the topics in this category are the use of
cookies by companies and schools to track users' viewing patterns,
the downloading of copyrighted and public domain music, and
obtaining information from online book reviews to use in a book
review assignment. Students were also asked whether ethical
situations involving computers were different from other ethical
situations and whether they used different ethical standards when
using a computer at home versus a computer at school.
Use of Questionable/Situational
Material/Language (4 items)
Items in this category assessed the use of
questionable materials and language. The category items dealt with
the appropriateness of using strong language in private computer
discussions and whether it is acceptable to access questionable
material at school, from an office, or on a computer in
general.
Appropriate Use of Networks, Passwords, and
E-mail (8 items)
The items in this category assessed students' ideas
about e-mail, passwords, files, and networks. Topics included
whether e-mail is anonymous and private the appropriateness of
forwarding confidential e-mail, using someone else's password with
and without his/her permission, exploring a school's network, and
attempting to circumvent a school or individual's security
system.
Instructional Procedure
The survey (pre-lesson) was administered to
students two weeks before the instruction on copyright and computer
ethics. For the lesson, the instructors covered the same objectives
and used the same instructional materials and teaching strategies.
The instructors' teaching styles are very close, so the
presentation of the lesson and the sense of community within the
classrooms were similar. Two weeks following the completion of the
instruction, a post lesson survey was administered to students.
Abiding by the requirements of the Institutional Review Board (IRB)
at each institution, these surveys were strictly voluntary and
could not influence the grades of the students in any manner.
Demographic Information
The University of Florida is one of the
institutions participating in this study. UF is the flagship public
institution in the state, with an enrollment of over 45,000
students. Undergraduate and graduate students from the College of
Education and the College of Liberal Arts and Sciences participated
in this study. Students enrolled in the undergraduate course (EME
4406) are in the College of Arts and Sciences obtaining a
baccalaureate degree in their academic discipline and a minor in
Secondary Education. The graduate course (EME 5403) is an
introductory course required for Educational Technology majors in
the College of Education at the masters and doctoral level. A few
doctoral students from other disciplines within the College of
Education who are obtaining a minor in Educational Technology also
participated in the class and study.
Texas Wesleyan University is a small (2,800
students) private urban institution serving a large population of
average to lower-income students from the surrounding community.
The undergraduate students participating in the study were
exclusively from the School of Education. Students enrolled in the
undergraduate education course (3,338) are obtaining a
baccalaureate degree in either elementary or secondary
education.
Additional information on the students in each
course can be found in Table 1. In this survey a majority of the
participants were female. Lack of males in these courses was
atypical for both institutions.
Table
1 . Survey
Participants
|
University of
Florida |
Texas Wesleyan University
|
|
EME
4406 |
N
=49 |
EDU
3338 |
N
=28 |
|
Male |
6 |
Male |
5 |
|
Female |
42 |
Female |
23 |
|
EME
5403 |
N
=27 |
|
|
|
Male |
6 |
|
|
|
Female |
21 |
|
|
Survey Results
We realized going into our study that this initial
survey data would only provide us with a starting point that would
allow us to determine what categories needed attention, what
categories to add to the instructional unit, and how best to devote
our time and attention. Students entered the last four digits of
their student ID on each survey. This was done in an attempt to
accurately record the same students' perceptions and knowledge
before and after the instructional lesson. The number of complete
matching pre and post surveys was 58.
Frequency tables were run on each item. This
enabled us to observe the difference in participants' responses
from pre to post lesson. We also ran percentages on correct
answers. Responses of 'A' or 'SA' were counted as correct if the
appropriate response was either selection. The same was the case
for 'D' or 'SD' responses. Because some of the items dealt with
ethical issues, we were aware that there truly are no right and
wrong answers. For these items, we relied exclusively on the
frequency tables to interpret the data.
Student Knowledge Before Instruction
Basic Copyright and Fair Use
Pre-lesson survey results showed that students were
extremely uninformed about copyright laws for traditional and e
l ectronic materials. For example, 54.6%
of the students believed that only materials with a copyright
notice (by word or symbol) are protected. Copyright surrounding
software was also an area that needed instruction. Many students
(37.9%) believed it was acceptable to copy single-user software.
Half of the students (50%) responded that it was acceptable for a
teacher to copy a single-user program on all the computers in a
school lab. Comments made by the students when brainstorming about
copyright prior to the lesson indicated they believed that as long
as they were doing something educational and not making a profit on
the situation, copyright laws and fair use were being followed.
Ethical Situations Using Computers
Pre-lesson results indicated that students did not
have hard and fast rules to consistently apply in ethical
situations involving computers. Overall, students felt it was
appropriate to download copyrighted music from Napster without
paying for it (48.2%) but inappropriate to claim a paper found on
the Internet as his/her own (98.3%). There were two items in the
survey that indicated students' situational approach to ethics. A
majority of students (77.6%) stated that they used a different set
of ethical standards when using a computer at home versus a
computer at school. The frequency table data for this item can be
found in Figure 1.

Figure 1.
There is a different set of ethical issues when using
a computer at home versus a computer at school.
The other telling item asked students whether
ethical situations involving computers were different than other ethical situations. On this item, a
majority of the students (65.5%) disagreed with this statement.
Data from this item are also provided in Figure 2.

Figure
2. Ethical situations involving computers are different
than other ethical situations.
Use of Questionable/Situational
Material/Language and Use of Networks, Passwords, and E-mail
Prelesson results showed these two categories to be
ones of extreme. Overall, students either felt very strongly about
the item or were hesitant to make a choice beyond "N." For
instance, students were firm in their convictions that it is
unacceptable to access pornography or other questionable material
at school (96.5%) or at work (98.3%). The highest percentage of
neutral responses (22.2%) was about whether e-mail could be
anonymous. Overall, students had strong ideas about items in these
two categories.
Student Knowledge After Instruction
As would be expected, there was a difference in
students' knowledge following instruction. Results showed the
instructional lesson was beneficial to students and made a
difference in their knowledge base about copyright and computer
ethics. We also noted that students refined their opinions about
the items presented. There was a 7.6% decline in students selecting
'N' to remain neutral about an item. Thoughts and ideas were
influenced. What was most interesting, however, was to again divide
the survey items into categories and examine the results.
Results by Categories
Basic Copyright
Basic copyright was an area in which student
knowledge drastically improved. From the pre-instruction survey and
our class discussions with students, we validated our belief that
students assumed that material found on the Internet is free
game unless there is explicit wording against copying or unless
a copyright symbol is found. Students also shared with us that some
professors tell them this assumption is true. This concerned us in
that not only were our students uninformed about the topic of
copyright, specifically on the Internet, but many of our colleagues
were as well.
Following the instruction, students demonstrated
more accurate ideas about fundamental copyright issues. For
example, prior to instruction only 17.2% of students realized that
works do not need a copyright notice to be protected under
copyright law. After instruction, this percentage rose to 72.4%.
Knowledge in the area of copyright associated with software also
improved. Eighty-six percent of students responded that it was
inappropriate to copy computer programs from the school network.
This is an increase of 34.5% in accurate responses from the
pre-lesson survey results.
Fair Use
Results from the fair use section documented that
students gained enough knowledge to realize the context surrounding
the claim of fair use must be examined. Students learned during
instruction that there is currently no fair use applied to the
duplication of software programs for instructional purposes. There
was a 63.9% increase in correct responses to this item as compared
to the pre-lesson response. Several survey items did not present
enough information for students to make an educated response so
they frequently responded with a cautious response (it is not
appropriate) or with a response of "N." For example, one item dealt
with the acceptability of taping a television program to show a
class. In order to make a well-informed decision, students needed
additional details. Students responded conservatively, displaying
the idea of "play it safe and do not do it" 31.1% of the time,
while 10.3% of students selected "N." Survey items that did contain
specifics about a potential fair use situation showed a 69%
increase of correct responses.
Ethical Situations Involving Computers
Overall, the results from this section indicated
that the instruction was effective in challenging student
beliefs/actions in various ethical situations. Instruction
regarding materials that can be downloaded and used for pleasure or
work was effective. Students were able to identify situations where
it was legal to download and use music and situations where it was
not legal. These two items showed a gain of 26.6% and 31% from the
pre-lesson results. Students were also able to discern appropriate
use of materials (graphics, papers, music) downloaded from the
Internet for classroom activities or student assignments.
Again, the two items that dealt with whether
situations involving computers were different from other situations
and whether there is a different set of standards for home and
school proved interesting. After instruction on the item that asked
students whether ethical situations involving computers were
different than other ethical situations, 76% of students disagreed
with that statement. This was a 10.4% change in responses from the
pre-lesson results. On the item to determine whether there was a
different set of ethical issues used at home versus school, the
number of students agreeing with this statement declined by 15.6%
after instruction.
Use of Questionable/Situational
Material/Language
The use of pornographic and questionable material
was one category where student responses varied little from pre to
post instruction. The greatest change was seen on the item stating
it was acceptable to use strong language in private computer
discussion. After the instructional unit, more students (8.7%) felt
that strong language was not appropriate even in private
discussions. Otherwise, student responses remained relatively
unchanged about accessing pornography/questionable materials in
different locations (school, home, office). Again, students
overwhelmingly expressed the thought (98.3%) that in a school or
office, the highest level of standards should be followed. However,
at home, it appeared that students did not feel bound by these same
high standards.
Use of Networks, Passwords, E-mail
This category was another area where student
responses changed little with instruction. Items in this area dealt
with the use of others' passwords, circumventing security systems,
and basic e-mail facts. The largest change (10.3% of response)
occurred on the item determining whether students felt that e-mail
was personal regardless of who owns the server.
Implications of Results
As mentioned previously, we knew our instruction
was somewhat effective, but we needed to determine areas of
strength and weakness to improve this instructional unit. Although
the instructional areas of copyright and computer ethics are
frequently grouped and taught together, we wanted to be open to the
fact that the strategies for teaching these topics might need to
significantly differ.
The survey results indicated our instruction helped
students recognize the contextual complexity associated with
copyright. We began to brainstorm strategies that would allow
students to increase their knowledge about the area of copyright
and fair use, while allowing them to see the messiness of this
real-world topic. We discussed how this ill-defined concept is a
perfect area to use Spiro's Cognitive Flexibility Theory (Kearsley,
2001) in a hypertext environment. Basic principles of copyright and
fair use could be stated, and then students could examine
contextual examples presenting confounding, contextual variables.
Again, this teaching strategy has been used before (Weller, Repman,
Rooze, & Parker, 1992), but with so much to cover, the
topics of copyright and computer ethics are frequently skimmed over
in computing courses. We believe this is an area where students
need to delve deeply into the content. We discussed how we could go
out in the schools and videotape situations involving ethical
situations and create a library of school-based case studies
dealing with copyright and ethical issues. Our idea is to create a
learning environment in which groups of students can access a
plethora of examples and discuss, whether in person or using
computer mediated communication (CMC), the copyright and computer
ethics associated with the scenario.
We also focused on what was effective in our
current instruction. One of the articles used to teach the
copyright lesson was by Davidson (1999), containing a series of 20
scenarios for students to determine whether the situation was an
acceptable claim of fair use. Students found this helpful, because
we could dissect the scenarios to determine whether the four cases
of fair use were met. The more examples and situations we covered,
the more students seemed to clarify that aspect of fair use and
copyright. We concluded that we would continue to use this article
and find more examples to develop richer experiences for
students.
Another idea we will implement is to develop a
new and improved Copyright and Fair Use brochure for
students and faculty. Although both institutions had documents
available for use, they were not seen as effective tools. In our
discussions with students and other faculty members, we realized
that this was not just an area of confusion for students but also
for faculty. The information brochure will have fundamental
copyright information along with URLs to web pages providing a
variety of examples and counterexamples. It is intended that the
brochure will cover several objectives. First, it will help
students and faculty become more informed about copyright. Second,
it will help develop an attitude of responsibility and
accountability regarding computer use. This topic should permeate
all aspects of the teacher education program'not just the
technology courses.
Dealing with computer ethics in realistic and
meaningful situations can be a difficult learning environment to
create. Again, we discussed the power of a video library with
vignettes about ethical situations. It would also be acceptable to
show different clips of current movies and television to spark
discussions about different ethical computer situations. This would
be done in a manner that conformed with the copyright laws and fair
use guidelines associated with this situation. Another option we
considered was having students work in a CMC environment. Students
could research various areas dealing with computer ethics (software
copyright laws, freedom of speech vs. viewing of pornography, etc.)
and then participate in a series of online debates. We considered
this option to keep students from feeling attacked or uncomfortable
presenting their views in a face-to-face environment.
An interesting factor apparent in our review of the
survey data and class discussions was that students do have
situational standards of ethics for computer use. Students
expressed very different ideas and opinions of what is acceptable
for computer use at home versus computer use at school. This was
extremely interesting to us and is deserving of consideration for
future research.
Overall, we determined that copyright and computer
ethics is another area in which we can demonstrate the use of
Cognitive Flexibility Theory to our students. This advanced
knowledge acquisition theory lends itself to electronic learning
environments. The complexity and varying context of each situation
surrounding copyright, fair use, and ethical considerations make it
a perfect candidate for implementation of Spiro's theory. We will
continue to use traditional text articles to spark the discussion
and allow students to recognize the complexity of the topic while
we develop various types of materials in a digital format.
Conclusion
We will continue to survey our classes to determine
how to improve the instruction to foster a stronger learning
experience and environment for students. Although we predict
students will always be more interested in learning new computer
skills and creating instructional learning environments utilizing
technology, copyright and computer ethics must be effectively
presented to ensure that our future teachers are modeling
appropriate behavior for learners in an electronic information age.
As we examined the questions that guided our study, there were
positive steps made. We discovered that our students were initially
uninformed about copyright laws and fair use guidelines and that we
did need to challenge their ideas about the ethics surrounding
computer use. We learned that some of our instructional units were
effective (copyright, using the Davidson article, etc.) and some
instructional units and tools needed improvement. We will strive to
develop a video case-study library about copyright and fair use in
the classroom. In addition we will develop a new brochure about
copyright and fair use for faculty and students at our
institutions. It is hoped that bringing these issues to the
faculty's attention will serve as a catalyst for this topic to
permeate the teacher education programs in our colleges of
education. Copyright and computer ethics are certainly not new
issues for the 21 st century, but the contextual
complexities associated with new technologies demand that we
redesign and repackage this content to effectively prepare our
students to deal with these issues. Our classrooms and learning
environments are becoming increasingly digital, so we must provide
future educators with as many of the packages as they will
need—two of which are Copyright and Computer Ethics.
References
Babbie, E. (1990). Survey research
methods (2 nd ed.). Belmont, CA: Wadsworth
Publishing.
Davidson, H. (1999). The educator's lean guide
to fair use. Technology & Learning, 20 (2), 58-60,
64.
Hannah, L., & Matus, C. (1984). A question
of ethics. The Computing Teacher, 12 (1), 11-14.
Kearsley, G. (2001). Cognitive flexibility
theory. [Online]. Available: http://tip.psychology.org/spiro.html
Weller, H., Repman, J., Rooze, G,. &
Parker, R. (1992). Students and computer ethics: An alternative to
preaching. The Computing Teacher, 20 (1), 20-22.
Contact Information:
Colleen Swain
University of Florida
PO Box 117048
2403 Norman Hall
Gainesville, FL 32611-7048 USA
cswain@coe.ufl.edu
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